44 minutes ago
MC's Warm, Sharp and Saturated Preset
Preset description:
Hey everyone I've always liked having a bizarre and vibrant atmosphere in my Fallout games so I decided to add something that pops a bit more.
NOTE: When viewing the screenshots, I recommend viewing their full resolutions as the low res seem to cause drastic pixelation.
Effects=AmbientLight.fx,LumaSharpen.fx,Vignette.fx,DPX.fx,FakeHDR.fx,Levels.fx,FilmicPass.fx,MagicBloom.fx,GaussianBlur.fx,PerfectPerspective.fx,Vibrance.fx
Techniques=AmbientLight,DPX,HDR,FilmicPass,GaussianBlur,Levels,LumaSharpen,MagicBloom,PerfectPerspective,Vibrance,Vignette
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0
[Vibrance.fx]
Vibrance=2.500000
VibranceRGBBalance=1.000000,1.000000,1.000000
[3DFX.fx]
DITHERAMOUNT=0.500000
LEIFX_PIXELWIDTH=1.500000
DITHERBIAS=-1
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[Vignette.fx]
Type=0
Ratio=2.490000
Center=0.500000,0.500000
Radius=2.480000
Amount=-1.000000
Slope=4
[DPX.fx]
RGB_Curve=8.500000,8.500000,8.500000
Strength=0.040000
RGB_C=0.300000,0.300000,0.300000
Contrast=0.000000
Saturation=4.400000
Colorfulness=1.036000
[AmbientLight.fx]
alAdaptBaseMult=1.280000
alDebug=0
AL_DirtTex=0
alInt=7.000000
alThreshold=0.500000
AL_Adaptation=1
AL_Dirt=1
alAdapt=1.000000
alLensThresh=0.720000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=0.000000
alDirtOVInt=1.000000
AL_Lens=0
[FXAA.fx]
Subpix=1.000000
EdgeThreshold=1.000000
EdgeThresholdMin=0.000000
[FakeHDR.fx]
HDRPower=0.950000
radius1=0.930000
radius2=0.860000
[LumaSharpen.fx]
pattern=1
sharp_strength=1.550000
sharp_clamp=1.000000
offset_bias=2.100000
show_sharpen=0
[Levels.fx]
BlackPoint=27
WhitePoint=255
HighlightClipping=0
[FilmicPass.fx]
Strength=0.488000
Linearization=0.500000
Fade=0.066000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[MagicBloom.fx]
fBloom_Intensity=0.628000
f2Adapt_Clip=0.000000,0.423000
fBloom_Threshold=6.000000
fDirt_Intensity=0.000000
fExposure=0.477000
fAdapt_Speed=0.080000
fAdapt_Sensitivity=0.500000
iAdapt_Precision=0
iDebug=0
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=0.380000
GaussianBlurStrength=0.100000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
EffectFactor=0.900000
BlendColor=0.000000,0.000000,0.000000
FocusEdgeDepth=0.050000
BlendFactor=0.000000
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[Clarity.fx]
ClarityBlendMode=2
ClarityRadius=3
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
ClarityViewMask=0
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[ASCII.fx]
Ascii_spacing=0.000000
Ascii_font_g=255
Ascii_font=1
Ascii_back_g=0
Ascii_font_r=255
Ascii_font_b=255
Ascii_back_r=0
Ascii_back_b=0
Ascii_swap_colors=0
Ascii_invert_brightness=0
Ascii_dithering_temporal=0
Ascii_font_color_mode=1
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[PerfectPerspective.fx]
FOV=60
Borders=1
Vertical=1.000000
Type=1
Color=0.027000,0.027000,0.027000,0.902000
Zooming=1.000000
[Prism.fx]
Aberration=6
SampleCount=8
Curve=1.000000
Automatic=1
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000