Effects=FakeHDR.fx,AdaptiveSharpen.fx,HighPassSharpen.fx,Levels.fx,MXAO.fx
Techniques=AdaptiveSharpen,HDR,HighPassSharp,Levels,MXAO
TechniqueSorting=AdaptiveSharpen,HDR,HighPassSharp,Levels,MXAO
KeyMXAO=102,0,0,0
KeyHDR=102,0,0,0
KeyHighPassSharp=102,0,0,0
KeyLevels=102,0,0,0
KeyAdaptiveSharpen=102,0,0,0
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.330000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
scale_cs=0.056000
L_compr_high=0.334000
scale_lim=0.100000
pm_p=0.700000
[FakeHDR.fx]
HDRPower=1.040000
radius1=0.793000
radius2=0.790000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendMode=1.000000
HighPassBlendIfDark=0.000000
HighPassBlendIfLight=255.000000
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0.000000
[Levels.fx]
BlackPoint=16.000000
WhitePoint=235.000000
HighlightClipping=0.000000
[MXAO.fx]
bMXAODebugViewEnable=0.000000
bMXAOSmoothNormalsEnable=0.000000
fMXAOAmbientOcclusionAmount=2.000000
fMXAONormalBias=0.200000
iMXAOBayerDitherLevel=3.000000
fMXAOIndirectLightingAmount=4.000000
iMXAOSampleCount=24.000000
fMXAOIndirectLightingSaturation=1.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
fMXAOFadeoutStart=0.200000
fMXAOFadeoutEnd=0.400000