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Suburbia Tristesse [1.2] HDR ready

Preset for Shenmue I & II
Created by sirsims
Added Aug. 24, 2018
Updated 31 Aug 00:10 CEST
Shader used: ReShade
Preset description:
I. "You always seemed so sure that one day we'd be fighting in a suburban war, your part of town against mine. I saw you standing on the opposite shore. But by the time the first bombs fell, we were already bored." (Arcade Fire - The Suburbs) -- II. A deeply atmospheric graphical overhaul based on the newest "ReShade 3" engine, boasting carefully selected bandwidth of finely tuned shaders and crispier textures. This preset has been tailored specifically to the Remaster edition of Shenmue 1 and its various weather conditions. Ranging from 'Ambient Occlusion' to 'Depth of Field', 'Ambient Light', 'Eye Adaption', 'High Dynamic Range' and 'Adaptive Sharpen', The color palette "Days Gone By" strives for emergent glimpses of bitter-sweet melancholia while playing. - III. Preset by "Tim Schweizer". -- IV. Installation Instructions: 1. Grab your copy of ReShade: https://reshade.me/downloads/ReShade_Setup_3.4.1.exe 2. Run and install into the game directory. (Choose Direct3D 10+) 2.5 Download the bigger shader pack I am providing you on dropbox and copy/replace them with the existing ones. ALL SHADERS, DOWNLOAD: https://www.dropbox.com/s/5uwuuwfkr4bvfed/reshade-shaders.rar?dl=0 3. Rename the downloaded .TXT file to "Suburbia Tristesse.INI" and paste it where the game .EXE is located. 4. In the in-game ReShade menu (press Shift + F2), choose the "Suburbian Tristesse" preset in drop-down menu. 5. Head to the actual graphics settings of the "Shenmue" menu and amp your contrast up to at least 15 and Super-Sampling to 150 to 200. Keep FXAA on. -- V. Version History: V1.2. - Close range "Depth of Field" disabled due to distorted HUD. If that does not bother you: Enable "MatsDOF" in the in-game ReShade menu. The DoF focus (PC) can be guided by your mouse at all times. - Distant DoF with less HUD distortion added. V1.1. - Minor tweaking of the color palette to achieve a cinematic look reminiscent of days gone by. - Now featuring "STS: Realistic Nights". V1. - Initial release of STS.
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Effects=LightDoF.fx,MXAO.fx,LumaSharpen.fx,FakeHDR.fx,AmbientLight.fx,SurfaceBlur.fx,Curves.fx,MagicBloom.fx,Vibrance.fx,EyeAdaption.fx,MultiLUT.fx,Colourfulness.fx,DOF.fx,Vignette.fx,DPX.fx,FilmGrain.fx,FXAA.fx,LiftGammaGain.fx,AdaptiveSharpen.fx,Prism.fx,Clarity.fx KeyMultiLUT=0 Techniques=LightDoF_Far,LumaSharpen,MXAO,HDR,Curves,Vibrance,MagicBloom,EyeAdaption,AmbientLight,Colourfulness,MatsoDOF,DPX,FilmGrain,FXAA,LiftGammaGain,AdaptiveSharpen,MultiLUT,ChromaticAberration,SurfaceBlur,Clarity,Vignette TechniqueSorting=LightDoF_Far,LumaSharpen,MXAO,SMAA,HDR,Curves,Vibrance,MagicBloom,EyeAdaption,LightDoF_AutoFocus,LightDoF_Near,AmbientLight,MotionBlur,DisplayDepth,UIDetect,UIDetect_Before,UIDetect_After,ColorMatrix,Colourfulness,AdvancedCRT,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Levels,LiftGammaGain,LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,ASCII,LUT,BloomAndLensFlares,Monochrome,MultiLUT,Border,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,Cartoon,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,Chromakey,CA,CinematicDOF,UIMask_Top,UIMask_Bottom,Clarity,Vignette,Reinhard,WatchDogsTonemapping KeyAdaptiveFog=0 [Clarity.fx] ClarityBlendMode=2 ClarityRadius=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.460000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [CinematicDOF.fx] ManualFocusPlane=10.000000 UseAutoFocus=1 UseMouseDrivenAutoFocus=0 FNumber=5.500000 AutoFocusPoint=0.500000,0.500000 FocalLength=30.000000 OutOfFocusPlaneColorTransparency=0.700000 HighlightGainFarPlane=0.000000 ShowOutOfFocusPlaneOnMouseDown=1 