3 minutes ago
Company of Heroes
SweetFX game notes:
Ingame Antialiasing has to be set to NONE for SweetFX to work.
Also, increasing any of the two "HDR" values above 1.0 results in artifacts on ingame UI elements such as squad icons or the minimap.
As AA is a no-go, you can employ "Downsampling":
http://forums.guru3d.com/showthread.php?t=366244
According to my local tests, using 2560x1440 on a 1920x1080 display actually results in a BETTER graphical result and FAR better perfomance than the ingame engine AA. So: Get it, do it! It's easy and stuff will look super awesome again.
Game presets
Preset | Added | By | Screenshots | Downloads | Shader |
---|---|---|---|---|---|
bf5 style,raytracing on ,2021 mod | March 3, 2021 | huanhuboke | 8 | 614 | ReShade |
coh | May 18, 2014 | Nickel | 0 | 1401 | SweetFX 1.5 |
D-Day | Jan. 29, 2013 | Alex.Outer | 9 | 3021 | SweetFX 1.3 |
Lively | Nov. 30, 2012 | Senshi | 2 | 1791 | SweetFX 1.3 |
Lovely Graphics | May 1, 2017 | LionelHutz | 12 | 1143 | ReShade |
show in true color,like movie | Feb. 20, 2022 | huanhuboke | 4 | 349 | ReShade |
_× Ultra Realistic ×_ | July 25, 2017 | Owais.ubm | 0 | 1015 | ReShade |
with RayTracing photorealistic mod | Feb. 5, 2020 | huanhuboke | 3 | 718 | ReShade |
oups didn't saw your notes
if you want to remove the artifact with the hrd you need to edit the main.h
at the end :
// DPX
#if (USE_DPX == 1)
FinalColor = DPXPass(FinalColor);
#endif
// HDR
#if (USE_HDR == 1)
FinalColor = HDRPass (FinalColor,tex);
#endif
// Lift Gamma Gain
#if (USE_LIFTGAMMAGAIN == 1)
FinalColor = LiftGammaGainPass(FinalColor);
#endif