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by dsfds
38 minutes ago

Roblox Cel Shader

Preset for Roblox
Created by Terry1031
Added Oct. 23, 2019
Updated 23 Oct 15:54 CEST
Shader used: ReShade
Preset description:
Its a Cel Shading looking preset for roblox
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Techniques=UIDetect,Comic TechniqueSorting=PPFXSSDO,UIDetect,Comic,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Crosshair,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette PreprocessorDefinitions= [PPFX_Bloom.fx] pTonemapCurve=3.000000 pEnableHDR=4294967295 pTonemapExposure=1.200000 pTonemapSaturateBlacks=0.000000 pBloomBlendMode=0 pTonemapMode=0 pBloomRadius=64.000000 pTonemapContrast=1.020000 pBloomIntensity=0.500000 pLensdirtIntensity=1.000000 pBloomThreshold=0.400000 pBloomCurve=1.500000 pLensdirtCurve=1.200000 pBloomSaturation=2.000000 pEnableLensdirt=0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 [PPFX_SSDO.fx] pSSDOIntensity=1.500000 pSSDOAmount=1.500000 pSSDOBounceMultiplier=0.800000 pSSDOSampleRange=70.000000 pSSDOBounceLOD=3 pSSDODebugMode=0 pSSDOBounceSaturation=1.000000 pSSDOSourceLOD=2 pSSDOFilterRadius=8.000000 pSSDOSampleAmount=10 pSSDOAngleThreshold=0.125000 pSSDOFadeStart=0.900000 pSSDOFadeEnd=0.950000 [Comic.fx] iUIColorEdgesType=1 fUIColorEdgesDetails=1.000000 fUIStrength=1.000000 iUIOutlinesEnable=1 fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000 iUIChromaEdgesType=3 fUIColorEdgesStrength=1.000000,1.000000 fUIChromaEdgesDetails=0.000000 fUIChromaEdgesStrength=1.000000,0.500000 bUIColorEdgesDebugLayer=1 fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000 bUIChromaEdgesDebugLayer=1 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIEdgesSaturationWeight=0.000000,1.000000,0.800000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 bUIOutlinesDebugLayer=1 iUIMeshEdgesEnable=1 bUIEnableDebugLayer=0 fUIMeshEdgesStrength=3.000000,3.000000 iUIMeshEdgesIterations=1 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 iUIShowFadingOverlay=0 bUIMeshEdgesDebugLayer=1 fUIEdgesLumaWeight=0.000000,1.000000,0.800000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIColor=0.000000,0.000000,0.000000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [EyeAdaption.fx] fAdp_Delay=1.600000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_BrightenMidtones=0.200000 fAdp_DarkenMidtones=0.200000 fAdp_Equilibrium=0.500000 fAdp_BrightenHighlights=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_BrightenShadows=0.100000 fAdp_DarkenShadows=0.100000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [SurfaceBlur.fx] BlurRadius=1 BlurOffset=1.000000 DebugMode=0 BlurEdge=0.500000 BlurStrength=1.000000 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=2 iDebug=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000

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