2 hours, 36 minutes ago
Chill's Deus Ex HRDC Reshade v1.0
Preset description:
Summary
Bringing in inspiration from other Reshades I have seen from the game, I tried to stick to my general motto of "not too much", while adding in Filmic Pass to keep things interesting. I hope that you find this equal parts screenshot and play worthy!
This was tested at 4k.
Important Note
Please note that I select shaders and their settings based on each individual game I create a Reshade for. This takes time, and I hope my efforts show. It seems common for many creators to reuse the same Reshade across games regardless of art style, mood or setting.
Please feel free to take a moment to checkout my other Reshades if you have a moment!
https://sfx.thelazy.net/users/u/iChillum/
Required Shaders
Note that the instructions provide guidance on downloading these shaders. Downloading only the necessary shaders will help guarantee additional game performance.
-AdaptiveSharpen
-AmbientLight
-CA
-ColorMatrix
-DPX
-FilmicPass
-FXAA
-GaussianBlur
-HDR
-Vibrance
-Vignette
Installation
1. Download the ReShade installer from https://reshade.me and run it.
2.Select DXHRDC.exe (\%SteamDirectory%\steamapps\common\Deus Ex Human Revolution Director's Cut) and click on the graphics API Direct3D 10+ (This was tested with DirectX 11)
3.Confirm the installation of standard shaders when the installer's pop-up message opens, and install the following shaders: AdaptiveSharpen,AmbientLight,CA,ColorMatrix,DPX,FilmicPass,FXAA,GaussianBlur,HDR,Vibrance,Vignette
4.Download this preset by hitting the button below, and rename the file to "YOUR_PRESET_NAME.ini". The most important part is changing the ".txt" file to ."ini."
5.Run Deus Ex Human Revolution Director's Cut; be patient as the game can take longer to load all of the ReShade shaders.
6.Open ReShade menu with "Shift+F2" and use the drop down menu to select the .ini file you just put in your bin folder. Keep hitting the continue button until the boxes turn from red to grey/clear.
7.If you are happy with the settings, Click on the Settings tab.
8.Navigate to Usage Mode and change to Performance. This will ensure the best possible performance for low-end systems while running ReShade.
Performance
While I design and test all of my Reshades with performance in-mind, my hardware settings and resolutions may differ from yours. While mood is important, framerate should be the most important if you are a true gamer. Nothing will be "one size fits all", so play around and find the right compromise of performance and quality.
My PC Hardware: https://pcpartpicker.com/user/iChillum/saved/#view=dkYLD3
~ CPU is overclocked to 4.8GHz Turbo speed, and CPU cores are unparked.
Release Notes
1.0 - Dec. 01, 2017
Initial release
KeyAmbientLight=0,0,0,0
KeyAdaptiveSharpen=0,0,0,0
KeyCA=0,0,0,0
KeyCurves=0,0,0,0
KeyColorMatrix=0,0,0,0
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
KeyDPX=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyVignette=0,0,0,0
Techniques=AdaptiveSharpen,AmbientLight,CA,ColorMatrix,DPX,FilmicPass,FXAA,GaussianBlur,HDR,Vibrance,Vignette
TechniqueSorting=AdaptiveSharpen,AmbientLight,CA,ColorMatrix,DPX,FilmicPass,FXAA,GaussianBlur,HDR,Vibrance,Vignette
Strength=0.580000
Effects=FXAA.fx,AmbientLight.fx,FilmicPass.fx,ChromaticAberration.fx,ColorMatrix.fx,FakeHDR.fx,GaussianBlur.fx,Vibrance.fx,DPX.fx,AdaptiveSharpen.fx,Vignette.fx
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
scale_cs=0.056000
L_compr_high=0.334000
scale_lim=0.100000
pm_p=0.700000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
alInt=0.950000
AL_DirtTex=0
AL_Adaptive=2
alThreshold=5.000000
AL_Adaptation=4294967295
AL_Dirt=1
alAdapt=0.200000
alLensThresh=0.200000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0
alLensInt=2.000000
[Vibrance.fx]
Vibrance=0.185000
VibranceRGBBalance=1.000000,1.000000,1.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.425000
ClarityBlendMode=2.000000
ClarityRadius=3.000000
ClarityDarkIntensity=0.400000
ClarityOffset=2.000000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewMask=0.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.600000,0.050000,0.000000
fLUT_LutSelector=0.000000
ColorMatrix_Green=0.100000,0.600000,0.000000
fLUT_AmountChroma=1.000000
ColorMatrix_Blue=0.000000,0.230000,0.550000
Strength=0.215000
fLUT_AmountLuma=1.000000
[FakeHDR.fx]
fMXAOIndirectLightingAmount=4.000000
iMXAOBayerDitherLevel=3.000000
fMXAOFadeoutStart=0.200000
fMXAONormalBias=0.200000
HDRPower=1.050000
radius1=0.782000
radius2=0.790000
bMXAOSmoothNormalsEnable=0.000000
bMXAODebugViewEnable=0.000000
fMXAOAmbientOcclusionAmount=2.000000
fMXAOIndirectLightingSaturation=1.000000
iMXAOSampleCount=24.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
fMXAOFadeoutEnd=0.400000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.100000
[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=3.000000
Amount=-1.000000
Slope=2
[FilmicPass.fx]
Linearization=0.500000
Strength=0.625000
Contrast=1.000000
Fade=0.150000
Bleach=0.000000
BaseGamma=1.000000
Saturation=-0.225000
GreenCurve=1.000000
RedCurve=1.000000
BlueCurve=1.000000
BaseCurve=0.500000
EffectGammaB=1.250000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
LumCoeff=0.211765,0.713726,0.266667
[DPX.fx]
Strength=0.200000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000