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Simple Filmic

Created by Spectre5390
Added July 13, 2021
Shader used: ReShade
Preset description:
Simple filmic look with RTGI and RBM included Shaders used -Lightroom -Chromatic Abberation -prod80_03_FilmicTonemap -FilmicPass -prod80_04_ContrastBrightnessSaturation -AspectRatioSuite (Optional) F -DELC_Sharpen (Optional) -UIMask (Optional) M -ReflectiveBumpMapping (Optional) ScrLock -RTGlobalIllumination (Optional) NumLock You can adjust the ray amount on the RTGI shader to your liking If you're trying to install Reshade to THUGPro and it doesn't work, use https://github.com/byxor/thug-pro-reshade Change the txt extension to ini and put it inside the game folder
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Techniques=Lightroom,ChromaticAberration,DELC_Sharpen,prod80_03_FilmicTonemap,FilmicPass,prod80_04_ContrastBrightnessSaturation,AspectRatioSuite KeyRTGlobalIllumination=144,0,0,0 TechniqueSorting=DisplayDepth,UIMask_Top,ReflectiveBumpmapping,RTGlobalIllumination,Lightroom,ChromaticAberration,UIMask_Bottom,DELC_Sharpen,prod80_03_FilmicTonemap,FilmicPass,prod80_04_ContrastBrightnessSaturation,AspectRatioSuite,ADOF,ASCII,AdaptiveFog,AdaptiveFog,AdaptiveSharpen,AdaptiveTonemapper,AdvancedCRT,After,AmbientLight,ArcaneBloom,ArtisticVignette,Before,Bloom,BloomAndLensFlares,Blooming_HDR,Border,CA,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Cartoon,Checkerboard,Chromakey,CinematicDOF,CinematicDOF,Clarity,Clarity,ColorLab,ColorMatrix,Colourfulness,ContrastAdaptiveSharpen,Crosshair,Cursor,Curves,DPX,Daltonize,Depth3D,DepthAlpha,DepthHaze,DepthHaze,DirectionalDepthBlur,Directionally_Localized_Anti_Aliasing_Plus,Dither,Emphasize,Emphasize,EyeAdaption,FXAA,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,Flair,Flashlight,FlexibleCA,FocalDOF,FramerateLimiter,GP65CJ042DOF,GaussianBlur,GlitchB,GrainSpread,HDR,HQ4X,HSLShift,HexLensFlare,HighPassSharp,KNearestNeighbors,LUT,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LiquidLens,LumaSharpen,MBMB,MXAO,MXAO,MagicBloom,MagicBorder,MagicDOF,MagicHDR,MartyMcFlyDOF,MatsoDOF,MinimalColorGrading,Mode1,Mode2,Mode3,Monochrome,Monocular_Cues,MotionBlur,MultiFX,MultiLUT,MultiLUT,NeoBloom,Nightvision,NonLocalMeans,NormalMap,Normal_Filter_Anti_Aliasing,Nostalgia,Overlay,PCGI_One,PCGI_Two,PandaFX,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pong,RetroFog,RingDOF,SCurve,SMAA,SSR,Sketch,Smart_Sharp,StageDepth,SuperDepth3D,SuperDepth3D_VR,SurfaceBlur,TAA,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TrackingRays,Trails,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UnrealLens,Unsharp,Vibrance,Vignette,VirtualResolution,WhitepointerFixer,eMotionBlur,pd80_02_Bonus_LUT_pack,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_01_Color_Gamut,prod80_02_Bloom,prod80_02_Cinetools_LUT,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_Magical_Rectangle,prod80_04_Saturation_Limiter,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_LumaFade_End,prod80_06_LumaFade_Start,prod80_06_Posterize_Pixelate