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FF8

Created by Gerald767
Added Sept. 26, 2020
Shader used: ReShade
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Techniques=Cartoon,AdaptiveSharpen,Mode1,ColorMatrix,DPX,FilmicAnamorphSharpen,FilmGrain,LevelsPlus,PerfectPerspective,AdvancedCRT,FXAA,FilmGrain2,LumaSharpen,SMAA TechniqueSorting=Cartoon,AdaptiveSharpen,Mode1,ColorMatrix,DPX,FilmicAnamorphSharpen,FilmGrain,LevelsPlus,PerfectPerspective,AdvancedCRT,FXAA,FilmGrain2,LumaSharpen,SMAA,AdaptiveFog,After,AmbientLight,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Chromakey,ChromaticAberration,CinematicDOF,Clarity,Colourfulness,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,Emphasize,EyeAdaption,FilmicPass,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette PreprocessorDefinitions= [FineSharp.fx] sstr=1.491000 cstr=0.825000 xstr=0.205000 pstr=1.272000 xrep=0.248000 lstr=1.490000 [PPFX_Bloom.fx] pBloomBlendMode=0 pTonemapSaturateBlacks=0.000000 pEnableHDR=0 pTonemapExposure=1.200000 pTonemapCurve=3.000000 pBloomRadius=64.000000 pTonemapMode=0 pTonemapContrast=1.020000 pLensdirtIntensity=1.000000 pBloomIntensity=0.500000 pBloomThreshold=0.400000 pLensdirtCurve=1.200000 pBloomCurve=1.500000 pBloomSaturation=2.000000 pEnableLensdirt=0 [PerfectPerspective.fx] Projection=0 FOV=37 DebugPreview=0 Vertical=0.422000 VerticalScale=1.000000 ResScale=1920,1920 Type=0 Zooming=1.000000 BorderColor=0.027000,0.027000,0.027000,0.000000 MirrorBorders=1 [3DFX.fx] DITHERAMOUNT=0.224000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=41.615002 LEIFX_LINES=0.634000 GAMMA_LEVEL=0.969000 [Cartoon.fx] Power=0.284000 EdgeSlope=0.870000 [ColorMatrix.fx] ColorMatrix_Red=1.000000,0.195000,0.000000 ColorMatrix_Green=0.333000,0.610000,0.000000 ColorMatrix_Blue=0.000000,0.073000,0.837000 Strength=0.342000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 scale_cs=0.056000 L_compr_high=0.334000 scale_lim=0.100000 pm_p=0.700000 [DPX.fx] RGB_Curve=9.537000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.333000 Contrast=0.100000 Saturation=3.528000 Colorfulness=2.500000 [FilmGrain.fx] Intensity=0.627000 Variance=0.727000 Mean=0.435000 SignalToNoiseRatio=10 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.503000 lumamount=0.994000 grainsize=1.600000 [FilmicAnamorphSharpen.fx] DepthMaskContrast=128 Strength=6.832000 Coefficient=0 DepthMask=0 Offset=0.100000 UseMask=0 Clamp=0.650000 Preview=0 [FakeHDR.fx] HDRPower=1.441000 radius1=0.944000 radius2=0.870000 [Levels.fx] BlackPoint=10 WhitePoint=249 HighlightClipping=0 [LevelsPlus.fx] EnableLevels=1 OutputWhitePoint=1.000000,1.000000,1.000000 HighlightClipping=0 InputBlackPoint=0.053729,0.090599,0.127451 InputWhitePoint=0.872549,0.823361,0.774173 InputGamma=1.000000,1.000000,1.000000 OutputBlackPoint=0.000000,0.000000,0.000000 enableACESFilmRec2020old=0 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFitted=0 ACESLuminancePercentage=100,100,100 [CRT.fx] ScanlineGaussian=1 Amount=0.248000 Resolution=2.217000 Curvature=0 Brightness=0.892000 Gamma=1.193000 MonitorGamma=1.913000 ScanlineIntensity=2 CurvatureRadius=1.500000 CornerSize=0.010000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [FXAA.fx] Subpix=0.758000 EdgeThreshold=0.703000 EdgeThresholdMin=0.539000 [SMAA.fx] EdgeDetectionType=2 EdgeDetectionThreshold=0.132000 DepthEdgeDetectionThreshold=0.094000 MaxSearchSteps=29 MaxSearchStepsDiagonal=14 PredicationScale=2.000000 CornerRounding=15 PredicationEnabled=0 PredicationThreshold=0.010000 PredicationStrength=0.400000 DebugOutput=0 [EyeAdaption.fx] fAdp_Delay=1.600000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_BrightenMidtones=0.200000 fAdp_DarkenMidtones=0.200000 fAdp_Equilibrium=0.500000 fAdp_BrightenHighlights=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_BrightenShadows=0.100000 fAdp_DarkenShadows=0.100000 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendMode=1 HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0

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