Effects=Tonemap.fx,AmbientLight.fx,LiftGammaGain.fx,LumaSharpen.fx,SMAA.fx
Techniques=AmbientLight,LiftGammaGain,LumaSharpen,SMAA,Tonemap
TechniqueSorting=AmbientLight,LiftGammaGain,LumaSharpen,SMAA,Tonemap
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
alInt=8.000000
AL_DirtTex=0
AL_Adaptive=0
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=0
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=4294967295
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0
alLensInt=2.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.050000,1.000000,1.100000
RGB_Gain=1.000000,1.000000,1.000000
[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.005000
Exposure=0.050000
Saturation=1.220000
FogColor=0.243515,0.715686,0.214004