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by Ogia

TOMB RAIDER DEFINITIVE HDR V1

Created by jonny25
Added Feb. 19, 2018
Shader used: ReShade
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Effects=FakeHDR.fx,AdaptiveSharpen.fx,Clarity.fx,Colourfulness.fx Techniques=AdaptiveSharpen,Clarity,Colourfulness,HDR TechniqueSorting=AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,CA,Clarity,ColorMatrix,Colourfulness,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MultiLUT,MXAO,PerfectPerspective,ReflectiveBumpmapping,SMAA,SurfaceBlur,Technicolor,Technicolor2,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 scale_cs=0.056000 L_compr_high=0.334000 scale_lim=0.100000 pm_p=0.700000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.790000 radius2=0.850000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 AL_Adaptive=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0 alLensInt=2.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.350000

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