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Dr.J's Filmic Preset - Hitman Absolution

Created by Dr.J
Added Oct. 27, 2019
Updated 2 Jan 19:42 CET
Shader used: ReShade
Preset description:
A more filmic look with a LUT and some more natural bloom while not taking away too much from the original colours. Also used qUINT's DoF instead. Turn off Bloom and Depth of Field in the game settings for this preset. This preset requires the following: qUINT for ReShade: https://github.com/martymcmodding/qUINT Enable the Indirect Illumination via the following preprocessor setting: MXAO_ENABLE_IL then set its value to 1. 3D LUT Mega Collection from Nexus mods: https://www.nexusmods.com/witcher3/mods/1498/?tab=description To install the LUT: grab all of the luts, paste them in ..Reshade-shaders\Textures\, and then edit LUT.fx within \..reshade-shaders\Shaders so that they can be properly rendered : #ifndef fLUT_TextureName #define fLUT_TextureName "ImpulZ_Rec709_Kodak_Ultramax_400_FC.png" #endif #ifndef fLUT_TileSizeXY #define fLUT_TileSizeXY 16 #endif #ifndef fLUT_TileAmount #define fLUT_TileAmount 16 #endif Also change the depth distance to 500 instead of 1000 in the preprocessor settings. Enjoy!
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PreprocessorDefinitions=MXAO_MIPLEVEL_IL=0,fLUT_TextureName="ImpulZ_Rec709_Kodak_Ultramax_400_FC.png",MXAO_TWO_LAYER=0,MXAO_SMOOTHNORMALS=0,ADOF_CHROMATIC_ABERRATION_ENABLE=0 Techniques=MXAO,EyeAdaption,LUT,ADOF,BloomAndLensFlares,Tonemap,SMAA TechniqueSorting=DisplayDepth,MXAO,ChromaticAberration,EyeAdaption,LUT,ADOF,BloomAndLensFlares,Tonemap,SMAA,AdaptiveFog,After,AdvancedCRT,AspectRatioPS,AmbientLight,Border,Before,Cartoon,CA,Chromakey,ASCII,Clarity,CinematicDOF,Colourfulness,Crosshair,Curves,ColorMatrix,Daltonize,Deband,Depth3D,DPX,AdaptiveSharpen,DepthHaze,Emphasize,FilmGrain,FilmicAnamorphSharpen,FilmGrain2,FilmicPass,FXAA,GlitchB,HDR,GP65CJ042DOF,HQ4X,GaussianBlur,HighPassSharp,HSLShift,Layer,LeiFx_Tech,Levels,LiftGammaGain,KNearestNeighbors,LightDoF_Far,LightDoF_AutoFocus,LumaSharpen,LightDoF_Near,MagicBloom,MartyMcFlyDOF,LevelsPlus,Mode1,MatsoDOF,Mode3,MagicDOF,Mode2,Monochrome,MotionBlur,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFX_Godrays,PPFXBloom,PPFXSSDO,RingDOF,StageDepth,ReflectiveBumpmapping,SurfaceBlur,Technicolor2,Technicolor,Tint,TriDither,TiltShift,UIDetect_After,UIDetect_Before,UIDetect,UIMask_Bottom,UIMask_Top,Vibrance,Vignette,Bloom,SSR,Lightroom [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=4294967295 bGodrayEnable=0 bLensdirtEnable=4294967295 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=5.328000 fBloomSaturation=1.104000 fBloomThreshold=0.955000 fBloomTint=1.000000,0.982699,0.852941 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.499000 fChapFlareIntensity=36.622002 fChapFlareSize=0.517000 fChapFlareTreshold=0.984000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.988000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=1 iChapFlareCount=16 iGodraySamples=128 iLensdirtMixmode=1 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=500.000000 iUILogarithmic=0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.300000 fAdp_BrightenShadows=0.500000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.500000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=5.000000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [LUT.fx] fLUT_AmountChroma=0.587000 fLUT_AmountLuma=0.483000 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.133000 MXAO_SAMPLE_RADIUS=20.000000 MXAO_SSAO_AMOUNT=1.004000 MXAO_SSIL_AMOUNT=7.645000 MXAO_SSIL_GAMMA=1.000000 MXAO_SSIL_SATURATION=1.390000 MXAO_SSIL_SATURATION_FILTER=0.000000 [Prism.fx] Aberration=26 Automatic=4294967295 Curve=4.000000 SampleCount=8 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.200000 fADOF_AutofocusSpeed=0.600000 fADOF_BokehIntensity=1.000000 fADOF_FarBlurCurve=1.000000 fADOF_HyperFocus=0.075000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=1.000000 fADOF_RenderResolutionMult=1.000000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=0.000000 fADOF_ShapeRadius=15.000000 fADOF_ShapeRotation=45.000000 fADOF_SmootheningAmount=2.000000 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=5 [qUINT_mxao.fx] MXAO_AMOUNT_COARSE=1.000000 MXAO_AMOUNT_FINE=1.000000 MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.700000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.300000 MXAO_SAMPLE_RADIUS=15.000000 MXAO_SAMPLE_RADIUS_SECONDARY=0.200000 MXAO_SSAO_AMOUNT=1.000000 MXAO_SSIL_AMOUNT=5.000000 MXAO_SSIL_SATURATION=1.000000 [SMAA.fx] CornerRounding=100 DebugOutput=0 EdgeDetectionThreshold=0.200000 EdgeDetectionType=0 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.166000 FogColor=0.000000,0.000000,1.000000 Gamma=1.058000 Saturation=0.000000

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