5 hours, 42 minutes ago
RitZ's preset
Preset description:
This is my basic preset for Dauntless with ReShade 4.9.1. It has better contrast, luminosity, looks sharper, doesn't have Dauntless' muddy filter and is FPS friendly.
PreprocessorDefinitions=
Techniques=LumaSharpen@LumaSharpen.fx,DPX@DPX.fx,Levels@Levels.fx
TechniqueSorting=UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,ColorMatrix@ColorMatrix.fx,Deband@Deband.fx,LumaSharpen@LumaSharpen.fx,Daltonize@Daltonize.fx,LiftGammaGain@LiftGammaGain.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,Tonemap@Tonemap.fx,Levels@Levels.fx,LUT@LUT.fx
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
Strength=0.521000
[DisplayDepth.fx]
Advanced_help=0
Depth_help=0
[DPX.fx]
Colorfulness=0.242000
Contrast=0.741000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.561000
Strength=0.073000
[Levels.fx]
BlackPoint=10
HighlightClipping=0
WhitePoint=255
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=0.524000
pattern=1
sharp_clamp=0.700000
sharp_strength=2.159000
show_sharpen=0
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.000000,0.000000,1.000000
Gamma=1.000000
Saturation=0.000000
[UIMask.fx]
_Help=0