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Unity

Created by SliK
Added June 3, 2018
Updated 3 Jun 15:20 CEST
Shader used: ReShade
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Effects=FXAA.fx,Curves.fx,AmbientLight.fx,Bloom.fx,Clarity.fx,EyeAdaption.fx,FilmicAnamorphSharpen.fx,Levels.fx,FilmicPass.fx,MagicBloom.fx,MultiLUT.fx,Prism.fx,Technicolor2.fx,TiltShift.fx,Vibrance.fx,Vignette.fx Techniques=AmbientLight,BloomAndLensFlares,Clarity,Curves,EyeAdaption,FilmicAnamorphSharpen,FilmicPass,FXAA,Levels,MagicBloom,MultiLUT,ChromaticAberration,Technicolor2,TiltShift,Vibrance,Vignette TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [MagicBloom.fx] f2Adapt_Clip=0.300000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=1076677837 [AdaptiveSharpen.fx] curve_height=0.500000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [FXAA.fx] Subpix=0.000000 EdgeThreshold=0.000000 EdgeThresholdMin=0.000000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.000000 AL_DirtTex=4294967295 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=0.500000 alDirtOVInt=0.500000 alLensInt=2.000000 AL_Lens=0 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_SAMPLE_RADIUS=2.645000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [MultiLUT.fx] fLUT_LutSelector=8 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_BrightenCurve=1.000000 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [FilmicPass.fx] Linearization=0.500000 Strength=1.000000 Contrast=1.000000 Fade=0.000000 Bleach=0.000000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.500000 EffectGamma=1.000000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.368627,0.650980,0.156863 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.500000 bAnamFlareEnable=0 fBloomThreshold=0.650000 fLensdirtSaturation=0.000000 fBloomAmount=0.200000 fLensdirtIntensity=2.000000 fBloomTint=1.000000,1.000000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=4294967295 iLensdirtMixmode=3 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Clarity.fx] ClarityBlendMode=4 ClarityRadius=4 ClarityOffset=1.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=0 ClarityBlendIfLight=255 ClarityStrength=1.000000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Curves.fx] Mode=0 Formula=4 Contrast=0.200000 [Prism.fx] SampleCount=8 Aberration=21 Automatic=1 Curve=4.000000 [PerfectPerspective.fx] Borders=1 FOV=90 Vertical=0.618000 Type=0 Color=0.027000,0.027000,0.027000,0.902000 Zooming=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=0.500000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=6.000000 Radius=3.000000 Amount=-0.520000 Slope=2 [Levels.fx] BlackPoint=10 WhitePoint=235 HighlightClipping=0 [TiltShift.fx] Line=0 BlurMultiplier=15.000000 Axis=0 Offset=0.000000 BlurCurve=5.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0

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