*HEAVY WORK IN PROGRESS*
Adding a lot of systems that NMS should of had, like Dynamic DoF, Sharpening, HDR, SMAA, AO, AL..
All new versions will appear in Cloud. Will update Title to show update.
*Caps Lock Toggles DoF <- Really needed for ship/menus*
This is in no way a remotely finished version. No Man's Sky and Reshade seem to have some serious issues. Considering NMS is a fully custom engine be glad it works at all.
*Found out my usual sharpening method was dropping FPS by nearly 20 frames. Now disabled as using a alternative method.
*Ambient Occlusion now added for a subtle effect that feeds off the Ambient Light. It also helps highlight details within generated textures.
*Bloom is toned down and serves as more of a colour shader than a light enhancer.
*HDR tweaked inline with games to enhance intended styles of procedural generation.
*Overall optimized framerates, settings and colours.
*Added Caps Lock to toggle Depth of Field and also offset centre point by 2 down as it fails to register any Voxels within engine, only the ground/sky.
1)Make sure ingame AA is off! (Will require game restart)
2)Download Reshade 1.1.0f1 from - http://reshade.me/
3)Download my files to and extract them to your - (ReShade Framework 1.1 Folder)\ReShade\PersonalFiles\Presets
4)Run Mediator and add the game's main EXE (making sure you set it to 'OpenGL'), then click update.
5)Select my preset from the list and click Apply in top right.
6)Load game and use Caps Lock when needed to toggle DoF (Scroll Lock to toggle all effects but DoF).
*Scroll Lock does not always toggle all effects. Many times they get stuck in NMS buffer. Just toggle a few times to refresh.
*Flashing AO/DoF - See Above ^ combined with Caps Lock
*Sharpening is locked on from loading. No way to toggle on and off like other effects.
*DoF does not interact with Procedurally Generated objects - This is mentioned in notes. Voxels have many limitations, not to mention Reshade/SweetFX was never programmed for them.