EFFECTS
1. Removed the slight, dull green tint.
2. Increases the contrast a bit which I think really helps the lighting.
3. Made the colors slightly more vibrant.
4. Slightly increased the bloom effect.
5. Slightly sharpened the image.
6. Added some extra anti-aliasing.
INSTRUCTIONS (PLEASE READ)
1. Download this preset file and place it in the "Deep Rock Galactic\FSD\Binaries\Win64" folder.
2. Install the latest version of Reshade. If that fails, try Reshade 4.7. That is the version this was created and tested on. Make sure to install it to "FSD-Win64-Shipping" in the above folder, NOT the "FSD" executable.
3. Required Shaders: SweetFX (ColorMatrix, Levels, SMAA) & Pirate Shaders (Pirate_Vibrance, Pirate_Bloom, Pirate_FXAA) & qUINT (qUINTsharp)
4. Open reshade in-game, click Home on your keyboard, then go through the tutorial and set the preset to "All-Natural Enhancements".
5. I recommend changing the in-game Gamma setting to 0.3 to start. You can adjust it up or down from there per your preference.
6. I also recommend setting Image Sharpening to 0% since the preset handles sharpening.
ABOUT
Any preset I make is geared to improve the look and feel of the game without going overboard. If you have a game you'd like me to make a preset for, shoot me a DM on twitter:
http://www.twitter.com/SlowCircuit
UPDATES
v1.1 - Version in screenshots. Removed a redundant bloom effect, adjusted sharpening and made the saturation changes less extreme. I still think the hub sometimes feels too saturated, but I think it's too perfect in missions to lessen it further.
ALL MY PRESETS
Final Fantasy XII -
https://www.nexusmods.com/finalfantasy12/mods/169,
https://sfx.thelazy.net/games/preset/10749/
Deep Rock Galactic -
https://sfx.thelazy.net/games/preset/10817/