58 minutes ago
Enhanced distant objects and shadows
Preset description:
Tried to enhance a bit the game for GTX 970 OCed. My configs vary from high to ultra and using HD textures "DLC", but SHADOWS on LOW. With this game works between 60-50FPS (60FPS mostly were no direct lighting sources casting shadows).
I tried some profiles I found and changed from them to avoid useless layers of shaders in order to eliminate overload, changed parameters and used new shaders instead.
Sadly, sometimes the FPS loss is too big and may be needed to remove some effect or the shole reshade. It can be played most of the time and tried to decrease effects in serch of performance. I added DOF to avoid distant objects look low quality, avoid popping and avoid the ugly jaggies in far low LOD objects. Best option for me was MatsoDOF, but it was too demanding; tried MagicDOF and was less demanding but less accurate. Finally I opted to choose the slight DOF added by depthhaze.
USAGE and INSTALLATION:
-Install Reshade (I used last 3.4.1) and choose DX10+ for kingdomcome.exe.
-Copy this "KCDmio.ini" file in the folder "..\Kingdom Come Deliverance\bin\Win64".
-In game, press SHIFT-F2 and choose the "KCDmio.ini" preset.
(NOTE: If name of the txt file is changed, just copy the text and change extension to .ini and just select whichever name you set to file in the reshade menu, SHIFT-F2).
NOTE: If you want to remove effects from compass (as you should) you have to download this PNG image (https://i.imgur.com/R2MzwIU.png) and rename it as UIMask.png and copy it (and overwrite original) to this folder: ..\Kingdom Come Deliverance\bin\Win64\reshade-shaders\Textures It's for 1920x1200, you can create your own resolution... or disable UIMASK.
You can add single shortkeys to remove each shader during the game (depthhaze for interiors and HDR or bloom) if you like to gain a bit.
FPS loss from none to 10-12FPS max. Problems come when in ares where not reaching the 60FPS without reshade. Better GPUs will add some room for that.
------------------------
Used shaders:
-Depthhaze (for DOF).
-HDR (slight just to improve shadows and bloom).
-MagicBloom: Slight, as game itself uses. No problems with texts so far.
-Vibrance: Slight saturation and correction of reds (adding a bit).
-Lumasharpen: Very slight, to correct a bit the medium distances (after DOF).
-UI Mask: Applied on the compass (does not affect menus, at least in 1920x1200, as game menus are in 1080 adding bars. (Initially added the aiming cursor point to the mask, but removed it later to avoid that to interfere when no cursor is on screen).
Effects=Vibrance.fx,MagicBloom.fx,UIMask.fx,DepthHaze.fx,FakeHDR.fx,LumaSharpen.fx
KeyMatsoDOF=0
Techniques=UIMask_Top,DepthHaze,HDR,LumaSharpen,MagicBloom,Vibrance,UIMask_Bottom
TechniqueSorting=UIMask_Top,LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,ASCII,AmbientLight,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Colourfulness,Clarity,ColorMatrix,AdvancedCRT,Curves,KNearestNeighbors,Deband,Daltonize,NonLocalMeans,Depth3D,DepthHaze,RingDOF,MagicDOF,Cross_Cursor,DisplayDepth,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,HDR,Emphasize,EyeAdaption,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode2,FXAA,Mode1,Mode3,GaussianBlur,HQ4X,GlitchB,HighPassSharp,Layer,HSLShift,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,LumaSharpen,MagicBloom,Monochrome,MXAO,MultiLUT,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,Tint,SMAA,ReflectiveBumpmapping,Before,After,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,Vibrance,Vignette,UIMask_Bottom
KeyDepthHaze=57,0,0,0
KeyMagicDOF=0
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0
[MagicBloom.fx]
fBloom_Intensity=0.049000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=10.000000
fDirt_Intensity=0.126000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=0
iDebug=0
[CinematicDOF.fx]
UseAutoFocus=4294967295
ManualFocusPlane=1.000000
UseMouseDrivenAutoFocus=0
AutoFocusPoint=0.500000,0.600000
FNumber=4.500000
FocalLength=10.000000
HighlightGainFarPlane=0.000000
ShowOutOfFocusPlaneOnMouseDown=1
OutOfFocusPlaneColorTransparency=0.700000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
FocusPlaneColor=0.000000,0.000000,1.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FarPlaneMaxBlur=2.000000
NearPlaneMaxBlur=1.000000
BlurQuality=5.000000
PostBlurSmoothing=0.000000
HighlightEdgeBias=0.000000
HighlightThresholdFarPlane=0.000000
HighlightGainNearPlane=0.000000
ShowNearCoCBlur=0
HighlightThresholdNearPlane=0.000000
ShowDebugInfo=0
[Clarity.fx]
ClarityBlendMode=2
ClarityRadius=3
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
ClarityViewMask=0
[Splitscreen.fx]
splitscreen_mode=0
[Depth3D.fx]
Depth_Map_Adjust=7.500000
Depth_Map=0
Divergence=25.000000
Offset=0.000000
ZPD_GUIDE=0
Depth_Map_View=0
ZPD=0.010000
Auto_Depth_Range=0.000000
Depth_Map_Flip=0
Weapon_Scale=0
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[DepthHaze.fx]
FogStart=1.000000
EffectStrength=0.650000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.000000
[DOF.fx]
DOF_FARBLURCURVE=0.700000
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=0
DOF_MOUSEDRIVEN_AF=0
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.600000
bADOF_ShapeApertureEnable=0
DOF_FOCUSSAMPLES=10
DOF_MANUALFOCUSDEPTH=0.410000
DOF_NEARBLURCURVE=1000.000000
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=0
fRingDOFFringe=0.500000
DOF_FOCUSRADIUS=0.150000
DOF_BLURRADIUS=1.600000
