3 hours, 13 minutes ago
Hyding's Clarity - Max
Preset description:
This preset gives Star Citizen a shot of additional clarity and depth without massively changing the basic color scheme. It was tested against Star Citizen 3.7.1 on a AMD Radeon RX5700 + Ryzen 3800X on a Dell U3011 wide gamut monitor.
This preset was made to use in-game Gamma / Brighness / Contrast at their default of 50 and then adjusting these through ReShade. That doesn't mean you may not want to adjust your own for your monitor, just that starting back at 50 may be a good place to test the profile.
I've provided a "Max" (this preset) which will have the most FPS impact (<>15% on my RX 5700 XT), and "Regular" version (Hyding's Clarity - Regular for Star Citizen)which has around a 6-7% FPS hit.
Both versions incorporate:
* FXAA - to smooth a few jaggies
* Emphasize - to improve ship cockpit views (reduces exterior light blurring MFDs and struts). Around a 2% performance hit on it's own so a quick thing to uncheck if you need more performance.
* Clarity - boosts the overall image.
* Tonemap - color and gamma adjustment along with removal of SC's "green fog" in interiors.
* LumaSharpen - very subtle sharpening applied after most others
* LevelsPlus - final color and contrast adjustments.
This "Max" version adds:
* EyeAdapatation - simulates your pupils contracting based on darkening when there is a bright light in the center of the image (go star at Stanton to see it) while brightening the image if the center is very dark. You may love this, if not, just uncheck it. Around a 2% performance hit.
* MXAO - adds ambient occlusion effects. These fake shadows/shading but are very minimal as higher it causes really weird looking Cockpit artifacts. Given that it has around a 5% impact on it's own, I didn't want to put this in the "Regular" version.
Note on other shaders I tested:
* SSDO was interesting (like an improved Ambient Occlusion) but causes too many artifacts in cockpits and is very slow or even unavailable to some GPUs.
* I wanted to use HDR, which would have replaced LevelsPlus and worked well with Tonemap however HDR shader on Star Citizen causes a very distracting form of shimmer on flat metallic surfaces, which are everywhere in SC.
Techniques=FXAA,EyeAdaption,Emphasize,MXAO,Clarity,Tonemap,LumaSharpen,LevelsPlus
TechniqueSorting=Before,FXAA,EyeAdaption,Emphasize,MXAO,Clarity,Tonemap,LumaSharpen,LevelsPlus,After,PPFXSSDO,PPFXBloom,PPFX_Godrays,Curves,PerfectPerspective,HDR,Depth3D,SMAA,DPX,FilmicAnamorphSharpen,AdaptiveFog,CinematicDOF,FilmicPass,Colourfulness,DisplayDepth,AdaptiveSharpen,AdvancedCRT,BloomAndLensFlares,ASCII,Border,AmbientLight,Chromakey,ColorMatrix,Cartoon,Daltonize,Crosshair,DepthHaze,ChromaticAberration,GaussianBlur,GP65CJ042DOF,CA,FilmGrain2,FilmGrain,GlitchB,Deband,HighPassSharp,Layer,HQ4X,KNearestNeighbors,LiftGammaGain,HSLShift,LightDoF_AutoFocus,LeiFx_Tech,LightDoF_Near,Levels,LUT,MagicDOF,MatsoDOF,MagicBloom,MartyMcFlyDOF,LightDoF_Far,Mode1,Monochrome,Mode2,MotionBlur,Mode3,MultiLUT,Nostalgia,Nightvision,NonLocalMeans,ReflectiveBumpmapping,RingDOF,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,UIDetect,TriDither,UIDetect_Before,UIDetect_After,UIMask_Bottom,UIMask_Top,Vibrance,Vignette
PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1
[Clarity.fx]
ClarityRadius=1
ClarityBlendMode=0
ClarityOffset=3.000000
ClarityDarkIntensity=0.526000
ClarityBlendIfDark=45
ClarityBlendIfLight=200
ClarityViewBlendIfMask=0
ClarityStrength=0.560000
ClarityLightIntensity=0.522000
ClarityViewMask=0
[Splitscreen.fx]
splitscreen_mode=0
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_RADIUS=5.879000
MXAO_SAMPLE_NORMAL_BIAS=0.352000
MXAO_FADE_DEPTH_START=0.284000
MXAO_GAMMA=2.526000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_SSAO_AMOUNT=0.966000
MXAO_BLEND_TYPE=3
MXAO_FADE_DEPTH_END=0.741000
[Emphasize.fx]
FocusDepth=0.694000
FocusRangeDepth=0.983000
Sphere_FocusVertical=0.526000
FocusEdgeDepth=0.276000
BlendColor=0.000000,0.000000,0.000000
Spherical=4294967295
Sphere_FieldOfView=89
Sphere_FocusHorizontal=0.655000
BlendFactor=0.823000
EffectFactor=0.353000
[EyeAdaption.fx]
fAdp_Delay=0.832000
fAdp_Strength=0.645000
fAdp_TriggerRadius=2.500000
fAdp_BrightenMidtones=0.471000
fAdp_DarkenMidtones=0.344000
fAdp_Equilibrium=0.373000
fAdp_BrightenHighlights=0.448000
fAdp_DarkenHighlights=0.272000
fAdp_BrightenShadows=0.000000
fAdp_DarkenShadows=0.628000
[FXAA.fx]
Subpix=0.582000
EdgeThreshold=0.297000
EdgeThresholdMin=0.017000
[LevelsPlus.fx]
EnableLevels=4294967295
OutputWhitePoint=0.960784,0.960784,0.960784
HighlightClipping=0
InputBlackPoint=0.019608,0.019319,0.019319
InputWhitePoint=1.000000,0.983277,0.965686
InputGamma=0.988000,0.988000,0.988000
OutputBlackPoint=0.004902,0.004902,0.004902
enableACESFilmRec2020old=0
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFitted=0
ACESLuminancePercentage=14,14,14
[LumaSharpen.fx]
sharp_strength=0.900000
pattern=1
sharp_clamp=0.030000
offset_bias=0.983000
show_sharpen=0
[Tonemap.fx]
Defog=0.065000
Bleach=0.250000
Gamma=0.853000
Exposure=0.000000
Saturation=0.112000
FogColor=0.258362,0.313725,0.292557