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Paradise_by_Deerhall(FarCry2.5)

Preset for Far Cry 2
Created by Deerhall
Added June 9, 2018
Shader used: ReShade
Preset description:
Deerhall presents: ----------- Paradise (aka. Far Cry 2.5) ----------- So I was bored of playing this pale game and wanted to bring it closer to the look of Far Cry 3. Tell me what you think! -------------------- My In-Game settings: Brightness: 45% Contrast: 70% Saturation: 45% -------------------- Made 2018 - ReShade 3.3.2
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KeyAmbientLight=103,0,0,0 KeyLumaSharpen=104,0,0,0 KeyClarity=104,0,0,0 KeyColourfulness=105,0,0,0 KeyTechnicolor2=105,0,0,0 KeyGaussianBlur=104,0,0,0 KeyVibrance=105,0,0,0 KeyHDR=103,0,0,0 KeyTiltShift=104,0,0,0 KeyTonemap=103,0,0,0 KeyVignette=103,0,0,0 Effects=Tonemap.fx,AmbientLight.fx,GaussianBlur.fx,Clarity.fx,Technicolor2.fx,LumaSharpen.fx,Colourfulness.fx,TiltShift.fx,FakeHDR.fx,Vibrance.fx,Vignette.fx Techniques=AmbientLight,Clarity,Colourfulness,HDR,GaussianBlur,LumaSharpen,Technicolor2,TiltShift,Tonemap,Vibrance,Vignette TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=0.500000 GaussianBlurStrength=0.300000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0 [Technicolor2.fx] Saturation=0.800000 ColorStrength=0.200000,0.517647,0.784314 Brightness=1.000000 Strength=0.800000 [Vignette.fx] Type=0 Ratio=1.964000 Center=0.500000,0.500000 Radius=1.640000 Amount=-1.000000 Slope=4 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Tonemap.fx] Defog=0.350000 Bleach=0.000000 Gamma=1.000000 Exposure=0.100000 Saturation=0.000000 FogColor=0.047059,0.031373,0.000000 [TiltShift.fx] Line=0 BlurMultiplier=2.000000 Axis=0 Offset=0.000000 BlurCurve=3.000000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.710000 radius2=0.850000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [AmbientLight.fx] alAdaptBaseMult=0.940000 alDebug=4294967295 alInt=8.000000 AL_DirtTex=4294967295 AL_Adaptive=2 alThreshold=100.000000 AL_Adaptation=4294967295 AL_Dirt=4294967295 alAdapt=0.160000 alLensThresh=0.600000 alAdaptBaseBlackLvL=0 AL_Vibrance=4294967295 alDirtInt=1.000000 alDirtOVInt=0.600000 AL_Lens=4294967295 alLensInt=0.800000

Comments

movingtarget
15 Nov 20:57 CET

I'm pretty new to reshade. Which shaders for this one?

Reshaded
24 Jun 14:36 CEST

hey man, this settings look very good. it may sound strange but i use this present for escape from tarkov at the moment (its a nice vibrent present for a wide range of use, thats my guess, i will try it now with ghost recon wildlands. and maybe someday with far cry 2. thank good work.

ALiHANDRO
9 Jun 10:12 CEST

very good

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