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- Color and Contrast -

Created by Specter
Added April 7, 2019
Updated 22 Apr 23:31 CEST
Shader used: ReShade
Preset description:
Reshade ui: Home --- Effect on/off: * This preset uses mostly Dpx and Hdr as color enhancements; Smaa as anti-alising and lumasharpen as sharpening. My aim was to enhance both color and contrast with minimal fps loss. Shaders i used: SMAA, HDR, DPX and Lumasharpen (in this order). -- You can find other shaders inside preset file, they are ineffective. --- Feedbacks are appreciated.
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KeyVibrance=0 KeyHDR=0 Techniques=SMAA,HDR,DPX,LumaSharpen KeyLevels=0 TechniqueSorting=SMAA,HDR,DPX,LumaSharpen,ASCII,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,Before,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Crosshair,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,Emphasize,EyeAdaption,FXAA,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,GP65CJ042DOF,GaussianBlur,GlitchB,HQ4X,HSLShift,HighPassSharp,KNearestNeighbors,LUT,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,MXAO,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,ReflectiveBumpmapping,RingDOF,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette KeyCurves=0 KeyColourfulness=0 KeyDPX=0 KeyTechnicolor=0 KeyTechnicolor2=0 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Curves.fx] Mode=0 Formula=4 Contrast=0.650000 [LevelsPlus.fx] HighlightClipping=0 EnableLevels=1 OutputWhitePoint=1.000000,1.000000,1.000000 InputBlackPoint=0.062745,0.070588,0.078431 InputWhitePoint=0.913725,0.870588,0.827451 InputGamma=1.000000,1.000000,1.000000 ColorRangeShift=0.000000,0.000000,0.000000 OutputBlackPoint=0.000000,0.000000,0.000000 enableACESFilmRec2020old=0 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFitted=0 ACESLuminancePercentage=100,100,100 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [LightDoF.fx] fLightDoF_Width=5.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0 fLightDoF_AutoFocusSpeed=0.100000 [Monochrome.fx] Monochrome_preset=0 Monochrome_conversion_values=0.210000,0.720000,0.070000 Monochrome_color_saturation=0.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [TiltShift.fx] Line=0 BlurMultiplier=6.000000 Axis=0 Offset=0.050000 BlurCurve=1.000000

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