SweetFX Settings DB
Latest forum threads
50 minutes ago
1 hour, 45 minutes ago
1 hour, 51 minutes ago
2 hours, 40 minutes ago

Film Effect | تنظیمات مهیار

Created by MahyarTpour
Added Aug. 28, 2020
Updated 4 Oct 01:38 CEST
Shader used: ReShade
Preset description:
• ReShade 4.7.0 • All settings on MAX except the resolution.
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=Clarity,ColorLab,FilmicPass,CA,Levels,SurfaceBlur,ChromaticAberration,AspectRatioPS TechniqueSorting=Clarity,ColorLab,FilmicPass,CA,Levels,SurfaceBlur,ChromaticAberration,AspectRatioPS,AdaptiveFog,AdaptiveFog,AdaptiveSharpen,AdaptiveTonemapper,ADOF,AdvancedCRT,After,After,After,AmbientLight,ContrastAdaptiveSharpen,ApplyLUT,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioComposition,AspectRatioSuite,Before,Before,Before,Bloom,BloomAndLensFlares,Border,Cartoon,Checkerboard,Chromakey,Chromakey,ChromaticAberration,CinematicDOF,CinematicDOF,ColorfulPoster,ColorIsolation,ColorMatrix,Colourfulness,Comic,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Cursor,Cursor,Curves,Daltonize,Deband,DELC_Sharpen,Depth3D,DepthAlpha,DepthHaze,DepthHaze,DirectionalDepthBlur,DisplayLUT,DisplayDepth,Dither,DPX,Emphasize,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicAnamorphSharpen,FilmicBloom,FilmicGrade,FilmicSharpen,Flashlight,FlexibleCA,Flipbook,FocalDOF,FramerateLimiter,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,GrainSpread,HDR,HexLensFlare,HighPassSharp,HotsamplingHelper,HQ4X,HSLShift,Interlaced,KNearestNeighbors,Layer,LeiFx_Tech,Letterbox,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LocalContrast,LumaSharpen,LUT,MagicBloom,MagicBorder,MagicDOF,MagicHDR,MartyMcFlyDOF,MatsoDOF,MBMB,MeshEdges,MinimalColorGrading,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiFX,MultiLUT,MultiLUT,MultiTonePoster,MXAO,MXAO,NeoBloom,Nightvision,NonLocalMeans,NormalMap,Nostalgia,Overlay,PandaFX,PerfectPerspective,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pong,PPFXBloom,PPFX_Godrays,PPFXSSDO,RealGrain,Reflection,ReflectiveBumpmapping,RemoveTint,RetroFog,RetroTint,RimLight,RingDOF,ScreenShake,SCurve,SimpleBloom,SimpleGrain,Sketch,SMAA,SSR,StageDepth,SunsetFilter,SuperDepth3D,SuperDepth3D_VR,Technicolor,Technicolor2,ImageTest,ThinFilm,TiltShift,TiltShift,Tint,Tonemap,TrackingRays,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Unsharp,Vibrance,Vignette,VR_nose,VR,VirtualResolution,WhitepointerFixer [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdaptiveTonemapper.fx] AdaptFocalPoint=0.085000,0.000000 AdaptPrecision=0 AdaptRange=1.000000,1.000000 AdaptSensitivity=0.000000 AdaptTime=0.000000 Amount=0.122000 Exposure=-5.820013 FixWhitePoint=1 TonemapOperator=2 [AmbientLight.fx] alAdapt=0.000000 alAdaptBaseBlackLvL=1 alAdaptBaseMult=0.776000 alDebug=0 alDirtInt=0.857000 alDirtOVInt=0.653000 alInt=7.347000 alLensInt=10.000000 alLensThresh=0.000000 alThreshold=100.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=1 AL_Dither=1 AL_Lens=1 AL_Vibrance=0 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,0.996000 uAdapt_Precision=0 uAdapt_Sensitivity=3.000000 uAdapt_Time=10.000000 uBloomIntensity=0.370000 uExposure=1.477000 uMaxBrightness=100.000000 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.000000,1.000000 _Help=0 [AspectRatio.fx] A=0.003000 Color=0.027000,0.027000,0.027000,0.000000 FitScreen=1 UseBackground=1 Zoom=1.000000 [AspectRatioComposition.fx] iUIAspectRatio=16,9 iUIGridFractions=3 iUIGridType=0 UIGridColor=0.000000,0.000000,0.000000,1.000000 [BeforeAfter.fx] Blur=0.000000 Color=0.337000,0.000000,0.118000 Line=1 Offset=0.500000 [BeforeAfterWithDepth.fx] Blur=0.000000 Color=0.337000,0.000000,0.118000 DepthBased=0 FOV=90 Line=1 Offset=0.500000 RadialX=0 RadialY=0 [BulgePinch.fx] animate=0 center_x=0.500000 center_y=0.500000 magnitude=0.000000 radius=0.000000 [Cartoon.fx] EdgeSlope=1.500000 Power=1.500000 [ChromaticAberration.fx] Shift=0.476000,-1.163000 Strength=1.000000 [Clarity.fx] ClarityBlendIfDark=35 ClarityBlendIfLight=40 ClarityBlendMode=5 ClarityDarkIntensity=0.000000 ClarityLightIntensity=1.000000 ClarityOffset=2.000000 ClarityRadius=0 ClarityStrength=1.000000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorLab.fx] Multiplier=1.010000,1.100000,1.200000 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=1 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=1 bUIOutlinesDebugLayer=1 fUIChromaEdgesDetails=0.250000 fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000 fUIChromaEdgesStrength=3.210000,0.410000 fUIColor=0.000000,0.000000,0.000000 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=0.065000,1.000000,0.864999 fUIColorEdgesStrength=0.380000,0.100000 fUIEdgesLumaWeight=0.000000,1.000000,0.800000 fUIEdgesSaturationWeight=0.000000,1.000000,0.800000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=4.160000,0.010000 fUIOutlinesThreshold=6.120000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIStrength=1.000000 iUIChromaEdgesType=5 iUIColorEdgesType=1 iUIMeshEdgesEnable=1 iUIMeshEdgesIterations=1 iUIOutlinesEnable=1 iUIShowFadingOverlay=0 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [CRT_Lottes.fx] f2Warp=48.000000,24.000000 fBlur=2.500000 fDownscale=2.000000 fMask=0.500000 fThin=0.700000 [Curves.fx] Contrast=0.100000 Formula=2 Mode=2 [Denoise.fx] CounterThreshold=0.000000 GaussianSigma=100.000000 LerpCoefficeint=0.000000 NoiseLevel=0.091000 WeightThreshold=0.000000 [DPX.fx] Colorfulness=1.498000 Contrast=0.000000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=2.252000 Strength=0.301000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmGrain.fx] Intensity=1.000000 Mean=0.515000 SignalToNoiseRatio=5 Variance=1.000000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.050000 grainsize=1.600000 lumamount=1.000000 [FilmicAnamorphSharpen.fx] Clamp=0.556000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.220000 Preview=0 Strength=15.310000 UseMask=0 [FilmicBloom.fx] BlurRadius=6.000000 BlurSamples=6 [FilmicGrade.fx] Coefficients=0 LightControl=0.000000,0.000000 [FilmicPass.fx] BaseCurve=2.000000 BaseGamma=1.499990 Bleach=0.500003 BlueCurve=1.000000 Contrast=0.879999 EffectGamma=1.350003 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.299999 GreenCurve=1.000000 Linearization=0.609999 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=0.010000 Strength=1.009997 [FilmicSharpen.fx] Clamp=1.000000 Coefficient=0 Offset=0.200000 Preview=0 Strength=15.310000 UseMask=0 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=0 GaussianBlurStrength=0.408000 [HighPassSharpen.fx] HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassBlendMode=1 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassSharpOffset=1.000000 HighPassSharpRadius=1 HighPassSharpStrength=0.400000 HighPassViewBlendIfMask=0 HighPassViewSharpMask=0 [Levels.fx] BlackPoint=35 HighlightClipping=0 WhitePoint=220 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LocalContrast.fx] ContrastLimit=55 CorrectGamma=1 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.418000 