fADOF_BokehCurve=4.000000
iRingDOFSamples=6
iRingDOFRings=4
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
bADOF_ShapeCurvatureEnable=0
fRingDOFGain=27.000000
fRingDOFBias=0.000000
bADOF_ImageChromaEnable=0
iMagicDOFBlurQuality=8
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
fADOF_ShapeChromaAmount=0.125000
fADOF_ShapeRotation=0.000000
iGPDOFPolygonCount=5
fGPDOFBias=10.000000
fADOF_SmootheningAmount=1.000000
bMatsoDOFChromaEnable=0
fMatsoDOFChromaPow=0.200000
fMatsoDOFBokehCurve=0.500000
iADOF_ShapeQuality=10
iMatsoDOFBokehQuality=6
fMatsoDOFBokehAngle=16.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeApertureAmount=0.010000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
bADOF_ShapeChromaEnable=0
fADOF_ShapeWeightCurve=4.000000
fADOF_ShapeDistortAmount=0.200000
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ImageChromaHues=5
iADOF_ShapeChromaMode=3
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[FilmicAnamorphSharpen.fx]
Strength=1.000000
Coefficient=0
Offset=1
Clamp=1.000000
Contrast=128
Preview=0
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000
[LumaSharpen.fx]
pattern=1
sharp_strength=0.390000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[FakeHDR.fx]
HDRPower=1.200000
radius1=0.793000
radius2=0.840000
[Layer.fx]
Layer_Blend=1.000000
[TiltShift.fx]
BlurMultiplier=6.000000
Line=0
Axis=0
Offset=0.050000
BlurCurve=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.120000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[Tonemap.fx]
Gamma=0.990000
Bleach=0.008000
Defog=0.110000
Exposure=0.000000
Saturation=0.000000
FogColor=0.194252,0.256990,0.460784
[Vibrance.fx]
Vibrance=0.260000
VibranceRGBBalance=1.200000,1.000000,0.800000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Levels.fx]
BlackPoint=8
WhitePoint=250
HighlightClipping=0
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[SurfaceBlur.fx]
BlurRadius=1
DebugMode=0
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Curves.fx]
Mode=2
Formula=8
Contrast=0.100000
[DPX.fx]
RGB_Curve=12.000000,12.000000,14.000000
Strength=0.040000
RGB_C=0.360000,0.360000,0.370000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2
[CRT.fx]
ScanlineGaussian=1
Amount=1.000000
Resolution=1.150000
Curvature=0
Gamma=2.400000
Brightness=0.900000
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.800000
fLensdirtIntensity=0.400000
fBloomTint=0.136870,0.418674,0.436275
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=1
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=4294967295
AL_Dirt=4294967295
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=2
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0
[HQ4X.fx]
k=-1.100000
s=1.500000
mx=1.000000
max_w=0.750000
lum_add=0.330000
min_w=0.030000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[3DFX.fx]
DITHERAMOUNT=0.500000
LEIFX_PIXELWIDTH=1.500000
DITHERBIAS=-1
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Prism.fx]
Aberration=6
SampleCount=8
Curve=1.000000
Automatic=1
[EyeAdaption.fx]
fAdp_Speed=0.100000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=1
bAdp_BrightenEnable=1
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_BrightenCurve=1.000000
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000
[PerfectPerspective.fx]
FOV=90
Borders=1
Vertical=0.618000
Type=0
ResScale=1.000000
Color=0.027000,0.027000,0.027000,0.902000
Debug=0
Zooming=1.000000
[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0
[Nostalgia.fx]
Nostalgia_palette=0
Nostalgia_color_5=0.000000,0.800000,0.333333
Nostalgia_color_13=0.666667,1.000000,0.400000
Nostalgia_color_0=0.000000,0.000000,0.000000
Nostalgia_color_12=0.466667,0.466667,0.466667
Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_2=0.533333,0.000000,0.000000
Nostalgia_color_3=0.666667,1.000000,0.933333
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_4=0.800000,0.266667,0.800000
Nostalgia_color_6=0.000000,0.000000,0.666667
Nostalgia_color_15=0.733333,0.733333,0.733333
Nostalgia_color_7=0.933333,0.933333,0.466667
Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_8=0.866667,0.533333,0.333333
Nostalgia_color_9=0.400000,0.266667,0.000000
[Border.fx]
border_width=0.000000,0.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0
[Daltonize.fx]
Type=0
[Chromakey.fx]
Threshold=0.100000
Pass=0
Color=0
CustomColor=1.000000,0.000000,0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6
[Emphasize.fx]
FocusDepth=0.026000
Sphere_FocusVertical=0.500000
FocusRangeDepth=0.001000
BlendColor=0.000000,0.000000,0.000000
FocusEdgeDepth=0.050000
Spherical=0
BlendFactor=0.000000
Sphere_FocusHorizontal=0.500000
Sphere_FieldOfView=75
EffectFactor=0.900000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[Glitch.fx]
Amount=1.000000
bUseUV=0
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[ASCII.fx]
Ascii_spacing=1
Ascii_font=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font_color_mode=1
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_invert_brightness=0
Ascii_swap_colors=0
Ascii_dithering=1
Ascii_dithering_intensity=2.000000
Ascii_dithering_debug_gradient=1
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=1.000000
[HSLShift.fx]
HUEGreen=0.250000,0.750000,0.250000
HUERed=0.750000,0.250000,0.250000
HUEOrange=0.750000,0.500000,0.250000
HUEYellow=0.750000,0.750000,0.250000
HUECyan=0.250000,0.750000,0.750000
HUEBlue=0.250000,0.250000,0.750000
HUEPurple=0.500000,0.250000,0.750000
HUEMagenta=0.750000,0.250000,0.750000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000