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Like in your childhood

Created by deton24
Added April 28, 2021
Updated 28 Apr 19:28 CEST
Shader used: ReShade
Preset description:
Preset made in Glide mode with dgVoodoo. Made with Reshade 4.9.1.1002. Don't forget the fix below to fix Reshade window controls: https://github.com/elishacloud/dinputto8/releases Alternatively I attach all the necessary files with previous versions of the preset with e.g. just resharper: https://disk.yandex.com/d/4cX9iwRfSNHvAQ (here, in case of any problems, correct game path in Reshade.ini manually).
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PreprocessorDefinitions= Techniques=AdaptiveTonemapper@AdaptiveTonemapper.fx,SCurve@SCurve.fx,Tint@Sepia.fx,SMAA@SMAA.fx,ContrastAdaptiveSharpen@CAS.fx,CA@ChromaticAberration.fx,Technicolor2@Technicolor2.fx,ColorMatrix@ColorMatrix.fx,Tonemap@Tonemap.fx,Blooming_HDR@BloomingHDR.fx,Curves@Curves.fx,Clarity@Clarity.fx,Vignette@Vignette.fx,Monocular_Cues@Depth_Cues.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DeHaze@Dehaze.fx,FXAA@FXAA.fx,DELC_Sharpen@qUINT_sharp.fx,TAA@Temporal_AA.fx TechniqueSorting=AdaptiveTonemapper@AdaptiveTonemapper.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,Pong@Pong.fx,ArcaneBloom@ArcaneBloom.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,RetroFog@RetroFog.fx,ArtisticVignette@ArtisticVignette.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ASCII@ASCII.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,AspectRatioSuite@AspectRatioSuite.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,BilateralComic@BilateralComic.fx,SCurve@SCurve.fx,Border@Border.fx,Tint@Sepia.fx,BulgePinch@BulgePinch.fx,Sketch@Sketch.fx,Cartoon@Cartoon.fx,SMAA@SMAA.fx,ContrastAdaptiveSharpen@CAS.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Checkerboard@Checkerboard.fx,Swirl@Swirl.fx,CA@ChromaticAberration.fx,SuperDepth3D@SuperDepth3D.fx,Technicolor@Technicolor.fx,ColorLab@ColorLab.fx,Technicolor2@Technicolor2.fx,ColorMatrix@ColorMatrix.fx,TinyPlanet@TinyPlanet.fx,ContrastStretch@ContrastStretch.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,AdvancedCRT@CRT.fx,UIDetect_ShowPixel@UIDetect.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,CRT_Lottes@CRT_Lottes.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,CRT_Yee64@CRT_Yee64.fx,UIMaskCreator@UIMaskCreator.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,UnrealLens@UnrealLens.fx,Blooming_HDR@BloomingHDR.fx,Curves@Curves.fx,Unsharp@Unsharp.fx,Daltonize@Daltonize.fx,Clarity@Clarity.fx,Vibrance@Vibrance.fx,Deband@Deband.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,Monocular_Cues@Depth_Cues.fx,VariableRateShading@VRS_Map.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DeHaze@Dehaze.fx,Wave@Wave.fx,DepthAlpha@DepthAlpha.fx,eMotionBlur@eMotionBlur.fx,WhitepointerFixer@WhitepointFixer.fx,DisplayDepth@DisplayDepth.fx,ZigZag@ZigZag.fx,Dither@Dither.fx,Flair@Flair.fx,DPX@DPX.fx,Bloom@qUINT_bloom.fx,EyeAdaption@EyeAdaption.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Debanding@qUINT_deband.fx,HDR@FakeHDR.fx,FilmGrain@FilmGrain.fx,ADOF@qUINT_dof.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,Lightroom@qUINT_lightroom.fx,PCGI_One@RadiantGI.fx,PCGI_Two@RadiantGI.fx,FramerateLimiter@FramerateLimiter.fx,MXAO@qUINT_mxao.fx,FXAA@FXAA.fx,Smart_Sharp@Smart_Sharp.fx,DELC_Sharpen@qUINT_sharp.fx,GaussianBlurCS@GaussianBlurCS.fx,GrainSpread@GrainSpread.fx,TAA@Temporal_AA.fx,SSR@qUINT_ssr.fx,Trails@Trails.fx,HexLensFlare@HexLensFlare.