SweetFX Settings DB
Latest forum threads
7 hours, 4 minutes ago
8 hours, 37 minutes ago
by mnbvc
9 hours, 28 minutes ago
by mnbvc
10 hours, 17 minutes ago
by mnbvc

◀ ™℃lear Vision 『+』 🆁🆃🆇 ▶

Created by Godzilla2020
Added Aug. 22, 2020
Updated 24 Aug 13:21 CEST
Shader used: ReShade
Preset description:
Instructions for ReShade Installation: 1. Download and install latest ReSahde release from https://reshade.me/. 2. Download SweetFX and qUINT. 3. copy the preset to game directory. 3. copy the qUINT.FX files in game directory from Reshade\Reshade-Files\reshade-shaders\Shaders\qUINT folder to Shaders folder, except qUINT_mxao.fx (delete it). 4. press shift+f2 / home in game to add / select preset. 5. Add or Replace following line command in ReShade.ini in game directory if effects are not rendering correctly: Find "PreprocessorDefinitions=" by Clt + F, and add or replace it with: PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 OR PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 OR PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 OR PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 OR PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1 Instruction for FPS Boost and other Enhancements: -Add following command line in game properties: -exclusive_fullscreen -refresh 75 -dx12 -RenderDevice.RenderAheadLimit 0 +vt_maxPPF 16 +mat_colorcorrection 1 +mat_picmip 0 +r_rootlod 0 +mat_reducefillrate 0 +r_waterforceexpensive 1 +r_waterforcereflectentities 1 +r_shadowrendertotexture 1 +mat_trilinear 1 +mat_forceaniso 16 +mat_hdr_level 2 -floathdr 1 -Change refresh rate from 75 to according of your monitor refresh hertz, Direct X according to game requirement or replace fullscreen with exclusive_fullscreen -For DRM free games add it in shortcut properties > Target > after: GameName.exe" -command line. -For Steam, Game Properties > Set Launch Option. -For Blizzard / Battle.net, Setting > game settings > additional command line argument. -For Uplay Game Properties > Game launch Argument. Special Note: This preset have tweaked with almost all ReShade techniques (also other than what default I selected), like if you don't like so much colors or playing at bright Monitor, you can try HDR or DPX or FilmicPass or levels or tonemap or DOF or etc., etc., depend on your taste, I configure it with the most light yet most effective technique to increase the detail depth without much effect on FPS.
Download preset Show / Hide settings
Techniques=MXAO,Clarity,AdaptiveSharpen,SSR,Cartoon,Vignette,Colourfulness,Bloom,Tonemap,GaussianBlur [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [Clarity.fx] ClarityRadius=4 ClarityBlendMode=0 ClarityDarkIntensity=1.000000 ClarityOffset=5.000000 ClarityBlendIfDark=0 ClarityBlendIfLight=255 ClarityStrength=1.000000 ClarityViewBlendIfMask=0 ClarityViewMask=0 ClarityLightIntensity=0.000000 [HQ4X.fx] s=0.25 k=-2 mx=1 max_w=1 min_w=1 lum_add=1 [AdaptiveSharpen.fx] curve_height=2 L_compr_low=0.1 D_compr_low=1 curveslope=1 L_overshoot=0.1 D_overshoot=1 L_compr_high=0.1 D_compr_high=1 max_scale_lim=0.1 pm_p=0.1 scale_lim=1 scale_cs=1 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=0.2 AL_DirtTex=4294967295 alInt=10 AL_Adaptive=2 alThreshold=100 AL_Adaptation=4294967295 alAdapt=3.8 AL_Dirt=4294967295 alAdaptBaseBlackLvL=4 alLensThresh=0.25 AL_Vibrance=4294967295 alDirtInt=0.25 alLensInt=7.5 alDirtOVInt=0.5 AL_Lens=4294967295 [CRT.fx] Resolution=9.000000 Brightness=1.000000 Gamma=2.000000 Curvature=0.000000 MonitorGamma=2.000000 