*Update 2.9 new link to shaders and API .rar
*Update 3.0 rollback to exact settings in screenshots.
Blasphemous just got its 2nd DLC and with it came official CRT shaders!
They are very nice, and appear to be based off CRT-GEOM. Some of you might prefer this preset based on LottesCRT which has a slot mask.
Internal res 640x360 confirmed by dev. Configured 1280*720 and 640*360, because the first set of parameters is for the slot mask.
Worked on this for over a year, aiming for authenticity. However, matching the dot pitch to a real slot mask requires 4k resolution. You can get that with CRT Royale. CRTLottes provided the "staggered" slot mask effect which isn't merely "scanlines" i.e., if you look closely individual pixels have a "textured" appearance. It doesn't provide the pinpoint fine details of CRT Royale, but it's my attempt to compliment the pixel art of this game.
Originally this preset was done using a 1680*1050 display. I'm now on a 1080, and the "grille" pattern isn't as visible. Whether that's a good or a bad thing is debatable, as I got the idea from a shader config used in Blazing Chrome, which I liked very much.
Install ReShade to the game directory using the official installer .exe
API is Direct X
Select "Legacy" at the bottom of the shader packages menu.
Checkbox the following:
Checkbox "skip tutorial" and "performance mode".
Close the ReShade installer.
You'll need to manually download and add two additional shaders:
CRTLottes.fx and WatchDogs.fx
Credits found by opening the shaders in Notepad.
CRT 3.0 Blasphemous.rar
After installing ReShade, open the .rar file you just downloaded and drop and drag the contents (shaders folder, API and .txt file containing the preset parameters) into the installation directory of the game. Confirm the overwrite. In game, hit the "Home" key to bring up the ReShade UI. Select the preset from the drop-down at the very top of the "Home" tab.
C:\Program Files(x86)\Steam\steamapps\common\Blasphemous/BLASPHEMOUS CRT 3.0.txt