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,Layer@Layer.fx,AdaptiveFog@AdaptiveFog.fx,Levels@Levels.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,LiftGammaGain@LiftGammaGain.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,CinematicDOF@CinematicDOF.fx,LiquidLens@LiquidLens.fx,prod80_02_Bloom@PD80_02_Bloom.fx,DepthHaze@DepthHaze.fx,pd80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,LocalContrastCS@LocalContrastCS.fx,LumaSharpen@LumaSharpen.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LUT@LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,Emphasize@Emphasize.fx,MagicBorder@MagicBorder.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,MultiLUT@MultiLUT.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,PandaFX@PandaFX.fx,MinimalColorGrading@MinimalColorGrading.fx,AspectRatioComposition@AspectRatioComposition.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,Monochrome@Monochrome.fx,prod80_03_Levels@PD80_03_Levels.fx,ColorfulPoster@ColorfulPoster.fx,MultiFX@MultiFX.fx,ColorIsolation@ColorIsolation.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,Comic@Comic.fx,NeoBloom@NeoBloom.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,HotsamplingHelper@HotsamplingHelper.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,NormalMap@NormalMap.fx,MeshEdges@MeshEdges.fx,MultiTonePoster@MultiTonePoster.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,Nostalgia@Nostalgia.fx,RemoveTint@RemoveTint.fx,Oilify@Oilify.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,RetroTint@RetroTint.fx,Overlay@Overlay.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,AspectRatioPS@AspectRatio.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,Chromakey@Chromakey.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,FilmicSharpen@FilmicSharpen.fx,Flipbook@Flipbook.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,ImageTest@Image.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,PerfectPerspective@PerfectPerspective.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,ChromaticAberration@Prism.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,SimpleGrain@SimpleGrain.fx,SunsetFilter@SunsetFilter.fx,TiltShift@TiltShift.fx,CanvasFog@CanvasFog.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,StageDepthPlus@StageDepthPlus.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=0.152000 Exposure=-2.620000 FixWhitePoint=1 TonemapOperator=2 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=0.809000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=0.773000 uAdapt_Time=0.010000 uBloomIntensity=0.000000 uExposure=1.000000 uMaxBrightness=100.000000 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.000000,1.000000 _Help=0 [ASCII.fx] Ascii_background_color=0.000000,0.000000,0.000000 Ascii_dithering=1 Ascii_dithering_debug_gradient=0 Ascii_dithering_intensity=2.000000 Ascii_font=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font_color_mode=1 Ascii_invert_brightness=0 Ascii_spacing=1 Ascii_swap_colors=0 [AspectRatioSuite.fx] AspectRatio=4.000000,3.000000 BackgroundColor=0.000000,0.000000,0.000000,0.000000 LetterBoxColor=0.000000,0.000000,0.000000,1.000000 Mode=0 TestBoxColor=1.000000,0.000000,1.000000,1.000000 TestBoxSize=1.000000 [BilateralComic.fx] Anisotropy=1 EdgeStrength=1.400000 EdgeThreshold=0.300000 IgnoreSky=1 LevelCount=48 QuantizeLuma=1 Sigma0=2.000000 Sigma1=9.972000 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=1.563000 BloomSensitivity=1.232000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.000000,0.415000,0.234000 