ScanlineIntensity=2.000000 ScanlineGaussian=-1.000000 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=-1.000000 [ColorMatrix.fx] ColorMatrix_Red=1,0,0 ColorMatrix_Green=0,1,0 ColorMatrix_Blue=0,0,1 Strength=1 [Cartoon.fx] Power=0.1 EdgeSlope=1.5 [CA.fx] ImageChromaHues=25.000000 ImageChromaCurve=0.500000 ImageChromaAmount=0.005000 [Colourfulness.fx] colourfulness=0.2 lim_luma=1 enable_dither=4294967295 col_noise=1 backbuffer_bits=10 [Curves.fx] Mode=2 Formula=7 Contrast=-1 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Daltonize.fx] Type=1.000000 [Deband.fx] Threshold=1.000000 Range=1.000000 Iterations=1.000000 Grain=0.000000 [Emphasize.fx] ManualFocusDepth=0.025000 FocusRangeDepth=0.025000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=1.000000 BlendFactor=0.100000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6.000000 [FilmicPass.fx] Strength=0.775 Linearization=1.25 Fade=0.3 Contrast=1 Bleach=0.25 BaseGamma=2 Saturation=0 RedCurve=0.6 GreenCurve=0.5 BlueCurve=0.4 BaseCurve=0.5 EffectGammaB=0.5 EffectGamma=2 EffectGammaR=0.75 EffectGammaG=1.5 LumCoeff=0.098039,0.078431,0.117647 [FXAA.fx] Subpix=0.100000 EdgeThreshold=0.000000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=0 GaussianBlurOffset=1 GaussianBlurStrength=0.25 [GoldenRatio.fx] Opacity=0.300000 ResizeMode=1.000000 [SMAA.fx] EdgeDetectionType=2.000000 EdgeDetectionThreshold=0.050000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=100.000000 DebugOutput=0.000000 [Vibrance.fx] Vibrance=0.350000 VibranceRGBBalance=0.500000,0.750000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=3 HighPassSharpOffset=1 HighPassViewBlendIfMask=0 HighPassBlendIfLight=255 HighPassBlendMode=5 HighPassBlendIfDark=0 HighPassLightIntensity=0 HighPassDarkIntensity=5 HighPassSharpStrength=1 HighPassViewSharpMask=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=10 WhitePoint=245 HighlightClipping=0 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=1.000000,1.000000 bLightDoF_UseCA=-1.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=-1.000000 fLightDoF_ManualFocus=0.000000 [LumaSharpen.fx] pattern=2 sharp_strength=1.000000 sharp_clamp=1.000000 offset_bias=1.000000 show_sharpen=0 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [ReflectiveBumpMapping.fx] fRBM_LowerThreshold=0.000000 iRBM_SampleCount=16 fRBM_BlurWidthPixels=10.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=2.000000 fRBM_FresnelMult=0.250000 fRBM_FresnelReflectance=1.000000 fRBM_UpperThreshold=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor2.fx] ColorStrength=0.000000,0.500000,0.500000 Saturation=0.75 Brightness=1.5 Strength=0.5 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=0.500000 Radius=1.000000 Amount=-0.500000 Slope=2.000000 [Technicolor.fx] Power=4.900000 RGBNegativeAmount=0.980392,0.784314,0.588235 Strength=0.100000 [Tonemap.fx] Bleach=1 Defog=0.001 Exposure=-0.5 FogColor=0,0,1 Gamma=0.7 Saturation=1 [FakeHDR.fx] HDRPower=1.250000 radius1=0.750000 radius2=1.000000 [DPX.fx] Strength=0.25 RGB_Curve=3,4,3.5 RGB_C=0.2,0.2,0.2 Contrast=0 Saturation=8 Colorfulness=2.5 [FineSharp.fx] sstr=8.000000 cstr=0.624500 xstr=0.500000 xrep=1.000000 lstr=3.000000 pstr=3.