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FarPlaneMaxBlur=2.000000 NearPlaneMaxBlur=1.000000 NearPlaneEdgeBlurStrength=1.000000 BlurQuality=5.000000 PostBlurSmoothing=0.000000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.000000 ShowNearCoCBlur=0 HighlightGainNearPlane=0.000000 HighlightThresholdNearPlane=0.000000 ShowDebugInfo=0 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [MagicBloom.fx] f2Adapt_Clip=0.114000,1.000000 fBloom_Intensity=0.600000 fBloom_Threshold=3.000000 fDirt_Intensity=0.725000 fExposure=0.500000 fAdapt_Sensitivity=0.707000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=4 [FakeMotionBlur.fx] mbRecall=0.360000 mbSoftness=1.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.090000 MaxSearchSteps=64 MaxSearchStepsDiagonal=20 CornerRounding=0 DebugOutput=0 [LightDoF.fx] fLightDoF_Width=3.400000 fLightDoF_Amount=6.200000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=0 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.240000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.380000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=9.860000 MXAO_SAMPLE_NORMAL_BIAS=0.184000 MXAO_FADE_DEPTH_START=0.260000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=2.360000 MXAO_BLEND_TYPE=0 [LumaSharpen.fx] sharp_strength=0.535000 pattern=1 sharp_clamp=0.020000 offset_bias=1.000000 show_sharpen=0 [FakeHDR.fx] HDRPower=1.320000 radius1=0.880000 radius2=1.080000 [Depth3D.fx] Depth_Map_Adjust=7.500000 Depth_Map=0 Divergence=25.000000 ZPD_GUIDE=0 Depth_Map_View=0 ZPD=0.010000 Auto_Depth_Range=0.000000 Disocclusion_Power_Adjust=1.250000 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0 Interlace_Optimization=0.250000 Anaglyph_Colors=0 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alAdaptBaseMult=0.640000 alDebug=0 AL_DirtTex=0 alInt=3.000000 alThreshold=34.000000 AL_Adaptation=4294967295 AL_Dirt=4294967295 alAdapt=0.720000 alLensThresh=1.000000 alAdaptBaseBlackLvL=3 AL_Vibrance=0 AL_Adaptive=2 alDirtInt=1.000000 alLensInt=7.100000 alDirtOVInt=1.080000 AL_Lens=4294967295 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=0.820000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=4294967295 bAdp_BrightenEnable=4294967295 fAdp_BrightenThreshold=0.045000 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=1.000000 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.027000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [DepthHaze.fx] EffectStrength=1.000000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [HSLShift.fx] HUEGreen=0.250000,0.750000,0.250000 HUERed=0.749020,0.250980,0.250980 HUEOrange=0.750000,0.500000,0.250000 HUEYellow=0.750000,0.750000,0.250000 HUECyan=0.250980,0.749020,0.749020 HUEBlue=0.250000,0.250000,0.750000 HUEPurple=0.500000,0.250000,0.750000 HUEMagenta=0.750000,0.250000,0.750000 [CRT.fx] ScanlineGaussian=1 Amount=1.000000 Resolution=1.150000 Curvature=0 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2 CurvatureRadius=1.500000 CornerSize=0.010000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.320000 bAnamFlareEnable=0 fBloomThreshold=0.964000 fLensdirtSaturation=1.300000 fBloomAmount=1.600000 fLensdirtIntensity=1.000000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=4294967295 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=1.000000 fAnamFlareWideness=1.270000 fAnamFlareAmount=3.470000 fAnamFlareCurve=1.080000 fAnamFlareColor=0.519632,0.691254,0.848039 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=20 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.410000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=8.900000 fGodrayDecay=0.985000 fGodrayExposure=0.724000 fGodrayWeight=0.800000 fGodrayDensity=1.126000 fGodrayThreshold=0.964000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [FilmicPass.fx] Linearization=0.500000 Strength=0.778000 Contrast=1.195000 