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Perfect Tale

Created by Vincent_Kazuwa
Added Dec. 9, 2018
Updated 9 Dec 01:57 CET
Shader used: ReShade
Preset description:
Personal configuration to improve the image to game. To install download last Reshade and apply my settings (Direct3D 10+). I hope u enjoy it!
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Techniques=Cartoon,Curves,Colourfulness,AdaptiveSharpen,Clarity,Levels,FXAA,Vignette TechniqueSorting=LeiFx_Tech,AdaptiveFog,Cartoon,Chromakey,CA,Border,ASCII,ColorMatrix,AmbientLight,Curves,Daltonize,Colourfulness,Deband,AdvancedCRT,KNearestNeighbors,NonLocalMeans,AdaptiveSharpen,BloomAndLensFlares,DepthHaze,DisplayDepth,Clarity,DPX,HDR,MotionBlur,Emphasize,FilmGrain,CinematicDOF,EyeAdaption,FilmicPass,FilmicAnamorphSharpen,FilmGrain2,Cross_Cursor,Depth3D,GlitchB,Mode1,Mode2,Mode3,Levels,Layer,GaussianBlur,LiftGammaGain,HQ4X,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,HSLShift,HighPassSharp,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,Monochrome,LUT,Nightvision,MagicBloom,MultiLUT,ChromaticAberration,PerfectPerspective,Nostalgia,Tint,FXAA,Technicolor,Before,After,Technicolor2,Tonemap,TiltShift,UIMask_Top,UIMask_Bottom,ReflectiveBumpmapping,Vibrance,TriDither,MXAO,Vignette,SurfaceBlur,UIDetect,UIDetect_Before,UIDetect_After,SMAA [Cartoon.fx] Power=0.100000 EdgeSlope=1.171000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [Curves.fx] Mode=2 Formula=4 Contrast=0.650000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [Vignette.fx] Type=2 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [ReflectiveBumpMapping.fx] iRBM_SampleCount=32 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Levels.fx] BlackPoint=15 WhitePoint=255 HighlightClipping=0 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Border.fx] border_width=0.000000,0.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000

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