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Xenoblade Ultimate

Created by Whay.R.U.Ranning
Added June 21, 2020
Updated 25 Jun 04:02 CEST
Shader used: ReShade
Preset description:
INSTALLATION: When installing ReShade to Cemu install quint's shader suites & get the cartoon shader from the sweetfx collection (available to pick from at the ReShade installation). Open Cemu and right click the game>edit graphics packs>(expand)Workarounds>(toggle on)Brightness>(set it to) WiiU Default - Brightness fix only Done. Techniques used: Lightroom Deband Cartoon Vibrance AmbientLight A very fair and balanced colour preset which does not blow any scene or colour out of control but gives each part of the game enough of a boost to make it feel like a recent game. PERFORMANCE IMPACT: Turn off ambient light if you are having low FPS (keep it on if your rig can handle it). This preset is just otherwise colour grading (which has next to no FPS loss).
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PreprocessorDefinitions= Techniques=Lightroom,Deband,Cartoon,Vibrance,AmbientLight TechniqueSorting=Lightroom,Deband,Cartoon,Vibrance,AmbientLight,Pirate_Bloom,Colourfulness,Pirate_Vibrance,Levels,Tonemap,Clarity,Pirate_Tonemap,HDR,FXAA,Bloom,Daltonize,ADOF,KNearestNeighbors,LightDoF_Far,LUT,AdaptiveSharpen,MXAO,MXAO,LightDoF_AutoFocus,NonLocalMeans,MagicBloom,Pirate_LightAdaptation,LumaSharpen,LightDoF_Near,Pirate_Vignette,Pirate_LumaSharpen,PPFX_Godrays,SMAA,PPFXBloom,SSR,TriDither [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=3.499995 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [Cartoon.fx] EdgeSlope=1.500000 Power=1.500000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.150000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Deband.fx] custom_avgdiff=1.800000 custom_maxdiff=4.000000 custom_middiff=2.000000 debug_output=0 iterations=1 range=32.000000 threshold_preset=2 [Levels.fx] BlackPoint=5 HighlightClipping=0 WhitePoint=255 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=5.000000 BLOOM_SATURATION=0.594000 BLOOM_STRENGTH=0.230000 BLOOM_THRESHOLD=0.990000 [Pirate_Tonemap.fx] TONEMAP_MODE=0 TONEMAP_STRENGTH=0.200000


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