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NFS16 DAYTIME

Created by jonny25
Added Dec. 10, 2019
Updated 11 Dec 07:16 CET
Shader used: ReShade
Preset description:
THE GAME NOW IS MORE BEATIFULL WITH DAY CLEAR FILTER.I USE CINEMATIC TOOLS FOR MAKE DAY TIME FILTER OUTDOOR
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PreprocessorDefinitions= Techniques=Colourfulness,HDR,AdaptiveSharpen TechniqueSorting=Colourfulness,HDR,Clarity,Tonemap,BloomAndLensFlares,AdaptiveFog,Curves,Deband,KNearestNeighbors,NonLocalMeans,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,AdaptiveSharpen,HighPassSharp,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MXAO,MXAO,ReflectiveBumpmapping,SMAA,Technicolor,Technicolor2,AmbientLight,Vibrance,Vignette,PPFXBloom,PPFXSSDO,RT,Lightroom,FilmicAnamorphSharpen,Display_Depth,GlitchB,ADOF,Bloom,Cross_Cursor,SuperDepth3D,SSR,Blooming_HDR,PPFX_Godrays [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.300000 col_noise=1 enable_dither=0 lim_luma=0.700000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.199995 radius1=0.848000 radius2=0.880000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000

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