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,0.050000 fBloom_Intensity=0.500000 fBloom_Threshold=4.000000 fDirt_Intensity=1.000000 fExposure=1.000000 fAdapt_Sensitivity=3.000000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=4 [AdaptiveFog.fx] FogColor=0.000000,0.392157,0.392157 FogCurve=1.000000 MaxFogFactor=0.500000 FogStart=1.000000 BloomPower=5.000000 BloomThreshold=25.000000 BloomWidth=0.500000 [DepthHaze.fx] EffectStrength=1.000000 FogStart=1.000000 FogColor=0.392157,0.588235,0.784314 FogFactor=1.000000 [MotionBlur.fx] mbRecall=0.100000 mbSoftness=2.000000 [EyeAdaption.fx] fAdp_Speed=0.250000 fAdp_DarkenCurve=0.250000 bAdp_DarkenEnable=1 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.250000 fAdp_BrightenBlack=0.250000 fAdp_BrightenCurve=0.250000 fAdp_BrightenMax=0.250000 fAdp_BrightenDynamic=0.250000 fAdp_BrightenSaturation=0.250000 fAdp_DarkenThreshold=0.250000 fAdp_DarkenMax=0.250000 fAdp_DarkenDynamic=0.250000 fAdp_DarkenWhite=0.250000 fAdp_DarkenSaturation=0.250000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Offset=1 Coefficient=0 Clamp=1.000000 Contrast=2000 Preview=0 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=1.000000 fBloomThreshold=0.975000 fAnamFlareCurve=1.000000 bAnamFlareEnable=0.000000 fBloomAmount=7.500000 fLensdirtSaturation=1.000000 fBloomTint=0.882353,0.784314,0.980392 fLensdirtIntensity=1.000000 bLensdirtEnable=0.000000 fFlareLuminance=0.500000 iLensdirtMixmode=2.000000 fLensdirtTint=0.784314,0.882353,0.980392 bLenzEnable=0.000000 fAnamFlareThreshold=1.000000 fAnamFlareWideness=1.000000 fAnamFlareAmount=1.000000 fAnamFlareColor=0.882353,0.980392,0.784314 fLenzIntensity=0.210000 fLenzThreshold=0.990000 fChapFlareTreshold=0.845000 bChapFlareEnable=0.000000 iChapFlareCount=10.000000 fChapFlareDispersal=6.250000 fChapFlareSize=0.500000 fFlareIntensity=2.500000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.500000 fGodrayExposure=0.750000 fGodrayWeight=0.850000 iGodraySamples=50.000000 fGodrayDensity=1.000000 fGodrayThreshold=0.500000 fFlareBlur=5000.000000 fFlareTint=0.196078,0.392157,0.980392 [DOF.fx] DOF_AUTOFOCUS=1.000000 DOF_FARBLURCURVE=1.000000 fADOF_ShapeCurvatureAmount=0.500000 DOF_MOUSEDRIVEN_AF=0.000000 fRingDOFBias=1.000000 fGPDOFBiasCurve=1.500000 DOF_FOCUSPOINT=0.750000,1.000000 DOF_INFINITEFOCUS=0.500000 fGPDOFChromaAmount=0.200000 DOF_FOCUSSAMPLES=5.000000 bADOF_ShapeApertureEnable=-1.000000 DOF_MANUALFOCUSDEPTH=0.500000 DOF_NEARBLURCURVE=500.000000 DOF_FOCUSRADIUS=0.100000 bGPDOFPolygonalBokeh=1.000000 fGPDOFBrightnessMultiplier=1.000000 fRingDOFFringe=0.500000 DOF_BLURRADIUS=2.500000 fADOF_BokehCurve=10.000000 iRingDOFSamples=15.000000 fADOF_ShapeDiffusionAmount=0.500000 iRingDOFRings=4.000000 fRingDOFThreshold=1.500000 fGPDOFBrightnessThreshold=1.000000 iADOF_ShapeChromaMode=2.000000 iADOF_ImageChromaHues=10.000000 bADOF_ShapeCurvatureEnable=-1.000000 fRingDOFGain=15.000000 iMagicDOFBlurQuality=15.000000 bADOF_ImageChromaEnable=-1.000000 fMagicDOFColorCurve=5.000000 bMatsoDOFChromaEnable=1.000000 fADOF_SmootheningAmount=1.000000 iGPDOFQuality=4.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeChromaAmount=0.250000 bADOF_ShapeDistortEnable=-1.000000 fADOF_ShapeRotation=180.000000 fGPDOFBias=10.000000 fMatsoDOFChromaPow=1.500000 fMatsoDOFBokehCurve=10.000000 iADOF_ShapeQuality=127.000000 iMatsoDOFBokehQuality=5.000000 fADOF_ImageChromaCurve=1.000000 fMatsoDOFBokehAngle=180.000000 bADOF_RotAnimationEnable=-1.000000 fADOF_RotAnimationSpeed=0.000000 fADOF_ShapeApertureAmount=0.000000 fADOF_ShapeWeightAmount=4.000000 bADOF_ShapeAnamorphEnable=-1.000000 fADOF_ShapeAnamorphRatio=0.500000 fADOF_ShapeDistortAmount=0.500000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=-1.000000 bADOF_ShapeDiffusionEnable=-1.000000 bADOF_ShapeWeightEnable=-1.000000 fADOF_ImageChromaAmount=5.000000 [TiltShift.fx] Line=0.000000 BlurMultiplier=2.500000 