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All-Natural Enhancements v1.1

Created by SlowCircuit
Added July 12, 2020
Updated 31 Aug 01:34 CEST
Shader used: ReShade
Preset description:
EFFECTS 1. Removed the slight, dull green tint. 2. Increases the contrast a bit which I think really helps the lighting. 3. Made the colors slightly more vibrant. 4. Slightly increased the bloom effect. 5. Slightly sharpened the image. 6. Added some extra anti-aliasing. INSTRUCTIONS (PLEASE READ) 1. Download this preset file and place it in the "Deep Rock Galactic\FSD\Binaries\Win64" folder. 2. Install the latest version of Reshade. If that fails, try Reshade 4.7. That is the version this was created and tested on. Make sure to install it to "FSD-Win64-Shipping" in the above folder, NOT the "FSD" executable. 3. Required Shaders: SweetFX (ColorMatrix, Levels, SMAA) & Pirate Shaders (Pirate_Vibrance, Pirate_Bloom, Pirate_FXAA) & qUINT (qUINTsharp) 4. Open reshade in-game, click Home on your keyboard, then go through the tutorial and set the preset to "All-Natural Enhancements". 5. I recommend changing the in-game Gamma setting to 0.3 to start. You can adjust it up or down from there per your preference. 6. I also recommend setting Image Sharpening to 0% since the preset handles sharpening. ABOUT Any preset I make is geared to improve the look and feel of the game without going overboard. If you have a game you'd like me to make a preset for, shoot me a DM on twitter: http://www.twitter.com/SlowCircuit UPDATES v1.1 - Version in screenshots. Removed a redundant bloom effect, adjusted sharpening and made the saturation changes less extreme. I still think the hub sometimes feels too saturated, but I think it's too perfect in missions to lessen it further. ALL MY PRESETS Final Fantasy XII - https://www.nexusmods.com/finalfantasy12/mods/169, https://sfx.thelazy.net/games/preset/10749/ Deep Rock Galactic - https://sfx.thelazy.net/games/preset/10817/
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PreprocessorDefinitions= Techniques=ColorMatrix,Levels,Pirate_Vibrance,Pirate_Bloom,Pirate_FXAA,SMAA,DELC_Sharpen TechniqueSorting=ColorMatrix,Levels,Pirate_Vibrance,Pirate_Bloom,Pirate_FXAA,SMAA,DELC_Sharpen [ColorMatrix.fx] ColorMatrix_Blue=0.020000,0.039000,1.000000 ColorMatrix_Green=0.019000,0.905000,0.000000 ColorMatrix_Red=0.972000,0.041000,0.000000 Strength=1.000000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.552000 [Levels.fx] BlackPoint=12 HighlightClipping=0 WhitePoint=238 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=5.000000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.200000 BLOOM_THRESHOLD=0.800000 [Pirate_FXAA.fx] FXAA_DEBUG=0 FXAA_RADIUS=1.250000 FXAA_STRENGTH=1.000000 [Pirate_Vibrance.fx] LUMA_MODE=1 VIBRANCE_STRENGTH=0.275000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=0 SHARPEN_MODE=1 SHARP_STRENGTH=0.352000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000

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