Effects=ChromaticAberration.fx,SMAA.fx,Clarity.fx,LumaSharpen.fx,DPX.fx,FakeHDR.fx,Tonemap.fx
KeySMAA=145,0,0,0
KeyHDR=145,0,0,0
Techniques=CA,Clarity,DPX,HDR,LumaSharpen,SMAA,Tonemap
TechniqueSorting=CA,Clarity,DPX,HDR,LumaSharpen,SMAA,Tonemap
KeyCA=145,0,0,0
KeyClarity=145,0,0,0
KeyLumaSharpen=145,0,0,0
KeyTonemap=145,0,0,0
KeyDPX=145,0,0,0
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityOffset=3.000000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewMask=0
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
[SMAA.fx]
EdgeDetectionType=2
EdgeDetectionThreshold=0.100000
MaxSearchSteps=16
MaxSearchStepsDiagonal=8
CornerRounding=0
DebugOutput=0
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[LumaSharpen.fx]
pattern=3
sharp_strength=2.000000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.100000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=1.000000
Colorfulness=2.000000
[FakeHDR.fx]
HDRPower=1.250000
radius1=0.793000
radius2=0.870000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=0.950000
Exposure=0.200000
Saturation=0.100000
FogColor=0.259804,0.259801,0.259802
Thanks for the preset! Have used it for my third play trough. Made 1 adjustment by disabling ChromaticAberration; don't like that effect.