Axis=90.000000 Offset=0.000000 BlurCurve=5.000000 [MXAO.fx] bMXAOBackfaceCheckEnable=1 bMXAODebugViewEnable=0 bMXAOIndirectLightingEnable=-1 bMXAOSmartSamplingEnable=1 fMXAOAmbientOcclusionAmount=5 fMXAOBlurSharpness=0 fMXAOBlurSteps=10 fMXAOIndirectLightingAmount=1 fMXAOIndirectLightingSaturation=25 fMXAONormalBias=0 fMXAOSampleRadius=2 fMXAOSampleRandomization=0 iMXAOSampleCount=2 MXAO_BLEND_TYPE=3 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1 MXAO_FADE_DEPTH_START=1 MXAO_GAMMA=1 MXAO_GLOBAL_RENDER_SCALE=1 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0 MXAO_SAMPLE_RADIUS=20 MXAO_SSAO_AMOUNT=1 [MultiLUT.fx] fLUT_LutSelector=4 fLUT_AmountChroma=0.5 fLUT_AmountLuma=0.0 [PPFX_SSDO.fx] pSSDOAmount=10 pSSDOAngleThreshold=0.5 pSSDOAOMix=1 pSSDOBounceLOD=0 pSSDOBounceMultiplier=1 pSSDOBounceSaturation=2 pSSDODebugMode=0 pSSDOFadeEnd=1 pSSDOFadeStart=0.95 pSSDOFilterRadius=2 pSSDOFilterStep=1 pSSDOILMix=0.5 pSSDOIntensity=1 pSSDOLightPos=0,0.5,1 pSSDOMixMode=0 pSSDOSampleAmount=1 pSSDOSampleRange=4 pSSDOSourceLOD=0 [PPFX_Bloom.fx] pBloomBlendMode=1 pTonemapSaturateBlacks=1 pEnableHDR=4294967295 pTonemapExposure=10 pTonemapCurve=1 pBloomRadius=62.5 pTonemapMode=1 pTonemapContrast=0.6 pLensdirtIntensity=1 pBloomIntensity=1 pBloomThreshold=0 pLensdirtCurve=5 pBloomCurve=3 pBloomSaturation=2.5 pEnableLensdirt=4294967295 [CAS.fx] Sharpness=1 [LevelsPlus.fx] HighlightClipping=4294967295 EnableLevels=4294967295 OutputWhitePoint=1.000000,1.000000,1.000000 InputBlackPoint=0.000000,0.000000,0.000000 InputWhitePoint=1.000000,1.000000,1.000000 InputGamma=1.000000,1.000000,1.000000 ColorRangeShift=0.000000,0.000000,0.000000 OutputBlackPoint=0.000000,0.000000,0.000000 enableACESFilmRec2020old=4294967295 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFitted=0 ACESLuminancePercentage=100,100,100 [FisheyeHorizontal.fx] fFisheyeZoom=0.525 fFisheyeDistortionCubic=-0.175 fFisheyeDistortion=0.3 fFisheyeColorshift=0.005 [PerfectPerspective.fx] Projection=0 DebugPreview=0 FOV=50 VerticalScale=1 Vertical=0 ResScale=16,16 Type=0 BorderColor=0,0,0,0.25 Zooming=1.01 MirrorBorders=1 [Denoise.fx] NoiseLevel=1 LerpCoefficeint=0.2 WeightThreshold=0.001 CounterThreshold=0.999 GaussianSigma=100 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0 BLOOM_ADAPT_SPEED=10 BLOOM_ADAPT_STRENGTH=0 BLOOM_CURVE=10 BLOOM_INTENSITY=0.5 BLOOM_LAYER_MULT_1=0 BLOOM_LAYER_MULT_2=0 BLOOM_LAYER_MULT_3=0 BLOOM_LAYER_MULT_4=1 BLOOM_LAYER_MULT_5=1 BLOOM_LAYER_MULT_6=1 BLOOM_LAYER_MULT_7=1 BLOOM_SAT=50 BLOOM_TONEMAP_COMPRESSION=10 [qUINT_mxao.fx] MXAO_AMOUNT_COARSE=1 MXAO_AMOUNT_FINE=1 MXAO_BLEND_TYPE=3 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1 MXAO_FADE_DEPTH_START=1 MXAO_GLOBAL_RENDER_SCALE=1 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0 MXAO_SAMPLE_RADIUS=20 MXAO_SAMPLE_RADIUS_SECONDARY=0.2 MXAO_SSAO_AMOUNT=1 MXAO_SSIL_AMOUNT=4 MXAO_SSIL_SATURATION=1 [qUINT_rtgi.fx] RT_AO_AMOUNT=5 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=1,1 RT_HIGHP_LIGHT_SPREAD=4294967295 RT_IL_AMOUNT=5 RT_IL_BOUNCE_WEIGHT=5 RT_RAY_AMOUNT=20 RT_RAY_STEPS=1 RT_SAMPLE_RADIUS=5 RT_SIZE_SCALE=1 RT_Z_THICKNESS=10 SKY_COLOR=0.019608,0.015686,0.023529 SKY_COLOR_AMBIENT_MIX=0 SKY_COLOR_AMT=10 SKY_COLOR_SAT=1 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=0 SHARP_STRENGTH=1 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2 SSR_FADE_DIST=1 SSR_FIELD_OF_VIEW=20 SSR_FILTER_SIZE=0 SSR_FRESNEL_EXP=10 SSR_JITTER_AMOUNT=1 SSR_RAY_INC=1.01 SSR_REFLECTION_INTENSITY=0.5 SSR_RELIEF_AMOUNT=0 SSR_RELIEF_SCALE=1

