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Preset for Blasphemous
Created by onoda
Added Nov. 14, 2019
Updated 6 Aug 14:13 CEST
Shader used: ReShade
Preset description:
*Update 2.4 uses CRT Lottes instead of CRT Geom. Internal res 640x360 confirmed by dev. However, it's configured 1280*720 and 640*360, because the first set of parameters is for the slot mask. If you don't like the blue shift, don't bother downloading the second shader. I used it not only to colour grade, but to boost luminance in effort to simulate cathode-ray tube light contrast. Likewise, if you don't like the curvature effect, you can disable that. I leave it enabled as it gives a trippy sense of movement when the screen scrolls as you're running. You'll need to manually add two shaders: Credit to Matsilagi. https://github.com/Matsilagi/reshade-retroarch-shaders/blob/master/Shaders/CRTLottes.fx Download WatchDogs.fx here https://github.com/onoda-dev/onoda Credits in shader Cheers, Onoda
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PreprocessorDefinitions=Nostalgia_linear=0 Techniques=CA,LottesCRT,WatchDogsTonemapping,Vibrance TechniqueSorting=CA,LottesCRT,WatchDogsTonemapping,Vibrance [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [CRTLottes.fx] bloomAmt=0.000000 brightBoost=1.100000 doBloom=0 hardBloomPix=-1.500000 hardBloomScan=-2.000000 hardPix=-20.000000 hardScan=-8.000000 maskDark=0.500000 maskLight=2.000000 resX=1280.000000 resY=720.000000 scaleInLinearGamma=1.000000 shadowMask=4 shape=2.000000 video_sizeX=640.000000 video_sizeY=360.000000 warpX=0.031000 warpY=0.041000 [Vibrance.fx] Vibrance=-0.200001 VibranceRGBBalance=1.000000,1.000000,1.000000 [WatchDogs.fx] LinearColor=1.250000 LinearWhite=2.000000


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