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Like trailer

Preset for Ghostrunner
Created by Amaratu
Added Nov. 5, 2020
Shader used: ReShade
Preset description:
Tried to make colours looks like cinematic trailer. Techniques used: -LumaSharpen -Tonemap -FakeHDR -Curves -HSLShift -BloomAndLensFlares
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KeyCurves@Curves.fx=0 KeyHDR@FakeHDR.fx=0 KeyLevels@Levels.fx=0 KeyTonemap@Tonemap.fx=0 PreprocessorDefinitions= Techniques=LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,HDR@FakeHDR.fx,Curves@Curves.fx,HSLShift@HSLShift.fx,BloomAndLensFlares@Bloom.fx TechniqueSorting=LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,HDR@FakeHDR.fx,Curves@Curves.fx,HSLShift@HSLShift.fx,BloomAndLensFlares@Bloom.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AmbientLight@AmbientLight.fx,Clarity@Clarity.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,EyeAdaption@EyeAdaption.fx,FilmGrain@FilmGrain.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MXAO@MXAO.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,SMAA@SMAA.fx,TiltShift@TiltShift.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=2.986000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=0.300000 alDebug=0 alDirtInt=3.000000 alDirtOVInt=1.000000 alInt=5.000000 alLensInt=1.211000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=1 AL_Dither=0 AL_Lens=1 AL_Vibrance=0 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=1 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.300000 fBloomSaturation=1.300000 fBloomThreshold=0.800000 fBloomTint=0.999990,0.999994,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=1.500000 fLensdirtSaturation=1.500000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=1 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.500000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=0.200000 Formula=0 Mode=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.800000 radius2=0.900000 [FilmGrain.fx] Intensity=0.450000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [HSLShift.fx] HUEBlue=0.116878,0.125110,0.156863 HUECyan=0.384612,0.666988,0.740196 HUEGreen=0.369089,0.588235,0.439989 HUEMagenta=0.715686,0.312236,0.632623 HUEOrange=0.715686,0.505190,0.294694 HUEPurple=0.528329,0.385164,0.671569 HUERed=0.700980,0.230224,0.230224 HUEYellow=0.607843,0.547725,0.315840 [Levels.fx] BlackPoint=8 HighlightClipping=0 WhitePoint=255 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LightDoF.fx] bLightDoF_AutoFocus=0 bLightDoF_UseCA=0 bLightDoF_UseMouseFocus=0 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 fLightDoF_Amount=10.000000 fLightDoF_AutoFocusSpeed=0.100000 fLightDoF_ManualFocus=0.490000 fLightDoF_Width=8.031000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.400000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.662000 fBloom_Threshold=3.300000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=3.301000 MXAO_SSAO_AMOUNT=1.000000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.040000 pBloomIntensity=0.700000 pBloomRadius=50.000000 pBloomSaturation=1.400000 pBloomThreshold=0.550000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysThreshold=0.650000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.100000 Saturation=0.000000

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