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Basic SMAA & Color Correction

Created by MridulBiswas
Added Sept. 2, 2018
Updated 15 Sep 12:29 CEST
Shader used: ReShade
Preset description:
By default, SPGW uses FXAA, which often tends to be quite blurry, so I just added SMAA and made slight improvements overall. It was my intention to find a better preset here in the first place, buuut....
Shaders used: Tonemap LiftGammaGain SMAA GaussianBlur Deband
Thank you for your time.
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Effects=Tonemap.fx,LiftGammaGain.fx,GaussianBlur.fx,SMAA.fx,Deband.fx Techniques=Tonemap,LiftGammaGain,SMAA,GaussianBlur,Deband TechniqueSorting=Tonemap,LiftGammaGain,SMAA,GaussianBlur,Deband [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.090000 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 CornerRounding=0 DebugOutput=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.070000 [LiftGammaGain.fx] RGB_Lift=0.770000,0.700000,0.940000 RGB_Gamma=1.160000,1.140000,0.900000 RGB_Gain=1.000000,1.000000,1.000000 [Emphasize.fx] FocusDepth=0.026000 Sphere_FocusVertical=0.500000 FocusRangeDepth=0.001000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 Spherical=0 BlendFactor=0.000000 Sphere_FocusHorizontal=0.500000 Sphere_FieldOfView=75 EffectFactor=0.900000 [Deband.fx] Threshold=0.006000 Range=25.000000 Iterations=1 Grain=0.000000 [Sepia.fx] Tint=0.525490,0.431373,0.419608 Strength=0.410000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=0.830000 Exposure=0.000000 Saturation=0.000000 FogColor=0.129412,0.000000,0.149020 [FilmGrain.fx] Intensity=0.140000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6

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