KeyDisplayDepth=122,0,0,0 KeyReflectiveBumpmapping=145,0,0,0 KeyUIMask_Bottom=77,0,0,0 KeyUIMask_Top=77,0,0,0 KeyAspectRatioSuite=70,0,0,0 [Splitscreen.fx] splitscreen_mode=2 [Chromakey.fx] Color=1 Pass=0 Threshold=0.500000 RadialX=0 RadialY=0 FOV=90 CustomColor=1.000000,0.000000,0.000000 AntiAliased=1 [PD80_03_Filmic_Adaptation.fx] adj_shoulder=1.000000 adj_linear=2.518000 adj_toe=1.627000 [AdaptiveTonemapper.fx] TonemapOperator=1 AdaptPrecision=1 FixWhitePoint=1 Amount=0.000000 Exposure=-0.073000 AdaptRange=0.000000,1.000000 AdaptFocalPoint=0.500000,0.500000 AdaptTime=1.000000 AdaptSensitivity=1.000000 [Prism.fx] SampleCount=6 Aberration=12 Automatic=0 Curve=1.253000 [FilmicPass.fx] Strength=0.923000 Linearization=0.608000 Fade=0.159000 Contrast=1.123000 Bleach=0.196000 BaseGamma=1.000000 Saturation=-0.157000 RedCurve=0.892000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.410000 EffectGamma=0.650000 EffectGammaB=1.048000 EffectGammaR=1.120000 EffectGammaG=1.108000 LumCoeff=0.212656,0.715158,0.072186 [PiecewiseFilmicTonemap.fx] FixWhitepoint=1 ToeStrength=0.000000 ToeLength=0.500000 ShoulderAngle=0.000000 ShoulderStrength=0.000000 ShoulderLength=0.500000 Gamma=1.000000 [qUINT_lightroom.fx] LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_GLOBAL_SATURATION=0.000000 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=0.612000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.000000 LIGHTROOM_ENABLE_VIGNETTE=1 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_BLEND_MODE=0 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.382000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=2.998000 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 [PD80_06_Chromatic_Aberration.fx] depthStart=0.000000 oX=0.000000 CA_type=1 sampleSTEPS=24 vignetteColor=0.000000,0.000000,0.000000 CA_width=1.000000 degrees=135 CA=-12.000000 enable_depth_width=0 CA_strength=1.000000 oY=0.000000 CA_curve=1.000000 depthCurve=1.000000 show_CA=0 CA_shapeX=1.000000 CA_shapeY=1.000000 enable_depth_int=0 display_depth=0 depthEnd=0.100000 [PD80_04_Contrast_Brightness_Saturation.fx] vibrance=0.181000 saturationD=0.000000 depthEnd=0.100000 dither_strength=2.108000 enable_dither=1 exposureD=0.000000 enable_depth=0 tint=0.024000 brightnessD=0.000000 brightness=-1.000000 exposureN=0.627000 sat_y=0.145000 contrast=-0.398000 huemid=0.066000 saturation=-0.157000 huerange=0.072000 sat_custom=0.096000 sat_r=0.000000 sat_g=0.217000 sat_a=0.000000 sat_b=0.120000 sat_p=0.000000 sat_m=0.000000 display_depth=0 depthStart=0.000000 depthCurve=1.000000 contrastD=0.000000 vibranceD=0.000000 [qUINT_sharp.fx] SHARP_STRENGTH=0.750000 DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=0 [DepthAlpha.fx] ClearPreviousAlpha=1 _Help=0 DepthSmoothness=1.000000 DepthRange=0.000000,1.000000 DepthMultiplier=1.000000,0.500000,0.000000 TestColor=0.000000,0.000000,0.000000,1.000000 ColorizeTransparency=0 [StageDepth.fx] Stage_Opacity=1.000000 Stage_depth=0.970000 [DepthHaze.fx] FogStart=0.000000 EffectStrength=1.000000 FogColor=0.846154,0.806916,0.622992 FogFactor=1.000000 [DirectionalDepthBlur.fx] FocusPoint=0.500000,0.500000 BlurAngle=1.000000 FocusPlane=0.010000 BlurType=0 FocusPlaneMaxRange=150.000000 FocusRange=0.001000 BlurLength=0.100000 BlurQuality=0.500000 ScaleFactor=1.000000 FocusPointBlendColor=0.000000,0.000000,0.000000 FocusPointBlendFactor=1.000000 HighlightGain=0.500000 [DisplayDepth.fx] iUIPresentType=1 bUIShowOffset=0 iUIOffset=0,0 iUILogarithmic=0 iUIReversed=0 iUIUpsideDown=0 bUIUseLivePreview=1 fUIScale=1.000000,1.000000 fUIFarPlane=1000.000000 fUIDepthMultiplier=1.000000 [SuperDepth3D.fx] Cursor_Lock=0 Divergence=25.000000 Auto_Balance_Ex=0 Depth_Detection=0 ZPD_Separation=0.025000,0.000000 Eye_Swap=0 Eye_Fade_Reduction_n_Power=0,0,0 ZPD_Boundary=0 ZPD_Boundary_n_Fade=0.500000,0.250000 Custom_Sidebars=1 Offset=0.000000 View_Mode=0 Auto_Depth_Adjust=0.100000 WP=0 Depth_Edge_Mask=0.000000 Depth_Map_Flip=0 Performance_Mode=0 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_View=0 Weapon_Adjust=0.000000,0.000000,0.000000 WZPD_and_WND=0.030000,0.000000,0.000000 FPSDFIO=0 Weapon_ZPD_Boundary=0.000000 Stereoscopic_Mode=0 Interlace_Anaglyph_Calibrate=0.500000,1.000000,0.500000 Scaling_Support=0 Perspective=0 Cursor_Type=0 Cursor_SC=1,0 [PD80_06_Film_Grain.fx] display_depth=0 enable_test=0 grainMotion=1 grainColor=1.000000 grainAdjust=1.000000 depthCurve=1.000000 grainIntensity=0.650000 grainSize=1 grainAmount=0.333000 grainOrigColor=1 use_negnoise=0 grainDensity=10.000000 grainIntHigh=1.000000 grainIntLow=1.000000 enable_depth=0 depthStart=0.000000 depthEnd=0.100000 [PD80_06_Depth_Slicer.fx] depth_near=0.000000 hue=0.083000 saturation=0.000000 depthpos=0.015000 depth_far=0.000000 depth_smoothing=0.005000 intensity=0.000000 blendmode_1=0 opacity=1.000000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=72.000000 iRBM_SampleCount=16 fRBM_LowerThreshold=0.193000 fRBM_ReliefHeight=0.578000 fRBM_ColorMask_Orange=0.169000 fRBM_FresnelReflectance=0.530000 fRBM_FresnelMult=0.410000 fRBM_UpperThreshold=0.398000 fRBM_ColorMask_Red=0.627000 fRBM_ColorMask_Yellow=0.139000 fRBM_ColorMask_Green=0.120000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [qUINT_rtgi.fx] RT_SIZE_SCALE=1.000000 RT_RAY_STEPS=8 RT_SAMPLE_RADIUS=18.670000 RT_RAY_AMOUNT=5 RT_AO_AMOUNT=1.480000 RT_Z_THICKNESS=0.130000 RT_IL_AMOUNT=2.110000 RT_FADE_DEPTH=0.000000,0.459000 RT_DEBUG_VIEW=0 [UIMask.fx] _Help=0 bDisplayMask=0 fMask_Intensity=0.760000 [AspectRatioSuite.fx] Mode=0 AspectRatio=6.500000,3.000000 BackgroundColor=0.496894,0.496889,0.496889,0.000000 LetterBoxColor=0.000000,0.000000,0.000000,1.000000 TestBoxColor=1.000000,0.000000,1.000000,1.000000 TestBoxSize=1.000000

Comments

Spectre5390
13 Jul 13:48 CEST

You can also turn dow the DELC_Sharpen strength if the image looks too sharp.

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