2 hours, 11 minutes ago
Simple Filmic
Preset description:
Simple filmic look with RTGI and RBM included
Shaders used
-Lightroom
-Chromatic Abberation
-prod80_03_FilmicTonemap
-FilmicPass
-prod80_04_ContrastBrightnessSaturation
-AspectRatioSuite (Optional) F
-DELC_Sharpen (Optional)
-UIMask (Optional) M
-ReflectiveBumpMapping (Optional) ScrLock
-RTGlobalIllumination (Optional) NumLock
You can adjust the ray amount on the RTGI shader to your liking
If you're trying to install Reshade to THUGPro and it doesn't work, use https://github.com/byxor/thug-pro-reshade
Change the txt extension to ini and put it inside the game folder
Techniques=Lightroom,ChromaticAberration,DELC_Sharpen,prod80_03_FilmicTonemap,FilmicPass,prod80_04_ContrastBrightnessSaturation,AspectRatioSuite
KeyRTGlobalIllumination=144,0,0,0
TechniqueSorting=DisplayDepth,UIMask_Top,ReflectiveBumpmapping,RTGlobalIllumination,Lightroom,ChromaticAberration,UIMask_Bottom,DELC_Sharpen,prod80_03_FilmicTonemap,FilmicPass,prod80_04_ContrastBrightnessSaturation,AspectRatioSuite,ADOF,ASCII,AdaptiveFog,AdaptiveFog,AdaptiveSharpen,AdaptiveTonemapper,AdvancedCRT,After,AmbientLight,ArcaneBloom,ArtisticVignette,Before,Bloom,BloomAndLensFlares,Blooming_HDR,Border,CA,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Cartoon,Checkerboard,Chromakey,CinematicDOF,CinematicDOF,Clarity,Clarity,ColorLab,ColorMatrix,Colourfulness,ContrastAdaptiveSharpen,Crosshair,Cursor,Curves,DPX,Daltonize,Depth3D,DepthAlpha,DepthHaze,DepthHaze,DirectionalDepthBlur,Directionally_Localized_Anti_Aliasing_Plus,Dither,Emphasize,Emphasize,EyeAdaption,FXAA,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,Flair,Flashlight,FlexibleCA,FocalDOF,FramerateLimiter,GP65CJ042DOF,GaussianBlur,GlitchB,GrainSpread,HDR,HQ4X,HSLShift,HexLensFlare,HighPassSharp,KNearestNeighbors,LUT,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LiquidLens,LumaSharpen,MBMB,MXAO,MXAO,MagicBloom,MagicBorder,MagicDOF,MagicHDR,MartyMcFlyDOF,MatsoDOF,MinimalColorGrading,Mode1,Mode2,Mode3,Monochrome,Monocular_Cues,MotionBlur,MultiFX,MultiLUT,MultiLUT,NeoBloom,Nightvision,NonLocalMeans,NormalMap,Normal_Filter_Anti_Aliasing,Nostalgia,Overlay,PCGI_One,PCGI_Two,PandaFX,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pong,RetroFog,RingDOF,SCurve,SMAA,SSR,Sketch,Smart_Sharp,StageDepth,SuperDepth3D,SuperDepth3D_VR,SurfaceBlur,TAA,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TrackingRays,Trails,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UnrealLens,Unsharp,Vibrance,Vignette,VirtualResolution,WhitepointerFixer,eMotionBlur,pd80_02_Bonus_LUT_pack,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_01_Color_Gamut,prod80_02_Bloom,prod80_02_Cinetools_LUT,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_Magical_Rectangle,prod80_04_Saturation_Limiter,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_LumaFade_End,prod80_06_LumaFade_Start,prod80_06_Posterize_Pixelate
KeyDisplayDepth=122,0,0,0
KeyReflectiveBumpmapping=145,0,0,0
KeyUIMask_Bottom=77,0,0,0
KeyUIMask_Top=77,0,0,0
KeyAspectRatioSuite=70,0,0,0
[Splitscreen.fx]
splitscreen_mode=2
[Chromakey.fx]
Color=1
Pass=0
Threshold=0.500000
RadialX=0
RadialY=0
FOV=90
CustomColor=1.000000,0.000000,0.000000
AntiAliased=1
[PD80_03_Filmic_Adaptation.fx]
adj_shoulder=1.000000
adj_linear=2.518000
adj_toe=1.627000
[AdaptiveTonemapper.fx]
TonemapOperator=1
AdaptPrecision=1
FixWhitePoint=1
Amount=0.000000
Exposure=-0.073000
AdaptRange=0.000000,1.000000
AdaptFocalPoint=0.500000,0.500000
AdaptTime=1.000000
AdaptSensitivity=1.000000
[Prism.fx]
SampleCount=6
Aberration=12
Automatic=0
Curve=1.253000
[FilmicPass.fx]
Strength=0.923000
Linearization=0.608000
Fade=0.159000
Contrast=1.123000
Bleach=0.196000
BaseGamma=1.000000
Saturation=-0.157000
RedCurve=0.892000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.410000
EffectGamma=0.650000
EffectGammaB=1.048000
EffectGammaR=1.120000
EffectGammaG=1.108000
LumCoeff=0.212656,0.715158,0.072186
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
ToeStrength=0.000000
ToeLength=0.500000
ShoulderAngle=0.000000
ShoulderStrength=0.000000
ShoulderLength=0.500000
Gamma=1.000000
[qUINT_lightroom.fx]
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=0.612000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_ENABLE_VIGNETTE=1