sharp_strength=3.000000 show_sharpen=0 [LUTTools.fx] LutChromaLuma=1.000000,1.000000 LutRes=32 VerticalOrietation=0 [MagicHDR.fx] BlendingAmount=1.000000 BlendingBase=1.000000 BloomAmount=1.000000 BloomBrightness=5.000000 BloomSaturation=2.000000 BlurSize=1.000000 Exposure=1.835000 InputExposure=-1.485000 InvTonemap=2 ShowBloom=0 Tonemap=4 _Credits=0 _Help=0 _WipWarn=0 [MultiLUT.fx] fLUT_AmountChroma=0.505000 fLUT_AmountLuma=0.592000 fLUT_LutSelector=9 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=1.000000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=1.000000 Sigma=4.000000 Variance=5.000000 _Help=0 [PandaFX.fx] Bleach_Bypass_Amount=0.500000 Blend_Amount=0.500000 Contrast_B=0.800000 Contrast_G=0.800000 Contrast_R=0.900000 Diffusion_1_Amount=0.300000 Diffusion_1_Gamma=0.700000 Diffusion_1_Quality=2.000000 Diffusion_1_Radius=8.000000 Diffusion_2_Amount=0.200000 Diffusion_2_Gamma=0.500000 Diffusion_2_Quality=16.000000 Diffusion_2_Radius=5.000000 Diffusion_3_Amount=1.000000 Diffusion_3_Gamma=5.000000 Diffusion_3_Quality=3.000000 Diffusion_3_Radius=7.400000 Enable_Bleach_Bypass=1 Enable_Diffusion=1 Enable_Dither=0 Enable_Static_Dither=1 Gamma_B=0.990000 Gamma_G=1.000000 Gamma_R=1.000000 [PiecewiseFilmicTonemap.fx] FixWhitepoint=1 Gamma=1.000000 ShoulderAngle=0.000000 ShoulderLength=0.500000 ShoulderStrength=0.000000 ToeLength=0.500000 ToeStrength=0.000000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysThreshold=0.650000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [Prism.fx] Aberration=6 Automatic=1 Curve=1.000000 SampleCount=8 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=6.678000 BLOOM_INTENSITY=1.891000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.883000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RealGrain.fx] Coefficient=0 Framerate=120,120 Intensity=1.000000,0.279000 [Reflection.fx] AlphaBlending=0 BlendingAmount=1.000000 BlendingMode=0 FarPlane=1000.000000 FOV=90 Skip4Background=1 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [RimLight.fx] Color=1.000000,1.000000,1.000000 CustomFarPlane=1 Debug=0 FarPlane=1000.000000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.000000 [Sepia.fx] Strength=0.580000 Tint=0.550000,0.430000,0.420000 [SimpleBloom.fx] Blend=0.000000,0.800000 BlurMultiplier=1.230000 Debug=0 [SimpleGrain.fx] Coefficient=0 Framerate=12 Intensity=0.400000 [Sketch.fx] OutlineThreshold=0.010000 PatternColor=1.000000,1.000000,1.000000,0.062745 PatternRange=0.000000,0.500000 Posterization=5.000000 SmoothingScale=1.000000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Splitscreen.fx] splitscreen_mode=0 [SurfaceBlur.fx] BlurEdge=10.000000 BlurOffset=0.530000 BlurRadius=2 BlurStrength=1.000000 DebugMode=0 [Technicolor.fx] Power=3.755000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.551000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [ThinFilm.fx] BlendingAmount=1.000000 BlendingMode=2 FarPlane=1000.000000 FOV=90 LumaBlending=1 nfilm=1.500000 ninternal=3.500000 nmedium=1.000000 Skip4Background=1 thick=504 [Tonemap.fx] Bleach=0.255000 Defog=0.000000 Exposure=0.143000 FogColor=0.000000,0.000000,1.000000 Gamma=0.837000 Saturation=-0.367000 [Vibrance.fx] Vibrance=0.041000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

shad
28 Aug 08:20 CEST

for some reason mine doesent look like yours. So let ask, when installing? I just need to change your preset to a ini file and from reshade we bring your file up from there right? this looks good

You need to be logged in to post a comment