SweetFX Settings DB
Latest forum threads
1 hour, 29 minutes ago
by mailto
4 hours, 15 minutes ago
4 hours, 16 minutes ago
4 hours, 18 minutes ago

De-Unreal Engine 3

Created by fredthefaillord
Added Dec. 4, 2018
Updated 4 Dec 02:01 CET
Shader used: ReShade
Preset description:
I run this at 4K/60 with a GTX1070, base your performance off of that. This preset attempts to minimize the infamous UE3 haze and improve clarity. I've tried to avoid pitch-black areas that lose all detail, but sometimes that's a function of the map not the PP injection. Tested on ground maps and space maps. Adjust your gamma in-game for best results, mine is set at 0.55. I do NOT use in-game AA or blur, otherwise all settings are at maximum.
Download preset Show / Hide settings
Techniques=Curves,Clarity,HDR,SMAA TechniqueSorting=Border,AdaptiveFog,LeiFx_Tech,Chromakey,CA,ColorMatrix,Colourfulness,AdaptiveSharpen,AdvancedCRT,Curves,Daltonize,Clarity,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,DPX,Emphasize,HDR,GlitchB,Mode1,Mode2,Mode3,Cross_Cursor,Depth3D,GaussianBlur,HQ4X,HighPassSharp,Layer,FXAA,Levels,HSLShift,LiftGammaGain,LUT,MultiLUT,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,Nightvision,PerfectPerspective,ChromaticAberration,Tint,Technicolor,MXAO,ReflectiveBumpmapping,Technicolor2,TiltShift,SurfaceBlur,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,SMAA [Border.fx] border_width=0.000000,0.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Depth3D.fx] Depth_Map_Adjust=7.500000 Depth_Map=0 Divergence=25.000000 Offset=0.000000 ZPD_GUIDE=0 Depth_Map_View=0 ZPD=0.010000 Auto_Depth_Range=0.000000 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [CRT.fx] Amount=1.000000 ScanlineGaussian=0 Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0 MonitorGamma=2.200000 ScanlineIntensity=2 CurvatureRadius=1.500000 CornerSize=0.010000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=0 [Chromakey.fx] Threshold=0.100000 Pass=0 Color=0 CustomColor=1.000000,0.000000,0.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 enable_dither=0 col_noise=0 backbuffer_bits=8.000000 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Curves.fx] Mode=2 Formula=4 Contrast=0.677000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=0 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.000000 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_FADE_DEPTH_END=0.400000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Glitch.fx] Amount=1.000000 bUseUV=0 [FakeHDR.fx] HDRPower=1.116000 radius1=0.847000 radius2=0.941000 [Clarity.fx] ClarityRadius=4 ClarityBlendMode=4 ClarityOffset=1.921000 ClarityDarkIntensity=0.401000 ClarityBlendIfDark=40 ClarityBlendIfLight=163 ClarityViewBlendIfMask=0 ClarityStrength=0.687000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=69 MaxSearchStepsDiagonal=16 CornerRounding=5 DebugOutput=0 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0

Comments

You need to be logged in to post a comment