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True HDR

Preset for Mario Kart 8
Created by BigHeavyPresets
Added July 11, 2020
Updated 17 Nov 22:38 CET
Shader used: ReShade
Preset description:
Check out my Breath of the Wild preset and config: https://sfx.thelazy.net/games/preset/10788/
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PreprocessorDefinitions= Techniques=Levels,Vibrance,Curves,Colourfulness TechniqueSorting=Levels,Vibrance,Curves,Colourfulness,Clarity,AdaptiveSharpen,Tonemap,AmbientLight,LUT,HDR,MXAO,MXAO,Cartoon,TriDither,Deband,Lightroom,SMAA,CA,Technicolor2,LumaSharpen,LiftGammaGain,SSR,Technicolor [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=1 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.300000 col_noise=1 enable_dither=0 lim_luma=0.470001 [Curves.fx] Contrast=0.150000 Formula=7 Mode=2 [Levels.fx] BlackPoint=5 HighlightClipping=0 WhitePoint=255 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.010000 sharp_strength=3.000000 show_sharpen=0 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.120000 VibranceRGBBalance=1.000000,1.000000,1.000000

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