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Fagchers

Created by radament
Added Jan. 8, 2014
Shader used: SweetFX 1.5
Preset description:
Good balance between contrast and light. perfect for me but maybe not for others.
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/* Sweetfx config */ #define USE_SMAA_ANTIALIASING 0//{{{ #define SMAA_THRESHOLD 0.10//[0.05 to 0.20] #define SMAA_MAX_SEARCH_STEPS 49//[0 to 98] #define SMAA_MAX_SEARCH_STEPS_DIAG 16//[0 to 16] #define SMAA_CORNER_ROUNDING 0//[0 to 100] // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 0//[0 or 1] #define SMAA_DIRECTX9_LINEAR_BLEND 0//[0 or 1] /*}}}*/ #define USE_FXAA_ANTIALIASING 0 //{{{ #define FXAA_QUALITY__PRESET 9 //[1 to 9] #define fxaa_Subpix 1.000 //[0.000 to 1.000] #define fxaa_EdgeThreshold 0.250 //[0.000 to 1.000] #define fxaa_EdgeThresholdMin 0.160 //[0.000 to 1.000] /*}}}*/ #define USE_CARTOON 0 //{{{ #define CartoonPower 0.35 //[0.1 to 10.0] /*}}}*/ #define USE_TVLEVELS 1 //{{{ #define DARK_LEVEL 0//[0 to 255] #define BRIGHT_LEVEL 25 //[0 to 255] //}}} #define USE_ADVANCED_CRT 0 //{{{ #define CRTAmount 1.00 //[0.00 to 1.00] #define CRTResolution 1.2 //[1.0 to 8.O] #define CRTgamma 2.4 //[0.0 to 4.0] #define CRTmonitorgamma 2.2 //[0.0 to 4.0] #define CRTBrightness 1.0 //[1.0 to 3.0] #define CRTScanlineIntensity 2.0 //[2.0 to 4.0] #define CRTScanlineGaussian 1 //[0 or 1] #define CRTCurvature 1 //[[0 or 1] #define CRTCurvatureRadius 1.5 //[0.0 to 2.0] #define CRTCornerSize 0.0010 //[0.0000 to 0.0020] #define CRTDistance 2.00 //[0.00 to 4.00] #define CRTAngleX 0.00 //[-0.20 to 0.20] #define CRTAngleY -0.10 //[-0.20 to 0.20] #define CRTOverScan 1.01 //[1.00 to 1.10] #define CRTOversample 0 //[0 or 1] /*}}}*/ #define USE_BLOOM 0 //{{{ #define BloomThreshold 12.25 //[0.00 to 50.00] #define BloomPower 2.1 //[0.000 to 8.000] #define BloomWidth 0.2 //[0.0000 to 1.0000] /*}}}*/ /*#define USE_HDR 0 //{{{*/ #define HDRPower 1.4 //[0.00 to 8.00] #define radius2 0.90 //[0.00 to 8.00] /*}}}*/ #define USE_LUMASHARPEN 0 //{{{ #define sharp_strength 0.6 //[0.10 to 3.00] #define sharp_clamp 0.035 //[0.000 to 1.000] #define pattern 2 //[1|2|3|4] #define offset_bias 1.0 //[0.0 to 6.0] // -- Debug sharpening settings -- #define show_sharpen 0 //[0 or 1] /*}}}*/ #define USE_TECHNICOLOR 0 //{{{ #define TechniAmount 0.3 //[2.00 to 1.00] #define TechniPower 3.0 //[0.00 to 8.00] #define redNegativeAmount 0.94 //[0.00 to 1.00] #define greenNegativeAmount 0.94 //[0.00 to 1.00] #define blueNegativeAmount 0.97 //[0.00 to 1.00] /*}}}*/ #define USE_DPX 1 //{{{ #define Red 10 // [1.0 to 15.0] #define Green 10 // [1.0 to 15.0] #define Blue 14 // [1.0 to 15.0] #define ColorGamma 1.7 // [0.1 to 2.5] #define DPXSaturation 0.8 // [0.0 to 8.0] #define RedC 0.36 // [0.60 to 0.20] #define GreenC 0.37 // [0.60 to 0.20] #define BlueC 0.39 // [0.60 to 0.20] #define Blend 0.43 // [0.00 to 1.00] /*}}}*/ #define USE_MONOCHROME 0 //{{{ #define Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 to 1.00] /*}}}*/ #define USE_LIFTGAMMAGAIN 1 //{{{ #define RGB_Lift float3(0.944, 0.948, 0.952) // [0.000 to 2.000] #define RGB_Gamma float3(1.154, 1.164, 1.255) // [0.000 to 2.000] #define RGB_Gain float3(0.980, 0.987, 0.989) // [0.000 to 2.000] /*}}}*/ #define USE_TONEMAP 0 //{{{ #define Gamma 0.00 //[0.000 to 2.000] #define Exposure 0.00 //[-1.000 to 1.000] #define Saturation 0.0 //[-1.000 to 1.000] #define Bleach 0.00 //[0.000 to 1.000] #define Defog 0.000 //[0.000 to 1.000] #define FogColor float3(0.00, 0.00, 0.20) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] /*}}}*/ #define USE_VIBRANCE 0 //{{{ #define Vibrance 0.05 //[-1.00 to 1.00] /*}}}*/ #define USE_CURVES 1 //{{{ #define Curves_mode 2 //[0|1|2] #define Curves_contrast 0.25 //[-1.00 to 1.00] #define Curves_formula 3 //[1|2|3|4|5|6|7|8|9] //1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep //7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola. //Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors. //I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula. /*}}}*/ #define USE_SEPIA 0 //{{{ #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] #define GreyPower 0.11 //[0.00 to 1.00] #define SepiaPower 0.58 //[0.00 to 1.00] /*}}}*/ #define USE_VIGNETTE 0 //{{{ #define VignetteRatio 1.00 //[0.15 to 6.00] #define VignetteRadius -0.40 //[-1.00 to 3.00] #define VignetteAmount -1.80 //[-2.00 to 1.00] #define VignetteSlope 16 //[1 to 16] #define VignetteCenter float2(0.500, 0.500) //[0.000 to 1.000, 0.000 to 1.000] /*}}}*/ #define USE_DITHER 0 //{{{ #define dither_method 1 //[1 or 2] /*}}}*/ #define USE_BORDER 0 //{{{ //No settings yet, beyond switching it on or off in the top section. /*}}}*/ #define USE_SPLITSCREEN 0 //{{{ #define splitscreen_mode 1 //[1|2|3|4|5] /*}}}*/

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