Comments

Godzilla2020
24 Aug 05:16 CEST

@Antary wow chill boy, RTG settings are already configured in it, but not every one have access to it so why bother with such setup, also RTG only reflect lighting not objects, so that is why I used SSR and MXAO to replace it, beside you can chose RTG instead, also updated Warzone screenshot as well for prof that it works with both single and multiplayer, as far as heavy concern, I am getting 50 fps at my rx 570, so I believe new cards can easily handle it.

Antary
23 Aug 03:29 CEST

Man this shit is so fake as much as REAL LIFE GRAPHICS mods for GTA series. Unplayeble and fps heavy as fuck. So at first you suggest us play on DX12 ? Still testing, buggy and fps not friendly render. Then you say its RTX....well ITS NOT. You not love Reshade so much for give McFly 5 bucs on patreon for his real RTGI shader huh ? This is just a bit sharp up preset with MXAO (which NOT EVEN GONA WORK cus you test it in practice range but in almost EVERY MULTIPLAYER GAME once you reach actual game its always gonna say you NETWORK TO LOADED and Z-buffer cant be accsable) If its works your welcome to give us screens with actual gameplay. And in the end you put here fps heavy and pointless SSR shader wich have even in shader description FOR SCREENS ONLY FFS. Man dont embarace yourself, remove this shit.

Kycok_Xleba
22 Aug 10:38 CEST

Very good

You need to be logged in to post a comment