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RitZ's preset

Preset for Dauntless
Created by RitZ
Added May 3, 2021
Updated 3 May 17:44 CEST
Shader used: ReShade
Preset description:
This is my basic preset for Dauntless with ReShade 4.9.1. It has better contrast, luminosity, looks sharper, doesn't have Dauntless' muddy filter and is FPS friendly.
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PreprocessorDefinitions= Techniques=LumaSharpen@LumaSharpen.fx,DPX@DPX.fx,Levels@Levels.fx TechniqueSorting=UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,ColorMatrix@ColorMatrix.fx,Deband@Deband.fx,LumaSharpen@LumaSharpen.fx,Daltonize@Daltonize.fx,LiftGammaGain@LiftGammaGain.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,Tonemap@Tonemap.fx,Levels@Levels.fx,LUT@LUT.fx [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=0.521000 [DisplayDepth.fx] Advanced_help=0 Depth_help=0 [DPX.fx] Colorfulness=0.242000 Contrast=0.741000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.561000 Strength=0.073000 [Levels.fx] BlackPoint=10 HighlightClipping=0 WhitePoint=255 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=0.524000 pattern=1 sharp_clamp=0.700000 sharp_strength=2.159000 show_sharpen=0 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [UIMask.fx] _Help=0

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