3 hours, 12 minutes ago
Refined Shenmue
Preset description:
This ReShade aims to giving Shenmue I and II a realistic shade without exaggerating.
You should disable the in-game FXAA since this preset already includes SMAA, and set the in-game supersampling to 200% if your pc can handle it.
Effects=AmbientLight.fx,SMAA.fx,CinematicDOF.fx,Clarity.fx,DPX.fx,Colourfulness.fx,Deband.fx,FakeHDR.fx,MXAO.fx,Vibrance.fx
Techniques=AmbientLight,Clarity,Colourfulness,Deband,DPX,HDR,MXAO,SMAA,Vibrance
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
KeyCinematicDOF=101,0,0,0
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0
[CinematicDOF.fx]
ManualFocusPlane=10.000000
UseAutoFocus=1
UseMouseDrivenAutoFocus=1
FNumber=5.600000
AutoFocusPoint=0.500000,0.500000
FocalLength=50.000000
OutOfFocusPlaneColorTransparency=0.700000
HighlightGainFarPlane=0.000000
ShowOutOfFocusPlaneOnMouseDown=1
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
FocusPlaneColor=0.000000,0.000000,1.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FarPlaneMaxBlur=2.000000
NearPlaneMaxBlur=1.000000
NearPlaneEdgeBlurStrength=1.000000
BlurQuality=5.000000
PostBlurSmoothing=0.000000
HighlightEdgeBias=0.000000
HighlightThresholdFarPlane=0.000000
ShowNearCoCBlur=0
HighlightGainNearPlane=0.000000
HighlightThresholdNearPlane=0.000000
ShowDebugInfo=0
[Border.fx]
border_width=0.000000,0.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0
[Depth3D.fx]
Depth_Map_Adjust=7.500000
Depth_Map=0
Divergence=25.000000
ZPD_GUIDE=0
Depth_Map_View=0
ZPD=0.010000
Auto_Depth_Range=0.000000
Disocclusion_Power_Adjust=1.250000
Depth_Map_Flip=0
Weapon_Scale=0
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0
Interlace_Optimization=0.250000
Anaglyph_Colors=0
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[Chromakey.fx]
Color=0
Pass=0
Threshold=0.100000
CustomColor=1.000000,0.000000,0.000000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[Bloom.fx]
bGodrayEnable=4294967295
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=4294967295
fFlareLuminance=0.095000
iLensdirtMixmode=1
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[CRT.fx]
Amount=1.000000
ScanlineGaussian=1
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[Curves.fx]
Mode=0
Formula=4
Contrast=0.650000
[SurfaceBlur.fx]
BlurRadius=1
BlurOffset=1.000000
DebugMode=0
BlurEdge=0.500000
BlurStrength=1.000000
[Daltonize.fx]
Type=0
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000
[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[PerfectPerspective.fx]
Borders=1
FOV=90
Vertical=0.618000
Type=0
Color=0.027000,0.027000,0.027000,0.902000
Zooming=1.000000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[DOF.fx]
DOF_FARBLURCURVE=2.000000
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_MOUSEDRIVEN_AF=0
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
bADOF_ShapeApertureEnable=0
DOF_FOCUSSAMPLES=6
DOF_MANUALFOCUSDEPTH=0.020000
DOF_NEARBLURCURVE=1.600000
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=1
fRingDOFFringe=0.500000
DOF_FOCUSRADIUS=0.050000
DOF_BLURRADIUS=15.000000
fADOF_BokehCurve=4.000000
iRingDOFSamples=6
iRingDOFRings=4
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
bADOF_ShapeCurvatureEnable=0
fRingDOFGain=27.000000
fRingDOFBias=0.000000
bADOF_ImageChromaEnable=0
iMagicDOFBlurQuality=8
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
fADOF_ShapeChromaAmount=0.125000
fADOF_ShapeRotation=0.000000
iGPDOFPolygonCount=5
fGPDOFBias=10.000000
fADOF_SmootheningAmount=1.000000
bMatsoDOFChromaEnable=1
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iADOF_ShapeQuality=17
iMatsoDOFBokehQuality=2
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeApertureAmount=0.010000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
bADOF_ShapeChromaEnable=0
fADOF_ShapeWeightCurve=4.000000
fADOF_ShapeDistortAmount=0.200000
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ImageChromaHues=5
iADOF_ShapeChromaMode=3
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[Vignette.fx]
Type=0
Center=0.500000,0.500000
Ratio=1.000000
Radius=2.000000
Amount=-1.000000
Slope=2
[DPX.fx]
Strength=0.200000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Emphasize.fx]
FocusDepth=0.026000
FocusRangeDepth=0.001000
Sphere_FocusVertical=0.500000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
Spherical=0
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
BlendFactor=0.000000
EffectFactor=0.900000
[EyeAdaption.fx]
fAdp_Speed=0.100000
fAdp_BrightenCurve=1.000000
bAdp_BrightenEnable=1
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=1
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0
iAdapt_Precision=1076677837
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[Levels.fx]
BlackPoint=16
WhitePoint=235
HighlightClipping=0
[MXAO.fx]
MXAO_FADE_DEPTH_END=0.400000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_RADIUS=13.420000
MXAO_SAMPLE_NORMAL_BIAS=0.000000
MXAO_FADE_DEPTH_START=0.090000
MXAO_GLOBAL_RENDER_SCALE=0.980000
MXAO_SSAO_AMOUNT=2.960000
MXAO_BLEND_TYPE=0
[Prism.fx]
SampleCount=8
Aberration=6
Automatic=1
Curve=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[TiltShift.fx]
Line=0
BlurMultiplier=6.000000
Axis=0
Offset=0.050000
BlurCurve=1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
Excellent job mimicking various shadows within the game world!