Bloom_Spread=1.522000 CBT_Adjust=0.718000 Contrast=0.999000 Debug_View=0 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Dither_Bloom=0.341000 Exp=-0.562000 Gamma=2.089000 GreyValue=0.134000 HDR_BP=0.280000 Inv_Tonemappers=2 NFCD=0.383000 Offset=0.000000 Saturate=0.936000 Saturation=0.125000,0.195000 Tonemappers=0 WP=1.057000 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.350000 border_width=0.000000,0.000000 [BulgePinch.fx] additiveRender=0 animate=0 center_x=0.250000 center_y=0.250000 magnitude=-0.500000 radius=0.500000 tension=1.000000 [Cartoon.fx] EdgeSlope=2.643000 Power=2.024000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Checkerboard.fx] TileColorA=0.350000,0.350000,0.350000,1.000000 TileColorB=0.650000,0.650000,0.650000,1.000000 TileSize=20.000000 _Help=0 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Clarity.fx] ClarityBlendIfDark=88 ClarityBlendIfLight=106 ClarityBlendMode=1 ClarityDarkIntensity=0.349000 ClarityLightIntensity=0.000000 ClarityOffset=1.000000 ClarityRadius=4 ClarityStrength=0.454000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorLab.fx] Multiplier=0.910000,1.420000,0.910000 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.151000,0.822000 ColorMatrix_Green=0.255000,0.660000,0.009000 ColorMatrix_Red=0.670000,0.104000,0.393000 Strength=0.313000 [ContrastStretch.fx] DarkMax=0.456000 DarkPeak=0.327000 DarkThreshold=0.318000 Debug=0 LightMax=0.300000 LightPeak=0.113000 LightThreshold=0.192000 Maximum=0.549000 MaxVariance=1.000000 MidMax=0.450000 MidPeak=0.550000 Minimum=0.000000 [CRT_Lottes.fx] f2Warp=48.000000,24.000000 fBlur=2.500000 fDownscale=2.000000 fMask=0.500000 fThin=0.700000 [CRT_Yee64.fx] fDownScale=1.200000 iHeight=1200 iWidth=1920 [CRT_Yeetron.fx] fDownScale=1.200000 iHeight=1200 iWidth=1920 [Curves.fx] Contrast=0.239000 Formula=1 Mode=2 [Daltonize.fx] Type=1 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=0 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [Dehaze.fx] Alpha=0.039000 Debug=0 DepthMultiplier=1.000000 IgnoreSky=0 TransmissionMultiplier=1.000000 [DepthAlpha.fx] ClearPreviousAlpha=1 ColorizeTransparency=0 DepthMultiplier=1.000000,0.500000,0.000000 DepthRange=0.000000,1.000000 DepthSmoothness=1.000000 TestColor=0.000000,0.000000,0.000000,1.000000 _Help=0 [Depth_Cues.fx] Blur_Cues=0.500000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=288.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.500000 Spread=10.000000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [Dither.fx] fDithering=0.000000 fQuantization=255.000000 iDitherMode=0 [DLAA_Plus.fx] De_Artifact=0.500000 Long_Edge_Mask_H=0.002000 Long_Edge_Mask_V=0.000000 Short_Edge_Mask=0.330000 Text_Preservation=0.500000 View_Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.051000 RGB_C=0.344000,0.387000,0.295000 RGB_Curve=9.057000,6.415000,8.327000 Saturation=2.479000 Strength=0.011000 [eMotionBlur.fx] Blur_Amount=16 Debug=0 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_Scaling=1 Horizontal_and_Vertical=1.000000,1.000000 Image_Position_Adjust=0,0 mblurstrength=0.500000 Offset=0.000000 WeaponHandAdjust=0.000000,0.000000,0.000000 [FilmicSharpen.fx] Clamp=1.000000 Coefficient=0 Offset=2.000000 Preview=0 Strength=0.000000 UseMask=0 [Flair.fx] Auto_Flare_Intensity=0 CA_Type=1 Depth_Map=0 Depth_Map_Adjust=1.500000 Depth_Map_Flip=0 Flair_Falloff=0 Flare_Clamp_A=1.000000 Flare_Clamp_B=1.000000 Flare_Color_Map=4 Flare_Localization=0.000000 Flare_PBD=1.000000,0.500000,0.000000 Flare_Power=0.200000 Flare_Saturation=5.000000 