Effects=FakeHDR.fx,AdaptiveSharpen.fx,Technicolor.fx,LumaSharpen.fx,Colourfulness.fx,FXAA.fx,Levels.fx,ReflectiveBumpMapping.fx,SMAA.fx,Vignette.fx
KeyReflectiveBumpmapping=45,0,0,0
Techniques=AdaptiveSharpen,Colourfulness,HDR,FXAA,LumaSharpen
KeyHDR=45,0,0,0
KeySMAA=45,0,0,0
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,ReflectiveBumpmapping,SMAA,Technicolor,Technicolor2,Vibrance,Vignette
KeyLevels=45,0,0,0
KeyFXAA=45,0,0,0
KeyTechnicolor=45,0,0,0
KeyVignette=45,0,0,0
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[FakeHDR.fx]
HDRPower=1.280000
radius1=0.880000
radius2=0.890000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000
[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2
[Levels.fx]
BlackPoint=14
WhitePoint=235
HighlightClipping=0
[LumaSharpen.fx]
pattern=1
sharp_strength=0.650000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
OK MY FRIEND I TRY TO CAN
can make for
silent hill 2 HD collection
is very grey, need more light
if you can try look how original game