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by Adam
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Dawn of Saturation

Preset for Grim Dawn
Created by ManyHats
Added July 5, 2018
Updated 13 Jul 06:33 CEST
Shader used: ReShade
Preset description:
Just a moderate bump in saturation to make the game look less washed out. Note: "Copy Depth before clearing" under the DX11 tab needs to be enabled if you get any flickering while inside interiors.
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Effects=Colourfulness.fx,Tonemap.fx Techniques=Colourfulness,Tonemap TechniqueSorting=Colourfulness,Tonemap [Colourfulness.fx] lim_luma=0.150000 colourfulness=0.310000 [Tonemap.fx] Defog=0.490000 Bleach=0.650000 Gamma=0.900000 Exposure=-0.500000 Saturation=0.700000 FogColor=0.000000,0.000000,0.000000

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