Flare_Spread=0.670000 Flare_Type=4 Mask_Sky=0 User_Flare_Color=1.000000,1.000000,1.000000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [NFAA.fx] AA_Adjust=128 HFR_AA=0 HFR_Adjust=0.875000 Mask_Adjust=1.849000 View_Mode=3 [PD80_04_Technicolor.fx] Brightness=1.000000 colorKey=1.000000,1.000000,1.000000 ColorStrength=0.200000,0.200000,0.200000 Cyan2strip=0.000000,0.988000,1.000000 enable3strip=0 Red2strip=1.000000,0.098000,0.000000 Saturation=1.000000 Saturation2=1.500000 Strength=1.000000 [PD80_05_Sharpening.fx] BlurSigma=0.632000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enableShowEdges=0 enable_depth=0 enable_reverse=0 limiter=0.000000 Sharpening=3.282000 Threshold=0.028000 [PD80_06_Chromatic_Aberration.fx] CA=-12.000000 CA_curve=1.000000 CA_shapeX=1.000000 CA_shapeY=1.000000 CA_strength=1.000000 CA_type=0 CA_width=1.000000 degrees=135 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth_int=0 enable_depth_width=0 oX=0.000000 oY=0.000000 sampleSTEPS=24 show_CA=0 vignetteColor=0.000000,0.000000,0.000000 [PD80_06_Depth_Slicer.fx] blendmode_1=0 depthpos=0.015000 depth_far=0.000000 depth_near=0.000000 depth_smoothing=0.005000 hue=0.083000 intensity=0.000000 opacity=1.000000 saturation=0.000000 [PD80_06_Film_Grain.fx] depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth=0 enable_test=0 grainAdjust=1.000000 grainAmount=0.333000 grainColor=1.000000 grainDensity=10.000000 grainIntensity=0.650000 grainIntHigh=1.000000 grainIntLow=1.000000 grainMotion=1 grainOrigColor=1 grainSize=1 use_negnoise=0 [PD80_06_Luma_Fade.fx] maxlevel=0.307000 minlevel=0.811000 transition_speed=0.783000 [PD80_06_Posterize_Pixelate.fx] border_str=0.000000 dither_motion=1 dither_strength=1.000000 effect_strength=1.000000 enable_dither=0 number_of_levels=255 pixel_size=1 [PerfectPerspective.fx] BorderColor=0.027000,0.027000,0.027000,0.784000 BorderCorner=0.062000 BorderVignette=0 DebugPreview=0 FOV=90 K=1.000000 MirrorBorder=1 Offset=0.000000,0.000000 Projection=0 ResScaleScreen=1920 ResScaleVirtual=1920 Type=0 Vertical=1.000000 VerticalScale=0.980000 Vignette=1 Zooming=1.000000 [Pong.fx] BackgroundColor=0.000000,0.000000,0.000000,1.000000 BallColor=1.000000,0.000000,0.000000,1.000000 LaunchDelay=1.000000 MaxBallSpeed=3000.000000 Opacity=1.000000 PaddleColor=0.000000,0.000000,1.000000,1.000000 ScoreColor=0.000000,1.000000,0.000000,1.000000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=-0.021000 BLOOM_ADAPT_SPEED=1.903000 BLOOM_ADAPT_STRENGTH=0.511000 BLOOM_CURVE=1.627000 BLOOM_INTENSITY=0.612000 BLOOM_LAYER_MULT_1=0.063000 BLOOM_LAYER_MULT_2=0.331000 BLOOM_LAYER_MULT_3=0.205000 BLOOM_LAYER_MULT_4=0.154000 BLOOM_LAYER_MULT_5=0.458000 BLOOM_LAYER_MULT_6=0.287000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=1.919000 BLOOM_TONEMAP_COMPRESSION=3.718000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.700000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RetroFog.fx] bAutoColor=0 bCurved=1 bDithering=1 f2Curve=0.000000,1.000000 f3Color=0.000000,0.000000,0.000000 fOpacity=1.000000 fQuantize=255.000000 fStart=0.000000 [ReVeil.fx] Debug=0 DepthMultiplier=-0.020000 TransmissionMultiplier=0.375000 UseVRS=0 VarianceCutoff=0.155000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.075000 [Sepia.fx] Strength=0.631000 Tint=0.380392,0.400000,0.447059 [SimpleGrain.fx] Coefficient=0 Framerate=12 Intensity=0.400000 [Sketch.fx] OutlineThreshold=0.010000 PatternColor=1.000000,1.000000,1.000000,0.062745 PatternRange=0.000000,0.500000 Posterization=5.000000 