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SOD reworked

Preset for State of Decay 2
Created by djdouge
Added April 2, 2020
Updated 2 Apr 13:59 CEST
Shader used: ReShade
Preset description:
reworked color and also sharpness. should work well with high to ultra settings.
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PreprocessorDefinitions=temporal_dither=0 Techniques=AdaptiveSharpen,Clarity,ColorMatrix,DPX TechniqueSorting=AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=3.000000 curve_height=0.050000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.005000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=5 ClarityDarkIntensity=0.477000 ClarityLightIntensity=0.571000 ClarityOffset=2.000000 ClarityRadius=1 ClarityStrength=0.307000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.081000,0.270000,0.416000 ColorMatrix_Green=0.198000,0.378000,0.000000 ColorMatrix_Red=0.423000,0.378000,0.009000 Strength=0.226000 [Colourfulness.fx] backbuffer_bits=12.000000 colourfulness=0.290000 col_noise=0 enable_dither=4294967295 lim_luma=1.000000 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Daltonize.fx] Type=0 [DepthHaze.fx] EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 FogStart=0.200000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000

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