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_BLEND_MODE=0
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.382000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=2.998000
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
[PD80_06_Chromatic_Aberration.fx]
depthStart=0.000000
oX=0.000000
CA_type=1
sampleSTEPS=24
vignetteColor=0.000000,0.000000,0.000000
CA_width=1.000000
degrees=135
CA=-12.000000
enable_depth_width=0
CA_strength=1.000000
oY=0.000000
CA_curve=1.000000
depthCurve=1.000000
show_CA=0
CA_shapeX=1.000000
CA_shapeY=1.000000
enable_depth_int=0
display_depth=0
depthEnd=0.100000
[PD80_04_Contrast_Brightness_Saturation.fx]
vibrance=0.181000
saturationD=0.000000
depthEnd=0.100000
dither_strength=2.108000
enable_dither=1
exposureD=0.000000
enable_depth=0
tint=0.024000
brightnessD=0.000000
brightness=-1.000000
exposureN=0.627000
sat_y=0.145000
contrast=-0.398000
huemid=0.066000
saturation=-0.157000
huerange=0.072000
sat_custom=0.096000
sat_r=0.000000
sat_g=0.217000
sat_a=0.000000
sat_b=0.120000
sat_p=0.000000
sat_m=0.000000
display_depth=0
depthStart=0.000000
depthCurve=1.000000
contrastD=0.000000
vibranceD=0.000000
[qUINT_sharp.fx]
SHARP_STRENGTH=0.750000
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=0
[DepthAlpha.fx]
ClearPreviousAlpha=1
_Help=0
DepthSmoothness=1.000000
DepthRange=0.000000,1.000000
DepthMultiplier=1.000000,0.500000,0.000000
TestColor=0.000000,0.000000,0.000000,1.000000
ColorizeTransparency=0
[StageDepth.fx]
Stage_Opacity=1.000000
Stage_depth=0.970000
[DepthHaze.fx]
FogStart=0.000000
EffectStrength=1.000000
FogColor=0.846154,0.806916,0.622992
FogFactor=1.000000
[DirectionalDepthBlur.fx]
FocusPoint=0.500000,0.500000
BlurAngle=1.000000
FocusPlane=0.010000
BlurType=0
FocusPlaneMaxRange=150.000000
FocusRange=0.001000
BlurLength=0.100000
BlurQuality=0.500000
ScaleFactor=1.000000
FocusPointBlendColor=0.000000,0.000000,0.000000
FocusPointBlendFactor=1.000000
HighlightGain=0.500000
[DisplayDepth.fx]
iUIPresentType=1
bUIShowOffset=0
iUIOffset=0,0
iUILogarithmic=0
iUIReversed=0
iUIUpsideDown=0
bUIUseLivePreview=1
fUIScale=1.000000,1.000000
fUIFarPlane=1000.000000
fUIDepthMultiplier=1.000000
[SuperDepth3D.fx]
Cursor_Lock=0
Divergence=25.000000
Auto_Balance_Ex=0
Depth_Detection=0
ZPD_Separation=0.025000,0.000000
Eye_Swap=0
Eye_Fade_Reduction_n_Power=0,0,0
ZPD_Boundary=0
ZPD_Boundary_n_Fade=0.500000,0.250000
Custom_Sidebars=1
Offset=0.000000
View_Mode=0
Auto_Depth_Adjust=0.100000
WP=0
Depth_Edge_Mask=0.000000
Depth_Map_Flip=0
Performance_Mode=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_View=0
Weapon_Adjust=0.000000,0.000000,0.000000
WZPD_and_WND=0.030000,0.000000,0.000000
FPSDFIO=0
Weapon_ZPD_Boundary=0.000000
Stereoscopic_Mode=0
Interlace_Anaglyph_Calibrate=0.500000,1.000000,0.500000
Scaling_Support=0
Perspective=0
Cursor_Type=0
Cursor_SC=1,0
[PD80_06_Film_Grain.fx]
display_depth=0
enable_test=0
grainMotion=1
grainColor=1.000000
grainAdjust=1.000000
depthCurve=1.000000
grainIntensity=0.650000
grainSize=1
grainAmount=0.333000
grainOrigColor=1
use_negnoise=0
grainDensity=10.000000
grainIntHigh=1.000000
grainIntLow=1.000000
enable_depth=0
depthStart=0.000000
depthEnd=0.100000
[PD80_06_Depth_Slicer.fx]
depth_near=0.000000
hue=0.083000
saturation=0.000000
depthpos=0.015000
depth_far=0.000000
depth_smoothing=0.005000
intensity=0.000000
blendmode_1=0
opacity=1.000000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=72.000000
iRBM_SampleCount=16
fRBM_LowerThreshold=0.193000
fRBM_ReliefHeight=0.578000
fRBM_ColorMask_Orange=0.169000
fRBM_FresnelReflectance=0.530000
fRBM_FresnelMult=0.410000
fRBM_UpperThreshold=0.398000
fRBM_ColorMask_Red=0.627000
fRBM_ColorMask_Yellow=0.139000
fRBM_ColorMask_Green=0.120000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[qUINT_rtgi.fx]
RT_SIZE_SCALE=1.000000
RT_RAY_STEPS=8
RT_SAMPLE_RADIUS=18.670000
RT_RAY_AMOUNT=5
RT_AO_AMOUNT=1.480000
RT_Z_THICKNESS=0.130000
RT_IL_AMOUNT=2.110000
RT_FADE_DEPTH=0.000000,0.459000
RT_DEBUG_VIEW=0
[UIMask.fx]
_Help=0
bDisplayMask=0
fMask_Intensity=0.760000
[AspectRatioSuite.fx]
Mode=0
AspectRatio=6.500000,3.000000
BackgroundColor=0.496894,0.496889,0.496889,0.000000
LetterBoxColor=0.000000,0.000000,0.000000,1.000000
TestBoxColor=1.000000,0.000000,1.000000,1.000000
TestBoxSize=1.000000
You can also turn dow the DELC_Sharpen strength if the image looks too sharp.