*HEAVY WORK IN PROGRESS*
Adding a lot of systems that NMS should of had, like Dynamic DoF, Sharpening, HDR, SMAA, AO, AL..
All new versions will appear in Cloud. Will update Title to show update.
https://drive.google.com/open?id=0B_aQW1EMrPmHX2xuU25KR045eU0
*Caps Lock Toggles DoF <- Really needed for ship/menus*
This is in no way a remotely finished version. No Man's Sky and Reshade seem to have some serious issues. Considering NMS is a fully custom engine be glad it works at all.
V1 Notes:
*Found out my usual sharpening method was dropping FPS by nearly 20 frames. Now disabled as using a alternative method.
*Ambient Occlusion now added for a subtle effect that feeds off the Ambient Light. It also helps highlight details within generated textures.
*Bloom is toned down and serves as more of a colour shader than a light enhancer.
*HDR tweaked inline with games to enhance intended styles of procedural generation.
*Overall optimized framerates, settings and colours.
*Added Caps Lock to toggle Depth of Field and also offset centre point by 2 down as it fails to register any Voxels within engine, only the ground/sky.
Instructions:
1)Make sure ingame AA is off! (Will require game restart)
2)Download Reshade 1.1.0f1 from -
http://reshade.me/
3)Download my files to and extract them to your - (ReShade Framework 1.1 Folder)\ReShade\PersonalFiles\Presets
4)Run Mediator and add the game's main EXE (making sure you set it to 'OpenGL'), then click update.
5)Select my preset from the list and click Apply in top right.
6)Load game and use Caps Lock when needed to toggle DoF (Scroll Lock to toggle all effects but DoF).
7)Enjoy
Known Issues:
*Scroll Lock does not always toggle all effects. Many times they get stuck in NMS buffer. Just toggle a few times to refresh.
*Flashing AO/DoF - See Above ^ combined with Caps Lock
*Sharpening is locked on from loading. No way to toggle on and off like other effects.
*DoF does not interact with Procedurally Generated objects - This is mentioned in notes. Voxels have many limitations, not to mention Reshade/SweetFX was never programmed for them.
Same with me. Doesn't do ayting. FOllowed instructions 100%.
I don't know what is wrong. I cant get it to work. i pressed both buttons and still nothing.
I wonder if there's a way to unpack some of the game's files and hijack an existing shader to add in a proper DOF effect.
Daemonjax - I had to use GemFx and use unusual methods to get DoF to stabilize. Like offsetting centre down. The flickering oddly seems to be a common bug even without SweetFx/Reshade. Here is hoping the next patch fix also helps these effects :)
Did you need to do anything special to get the depth buffer to work? With reshade 1.1, if I try to enable smaa with with the depth buffer option, I get ridiculous texture flickering.
Lovely effects, the DoF especially. You probably get this too, but whenever I scan something, an AO "ghost" of the object lingers in the center of my screen. Same whenever I enter my ship, its model still remains ao shaded even though it is no longer in my fov. I wouldnt mind it, except that it breaks the dof (focuses on the ghost, blurs everything else) Probably the nature of running on a custom engine
The DoF looks sweet when it works. I hope the devs add that in as it wouldn't be so hard from their end.
Daemonjax- Hi, I have noticed weird stuff as well. Like how DoF seems to get stuck in menus buffer. I think it is due to engine being custom made. Trying to fix stuff which is why there is a delay.
Most screenshots are a step by step fix so I can keep track.
I get massive flickering with latest reshade framework with latest amd drivers.
Hi Wolfmeister1010 - Set it to 'OpenGL'
hmm I can't even get reshade to register at all, what the hell?
reshade64.dil renamed to dxgi.dil and nothing's happening
*Looks at what harrypooper69 typed. Looks above to see screenshots*
*Drops the mic...
Would be too easy.
Upload some screenshots you retard.
Damn idiots that want to be "first", lel.