Very good not to much.
My files must of been derped up. I tried again with a different version and it seemed to work. Updated the page.
Scrullet - Good to hear you got it workin! Be sure edit the page and put in how to get it working. :)
Well, thanks to some people in the DayZ forums. I finally got it working.
Yeah, that's how I did it. :/
Just making sure here, You put all sweetfx files (SweetFx folder, .dll, .fx, injector.ini, sweetfx_preset, sweetfx_settings) in the Main OA folder and put extra .dll, .fx and injector.ini in the beta folder (Located operation arrowhead\expansion\beta)?
Doesn't seem to work Zomgerd. It just stops responding on startup. Really annoying. It worked first time when I created the preset, as you can see from the screenshots. ;_;
You need to chill out. I'm new to the site. You're just making yourself out to be arrogant.
You should NOT have to leave comments to explain people how to use SweetFX in a game on this site. If anything thats a waste of space honestly.
Dammit this site needs better commenting system.
Lemme rephrase my last comment here without all that html jibberishness.
Scrullet refer to this image as a reference: http://i.imm.io/RuMe.png
But you should be able to edit this page so that you can utilize the SweetFX notes section of it to provide detail install instructions of SweetFX.
Scrullet refer to this image as a reference: <a href="http://i.imm.io/RuMe.png" target="_blank"><img src="http://i.imm.io/RuMe.png" width="75%" height="75%" border="0" /></a> But you should be able to edit this page so that you can utilize the SweetFX notes section of it to provide detail install instructions of SweetFX.
interesting, working 3 out of 3 on mine and 2 of my friends. Maybe put the dxgi.dll and .fx in the both folders as well.
Still doesn't seem to work.
To get this to work with DayZ you must do the following.
- Put ALL (dxgi.dll and dxgi.fx not necessary) SweetFX files in the main Operation Arrowhead folder
- Copy .dll, .fx file, and injector.ini and paste them into the beta folder located in the Expansion folder of the OA folder.
DONE simple as that. :)
- Thank you Stix for making me realize I should have put this here. :P
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