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Physis

Preset for Battlefield 4
Created by ParaMEdic8
Added Oct. 26, 2019
Updated 3 Nov 15:45 CET
Shader used: ReShade
Preset description:
Recommended settings ▪ Disable Origin In-Game overlay ▪ Disable in-game anti aliasing ▪ Enable performance mode in Reshade overlay
Shaders ▪ NLM_Sharp.fx ▪ qUINT_common.fxh ▪ qUINT_lightroom.fx ▪ SMAA.fx ▪ SMAA.fxh Textures ▪ AreaTex.dds ▪ SearchTex.dds
Download links https://github.com/BlueSkyDefender/Depth3D[NLM_Sharp.fx] https://github.com/martymcmodding/qUINT ⠀⠀ [qUINT_lightroom.fx, qUINT_common.fxh] https://github.com/Mortalitas/GShade-Shaders[SMAA.fx, SMAA.fxh]
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PreprocessorDefinitions=SMAA_PREDICATION=1,INFINITE_BOUNCES=1,SKYCOLOR_MODE=2 Techniques=Lightroom,SMAA,NLM_Sharp TechniqueSorting=Lightroom,RTGlobalIllumination,SMAA,NLM_Sharp [NLM_Sharp.fx] CAM_IOB=4294967295 CA_Mask_Boost=4294967295 CA_Removal=0 Debug_View=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 NLM_Grounding=1 No_Depth_Map=0 Sharpness=0.625000 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.100000 LIGHTROOM_AQUA_SATURATION=0.150000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.200000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_HISTOGRAM=4294967295 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.300000 LIGHTROOM_GLOBAL_BLACK_LEVEL=2.000000 LIGHTROOM_GLOBAL_CONTRAST=0.300000 LIGHTROOM_GLOBAL_EXPOSURE=0.060000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.100000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=0.300000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=-0.100000 LIGHTROOM_GLOBAL_TEMPERATURE=-0.010000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=-0.600000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.150000 LIGHTROOM_HISTOGRAM_HEIGHT=15.000000 LIGHTROOM_HISTOGRAM_SAMPLES=20 LIGHTROOM_HISTOGRAM_SMOOTHNESS=5.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=-0.025000 LIGHTROOM_MAGENTA_HUESHIFT=-0.050000 LIGHTROOM_MAGENTA_SATURATION=0.100000 LIGHTROOM_ORANGE_EXPOSURE=0.050000 LIGHTROOM_ORANGE_HUESHIFT=-0.075000 LIGHTROOM_ORANGE_SATURATION=-0.075000 LIGHTROOM_RED_EXPOSURE=-0.075000 LIGHTROOM_RED_HUESHIFT=-0.075000 LIGHTROOM_RED_SATURATION=0.050000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.100000 LIGHTROOM_YELLOW_SATURATION=0.120000 [qUINT_rtgi.fx] FILTER_SENSITIVITY=1.000000 RT_AO_AMOUNT=5.500000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,1.000000 RT_IL_AMOUNT=3.000000 RT_IL_BOUNCE_WEIGHT=2.000000 RT_RAY_AMOUNT=5 RT_RAY_ISOMETRIC_SAMPLING=4294967295 RT_RAY_STEPS=16 RT_SAMPLE_RADIUS=12.999954 RT_SIZE_SCALE=0.500000 RT_Z_THICKNESS=0.050000 SKY_COLOR=0.000000,0.000000,0.000000 SKY_COLOR_AMBIENT_MIX=0.300000 SKY_COLOR_AMT=0.900000 SKY_COLOR_SAT=2.500000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.001000 EdgeDetectionThreshold=0.080000 EdgeDetectionType=1 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 PredicationScale=2.000000 PredicationStrength=4.000000 PredicationThreshold=0.005000

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