Fade=0.394000 Bleach=0.240000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=0.600000,-0.300000 Strength=1.000000 [Curves.fx] Mode=2 Formula=2 Contrast=0.040000 [SurfaceBlur.fx] BlurRadius=1 BlurOffset=0.280000 DebugMode=0 BlurEdge=7.300000 BlurStrength=0.880000 [Vibrance.fx] Vibrance=-0.060000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Type=0 Center=0.450000,0.510000 Ratio=6.000000 Radius=1.320000 Amount=-0.001000 Slope=7 [DPX.fx] Strength=0.330000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.020000 Saturation=2.520000 Colorfulness=1.660000 [ASCII.fx] Ascii_spacing=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font=1 Ascii_dithering_temporal=0 Ascii_font_color_mode=1 Ascii_invert_brightness=0 Ascii_background_color=0.000000,0.000000,0.000000 Ascii_swap_colors=0 [Daltonize.fx] Type=0 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0 [Chromakey.fx] Threshold=0.100000 Pass=0 Color=0 CustomColor=1.000000,0.000000,0.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [TiltShift.fx] Line=0 BlurMultiplier=6.000000 Axis=0 Offset=0.050000 BlurCurve=1.000000 [LiftGammaGain.fx] RGB_Lift=0.980000,0.960000,1.040000 RGB_Gamma=0.980000,1.020000,0.960000 RGB_Gain=1.000000,0.960000,1.000000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=0.895000 Brightness=1.030000 Strength=0.350000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Sepia.fx] Tint=0.444821,0.330738,0.455882 Strength=0.220000 [Cartoon.fx] Power=4.668000 EdgeSlope=1.339000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=271.000000 iRBM_SampleCount=90 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=2.000000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.490000 fRBM_FresnelMult=0.340000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [Prism.fx] Aberration=6 SampleCount=8 Curve=1.000000 Automatic=1 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [PerfectPerspective.fx] FOV=90 Borders=1 Vertical=0.618000 Type=0 Color=0.027000,0.027000,0.027000,0.902000 Zooming=1.000000 [Border.fx] border_width=0.000000,0.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Colourfulness.fx] lim_luma=0.250000 colourfulness=0.070000 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [Glitch.fx] Amount=1.000000 bUseUV=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [DOF.fx] DOF_FARBLURCURVE=2.000000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1 DOF_MOUSEDRIVEN_AF=4294967295 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=0.376000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=6 DOF_MANUALFOCUSDEPTH=0.020000 DOF_NEARBLURCURVE=1.600000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.060000 DOF_BLURRADIUS=15.000000 fADOF_BokehCurve=4.000000 iRingDOFSamples=6 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=0 fRingDOFGain=27.000000 fRingDOFBias=0.000000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iADOF_ShapeQuality=17 iMatsoDOFBokehQuality=2 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Offset=1 Coefficient=0 Clamp=1.000000 Contrast=128 Preview=0 [FilmGrain.fx] Intensity=0.940000 Variance=0.540000 Mean=0.500000 SignalToNoiseRatio=12 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1 Grain=0.006000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Reinhard.fx] ReinhardWhitepoint=1.200000 ReinhardScale=0.800000 [Watch Dogs Tonemapping.fx] LinearWhite=1.240000 LinearColor=1.160000 [Emphasize.fx] FocusDepth=0.026000 Sphere_FocusVertical=0.500000 FocusRangeDepth=0.001000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 Spherical=0 BlendFactor=0.000000 Sphere_FocusHorizontal=0.500000 Sphere_FieldOfView=75 EffectFactor=0.900000

Comments

ordinary.6239
28 Jul 19:53 CEST

Haven't try yet! But thank for that effect, that reminds me mostly original dreamcast coloring, and way more lighting effects.

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