SmoothingScale=1.000000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Smart_Sharp.fx] B_Grounding=0.000000 CAM_IOB=1 CA_Mask_Boost=0 CA_Removal=0 ClampSharp=0 Debug_View=0 Denoise_Power=0.500000 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 F_DeNoise=0 No_Depth_Map=0 Output_Selection=0 Sharpness=0.625000 [Splitscreen.fx] splitscreen_mode=0 [SuperDepth3D_VR+.fx] Adjust_Vignette=0.000000 Auto_Balance_Ex=0 Auto_Depth_Adjust=0.100000 Barrel_Distortion=0 Blinders=0.000000 Cursor_Lock=0 Cursor_SC=1,0 Cursor_Type=0 Depth_Detection=0 Depth_Edge_Mask=0.000000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_Map_View=0 Divergence=25.000000 Eye_Fade_Reduction_n_Power=0,0,0 FoV=0.000000 FPSDFIO=0 IPD=0 Offset=0.000000 Performance_Mode=1 Polynomial_Colors_K1=0.220000,0.220000,0.220000 Polynomial_Colors_K2=0.240000,0.240000,0.240000 Saturation=0.000000 Sharpen_Power=0.000000 Theater_Mode=0 View_Mode=0 Weapon_Adjust=0.000000,0.000000,0.000000 Weapon_ZPD_Boundary=0.000000 WP=0 WZPD_and_WND=0.030000,0.000000,0.000000 ZPD_Boundary=0 ZPD_Boundary_n_Fade=0.500000,0.250000 ZPD_Separation=0.025000,0.000000 [Swirl.fx] additiveRender=0 angle=180.000000 animate=0 center_x=0.250000 center_y=0.250000 inverse=0 radius=0.500000 tension=1.000000 [Technicolor.fx] Power=3.448000 RGBNegativeAmount=0.474510,0.756863,0.701961 Strength=0.042000 [Technicolor2.fx] Brightness=0.776000 ColorStrength=0.050980,0.470588,0.600000 Saturation=0.752000 Strength=0.575000 [Temporal_AA.fx] Clamping_Adjust=0.000000 Debug=2 Delta=1 Delta_Power=0.211000 Depth_CutOff=0.559000 Depth_Map=1 Depth_Map_Adjust=1000.000000 Depth_Map_Flip=1 Persistence=0.439000 Similarity=0.369000 [TinyPlanet.fx] center_x=0.000000 center_y=0.000000 offset_x=0.000000 offset_y=0.000000 scale=10.000000 z_rotation=0.500000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.093000 FogColor=0.000000,0.000000,1.000000 Gamma=1.042000 Saturation=0.138000 [TrackingRays.fx] Curve=5.000000 Delay=10.000000 Intensity=0.000000 MergeTolerance=0.100000 Scale=10.000000 _WipWarn=0 [UIDetect.fx] fPixelPosX=100.000000 fPixelPosY=100.000000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [UIMaskCreator.fx] Radius=16 ReadyForScreenshot=0 SquareCursor=0 [UnrealLens.fx] BokehAngle=0.250000 BokehDefinition=0.200000 BokehSize=1.000000 Brightness=0.727000 EdgesMasking=0.300000 Saturation=0.687000 Scale1=0.600000 Scale2=0.200000 Scale3=0.100000 Scale4=0.050000 Scale5=-1.000000 Scale6=-1.000000 Scale7=-1.000000 ShowLens=0 Threshold=1.000000 Tint1=1.000000,1.000000,1.000000,1.000000 Tint2=1.000000,1.000000,1.000000,1.000000 Tint3=1.000000,1.000000,1.000000,1.000000 Tint4=1.000000,1.000000,1.000000,1.000000 Tint5=1.000000,1.000000,1.000000,1.000000 Tint6=1.000000,1.000000,1.000000,0.000000 Tint7=1.000000,1.000000,1.000000,0.000000 Tonemapper=2 _WipWarn=0 [Unsharp.fx] Amount=0.617000 BlurScale=0.431000 [Vibrance.fx] Vibrance=-0.054000 VibranceRGBBalance=1.000000,1.000000,0.418000 [Vignette.fx] Amount=-1.375000 Center=0.500000,0.500000 Radius=2.144000 Ratio=0.793000 Slope=2 Type=0 [VirtualResolution.fx] fResolutionX=1920.000000 fResolutionY=1200.000000 iScaleMode=0 [VRS_Map.fx] g_VarianceCutoff=0.050000 ShowOverlay=1 [Wave.fx] additiveRender=0 amplitude=-0.155000 angle=216.000000 animate=0 period=3.195000 phase=0.000000 wave_type=1 [WhitepointFixer.fx] Whitepoint=0.988000 _Help=0 [ZigZag.fx] additiveRender=0 amplitude=2.845000 angle=-290.000000 animate=0 center_x=0.500000 center_y=0.500000 period=5.064000 phase=0.000000 radius=0.549000 tension=1.000000

Screenshots

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