0 minutes ago
Cinematic Photo-realism v1.1
Preset description:
▶ UPDATES
v1.1
- Added MXAO for more precise shadowing across the whole screen. Performance does drop by a ~5 fps but is well worth it if you have the spare fps to use up.
- Reduced the green tint desaturation slightly to avoid pink, opposing tint on pure whites
- Optimized bloom for better performance on lower end hardware
▶ MY PC SPECS
GPU - RTX 2060
CPU - 3600X
RAM - 16GB
▶ MORTAL SHELL INSTALL GUIDE
This game uses OPEN GL, not Direct X, so select OPEN GL when installing, using the Reshade install exe.
▶ AIM OF THIS RESHADE
Vanilla Mortar Shell is an impressive graphical game but I was immediately put off by the overall lack of lighting clarity (darkness) and the green tint.
To combat this, I heavily desaturated the image, focusing on the green, and then reapplied the colour.
I also raised the shadow and midtone values so as to have less of the image drained in shadow. I then slightly boosted the exposure for a brighter image.
Sharpening was applied around the center of the screen.
As you can see from the image comparisons, the image is now much more clear, bright, sharp and still keeps the gritty, grey tone that the developers were clearly aiming to achieve as the main game vibe.
With this reshade, I have kept it as performance friendly as possible only using 3 main settings:
- sharpening
- color correction
- bloom (which you can disable and probably wont even notice the difference)
This reshade should not affect your performance at all, especially if you disable the bloom. With the bloom enabled, I couldn't record an FPS decrease, so it was less than 1fps on my RTX 2060 @1440p.
▶ REQUIREMENTS
This download includes the additional necessary settings for my mod. Quint settings are very user friendly and intuitive. Installation is straight forward. Just drop the files into your shader folder, ReShade will find them. You don't need to use all of the shaders, and you can freely combine them with other shaders as you see fit. Note that all qUINT shaders use the qUINT_common.fxh, so don't remove it.
https://github.com/martymcmodding/qUINT
▶ YOUTUBE
Check out my YouTube channel if you are at all interested in gaming
https://www.youtube.com/channel/UCkMQEskiTieVXJflBc_Jdow
Created by - SFX Obsessed
YouTube Channel - ElliotLovesMe
Techniques=FilmicAnamorphSharpen,Lightroom,MXAO
TechniqueSorting=FilmicAnamorphSharpen,Lightroom,Bloom,LiftGammaGain,Deband,LevelsPlus,MultiLUT,SSR,ADOF,MXAO
PreprocessorDefinitions=
[qUINT_ssr.fx]
SSR_FIELD_OF_VIEW=50.000000
SSR_REFLECTION_INTENSITY=1.000000
SSR_JITTER_AMOUNT=0.250000
SSR_FRESNEL_EXP=5.000000
SSR_RAY_INC=1.600000
SSR_FADE_DIST=0.800000
SSR_ACCEPT_RANGE=2.500000
SSR_RELIEF_AMOUNT=0.050000
SSR_FILTER_SIZE=0.500000
SSR_RELIEF_SCALE=0.350000
[FilmicAnamorphSharpen.fx]
DepthMaskContrast=128
Strength=45.910000
Coefficient=0
DepthMask=0
Offset=0.100000
UseMask=4294967295
Clamp=0.650000
Preview=0
[LevelsPlus.fx]
EnableLevels=0
OutputWhitePoint=1.000000,1.000000,1.000000
HighlightClipping=0
InputBlackPoint=0.062745,0.070588,0.078431
InputWhitePoint=0.913725,0.870588,0.827451
InputGamma=1.000000,1.000000,1.000000
OutputBlackPoint=0.000000,0.000000,0.000000
enableACESFilmRec2020old=0
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFitted=0
ACESLuminancePercentage=100,100,100
[MultiLUT.fx]
fLUT_LutSelector=9
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[qUINT_lightroom.fx]
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_GLOBAL_TINT=-0.050000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_GLOBAL_SATURATION=-0.200000
LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.200000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_GLOBAL_GAMMA=0.100000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.100000
LIGHTROOM_YELLOW_EXPOSURE=0.050000
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_ORANGE_SATURATION=0.200000
LIGHTROOM_YELLOW_SATURATION=0.000000
LIGHTROOM_GREEN_SATURATION=0.500000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.150000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.100000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.200000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=-0.100000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.025000
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
[Deband.fx]
threshold_preset=0
custom_avgdiff=1.800000
range=24.000000
iterations=1
custom_maxdiff=4.000000
debug_output=0
custom_middiff=2.000000
[qUINT_mxao.fx]
MXAO_FADE_DEPTH_END=0.400000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[qUINT_bloom.fx]
BLOOM_INTENSITY=0.475000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_CURVE=9.939000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_SAT=4.887000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_ADAPT_STRENGTH=0.000000
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_SPEED=2.000000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusSpeed=0.100000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_ManualfocusDepth=0.001000
fADOF_AutofocusRadius=0.600000
fADOF_HyperFocus=0.100000
fADOF_NearBlurCurve=6.000000
fADOF_FarBlurCurve=1.500000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeRadius=20.500000
fADOF_SmootheningAmount=4.000000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_BokehIntensity=0.300000
iADOF_ShapeVertices=6
iADOF_ShapeQuality=5
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeRotation=0.000000
iADOF_ShapeChromaMode=2
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000