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_OBG's_Cinematic_Preset_

Preset for Watch_Dogs
Created by OBG
Added Jan. 2, 2018
Shader used: ReShade
Preset description:
-Download - http://www.mediafire.com/file/27f04i86w6k4ov9/OBG_Reshade.rar -Install Reshade via "ReShade_Setup_3.1.0.exe" -Copy "OBG.ini" into game folder -Download my preset, open it, copy all settings and paste them into the "OBG.ini" -Click "dxgi.ini" in game folder, find "Preset Files = " line and,to this line, add path of "OBG.ini" which is in your game folder, so, Reshade can locate "OBG.ini". It should look like this format: "PresetFiles=K:\Program Files (x86)\Watch_Dogs\bin\OBG.ini"
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Effects=FXAA.fx,AmbientLight.fx,GaussianBlur.fx,Clarity.fx,Border.fx,Technicolor.fx,DPX.fx,FakeHDR.fx,ReflectiveBumpMapping.fx Techniques=AmbientLight,Border,Clarity,DPX,HDR,FXAA,GaussianBlur,ReflectiveBumpmapping,Technicolor TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [Border.fx] border_width=0.000000,50.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=5.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=230 ClarityBlendIfLight=175 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=4.000000 alInt=2.000000 AL_DirtTex=0 alThreshold=35.000000 AL_Adaptation=4294967295 alAdapt=0.680000 AL_Dirt=1 alAdaptBaseBlackLvL=4 alLensThresh=0.560000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.040000 alLensInt=2.000000 AL_Lens=0 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.360000 bAnamFlareEnable=0 fBloomThreshold=0.892000 fBloomAmount=0.600000 fLensdirtSaturation=0.920000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.660000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=3 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 fAnamFlareThreshold=0.982000 fAnamFlareWideness=1.060000 fAnamFlareAmount=3.850000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=2.412000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.889000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.805000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [FilmicPass.fx] Linearization=0.500000 Strength=0.720000 Contrast=1.250000 Fade=0.270000 Bleach=-0.500000 Saturation=-1.000000 GreenCurve=0.580000 RedCurve=0.640000 BlueCurve=0.480000 BaseCurve=1.480000 BaseGamma=1.000000 EffectGamma=1.250000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.000001,0.000001,0.000001 [ChromaticAberration.fx] Shift=-3.400000,-0.500000 Strength=0.090000 [DOF.fx] DOF_FARBLURCURVE=0.149000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1 DOF_MOUSEDRIVEN_AF=0 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=8 DOF_MANUALFOCUSDEPTH=0.020000 DOF_NEARBLURCURVE=370.315002 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.173000 DOF_BLURRADIUS=15.000000 fADOF_BokehCurve=4.000000 iRingDOFSamples=6 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=0 fRingDOFGain=27.000000 fRingDOFBias=0.000000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=86.000008 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=0.500000 iADOF_ShapeQuality=70 iMatsoDOFBokehQuality=1 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2 [DPX.fx] Strength=0.190000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.200000 Saturation=2.560000 Colorfulness=2.332000 [FakeHDR.fx] HDRPower=1.120000 radius1=0.873000 radius2=0.870000 [FakeMotionBlur.fx] mbRecall=0.120000 mbSoftness=2.000000 [MagicBloom.fx] fBloom_Intensity=0.426000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=1.800000 fDirt_Intensity=0.072000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677837 iDebug=0 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.050000 MaxSearchSteps=97 MaxSearchStepsDiagonal=9 CornerRounding=51 DebugOutput=0 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6 [FXAA.fx] Subpix=1.000000 EdgeThreshold=0.060000 EdgeThresholdMin=0.090000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=0.330000 GaussianBlurStrength=0.160000 [ReflectiveBumpMapping.fx] iRBM_SampleCount=16 fRBM_LowerThreshold=0.000000 fRBM_BlurWidthPixels=40.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.000000 fRBM_FresnelMult=0.980000 fRBM_FresnelReflectance=0.000000 fRBM_UpperThreshold=0.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [MXAO.fx] bMXAOSmoothNormalsEnable=0 fMXAOAmbientOcclusionAmount=3.000000 fMXAONormalBias=0.184000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=8 fMXAOIndirectLightingAmount=11.760000 iMXAOSampleCount=35 fMXAOIndirectLightingSaturation=3.000000 fMXAOSampleRadius=1.000000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2 bMXAODebugViewEnable=0 fMXAOFadeoutEnd=0.400000 [LightDoF.fx] fLightDoF_Width=1.240000 fLightDoF_Amount=5.400000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.980000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [SurfaceBlur.fx] BlurRadius=1 BlurOffset=1.000000 DebugMode=0 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0 Formula=4 Contrast=0.650000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=6.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.470000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0 [Daltonize.fx] Type=0 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [TiltShift.fx] BlurMultiplier=8.000000 Line=0 Axis=0.000000 Offset=-0.900000 BlurCurve=4.300000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=31.500002 MaxFogFactor=0.340000 FogStart=0.050000 BloomPower=0.000000 BloomThreshold=50.000004 BloomWidth=0.010000 [ASCII.fx] Ascii_spacing=0.000000 Ascii_font_g=255 Ascii_font=1 Ascii_back_g=0 Ascii_font_r=255 Ascii_font_b=255 Ascii_back_r=0 Ascii_back_b=0 Ascii_swap_colors=0 Ascii_invert_brightness=0 Ascii_dithering_temporal=0 Ascii_font_color_mode=1 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [Glitch.fx] Amount=1.000000 bUseUV=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000

Comments

johannmello
26 Jan 04:21 CET

Reshade doesn't work for me on watch dogs :/ the game crash on startup, sweetfx the same problem

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