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NaturalZ

Created by brazzjazz
Added Sept. 2, 2018
Updated 2 Sep 03:58 CEST
Shader used: ReShade
Preset description:
Version 1.0 ReShade version 3.4.1 Notes: 1. In addition to the ReShade preset, I also disabled the (in my opinion a little cheap and exaggerated) ingame bloom effect and replaced it with ReShade's own more subtle bloom. The original screenshot is unchanged, that is, with the ingame bloom effect still active. In order to disable it, go to C:\Users\<your username>\AppData\Roaming\BioshockHD\Bioshock.ini, and change the line UseHighDetailPostProcEffects=True to UseHighDetailPostProcEffects=False 2. Depending on your DPI value (corresponding to the size of the pixels of your monitor, including virtual / dynamic super resolutions (VSR / DSR), you may change the chromatic aberration value of 1.6 pixels. I usually take 0.8 pixels for 1080p. 3. You may have to increase brightness in the game's options because of the increased contrast in order to preserve some visibility in dark areas.
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Effects=FilmGrain.fx,ChromaticAberration.fx,Curves.fx,LumaSharpen.fx,Vibrance.fx,MagicBloom.fx Techniques=CA,Curves,FilmGrain,LumaSharpen,MagicBloom,Vibrance TechniqueSorting=CA,AdvancedCRT,Curves,FilmGrain,Mode1,Mode2,Mode3,FXAA,LiftGammaGain,LumaSharpen,MagicBloom,SMAA,Vibrance,Vignette,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,MXAO,PerfectPerspective [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [MagicBloom.fx] f2Adapt_Clip=0.064000,1.000000 fBloom_Intensity=0.715000 fBloom_Threshold=2.700000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=1076677837 [Vibrance.fx] Vibrance=-0.240000 VibranceRGBBalance=1.000000,1.000000,1.000000 [FilmGrain.fx] Intensity=0.600000 Variance=0.320000 Mean=0.500000 SignalToNoiseRatio=6 [ChromaticAberration.fx] Shift=1.600000,1.600000 Strength=0.500000 [Curves.fx] Mode=0 Formula=4 Contrast=0.450000 [DOF.fx] DOF_AUTOFOCUS=1 fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=2.000000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_FOCUSSAMPLES=6 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1.600000 DOF_FOCUSRADIUS=0.050000 bGPDOFPolygonalBokeh=1 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 iRingDOFRings=4 fADOF_ShapeDiffusionAmount=0.100000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 fRingDOFFringe=0.500000 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 bMatsoDOFChromaEnable=1 fADOF_SmootheningAmount=1.000000 iGPDOFPolygonCount=5 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 fMatsoDOFBokehAngle=0.000000 fADOF_ImageChromaCurve=1.000000 iADOF_ShapeQuality=17 fADOF_ShapeRotation=0.000000 bADOF_ShapeDistortEnable=0 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 bADOF_ShapeCurvatureEnable=0 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeWeightEnable=0 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_FADE_DEPTH_END=0.400000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [LumaSharpen.fx] pattern=1 sharp_strength=0.500000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [PerfectPerspective.fx] FOV=90 Borders=1 Vertical=0.618000 Type=0 Color=0.027000,0.027000,0.027000,0.902000 Zooming=1.000000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [LiftGammaGain.fx] RGB_Lift=1.015000,1.015000,1.015000 RGB_Gamma=1.015000,1.015000,1.015000 RGB_Gain=1.015000,1.015000,1.015000

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