2 hours, 22 minutes ago
ComicToon Reshade
Preset description:
ComicToon Reshade
The Elder Scrolls V: Skyrim - Special Edition
ComicToon Reshade will give your game a comic/cartoon-style look.
It's just a visual filter, so there are no changes to the game files whatsoever.
If you like comics, cartoons or animes, or if you just want to play the game in a different look, then this is for you.
This is a light reshade, so there should not be any significant fps drops to the game.
; ComicToon Reshade by highmacleod (MV) https://www.nexusmods.com/users/13322980
; This is a preset file created for Reshade
; The idea is to give your game (or program) a comic/cartoon-style look
; It was made using the game "The Elder Scrolls V: Skyrim" as reference, so it may or not look the way you want on another game
; The comments in each .fx section below were made by the authors and they give the default values
; Credits and Thanks:
; For Reshade, : Crosire https://github.com/crosire
; For Vibrance: Christian Cann Schuldt Jensen ~ CeeJay.dk
; For Colourfulness and AdaptiveSharpen: bacondither
; For FineSharp: Did�e http://avisynth.nl/images/FineSharp.avsi, Initial HLSL port by -Vit- https://forum.doom9.org/showthread.php?t=171346, Modified and optimized for ReShade by JPulowski
; For Outline: kingeric1992 and JPulowski
; For Comic shader: Alexander Federwisch
; Good Game! :)
KeyVibrance=0,0,0,0
KeyColourfulness=0,0,0,0
KeyAdaptiveSharpen=0,0,0,0
KeyFineSharp=0,0,0,0
KeyComic=0,0,0,0
KeyOutline=0,0,0,0
Techniques=Vibrance,Colourfulness,AdaptiveSharpen,Mode1,Comic,Outline
[Vibrance.fx]
Vibrance=1.0
VibranceRGBBalance=1.0, 1.0, 1.0
; Vibrance
; ui_min = -1.0; ui_max = 1.0;
; ui_tooltip = "Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.";
; = 0.15;
; ui_type = "drag";
; ui_min = 0.0; ui_max = 10.0;
; ui_label = "RGB Balance";
; ui_tooltip = "A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others.\nThis is handy if you are colorblind and less sensitive to a specific color.\nYou can then boost that color more than the others.";
; = float3(1.0, 1.0, 1.0);
[Colourfulness.fx]
colourfulness=2.0
lim_luma=0.5
enable_dither=false
col_noise=true
backbuffer_bits=8.0
; colourfulness
; ui_min = -1.0; ui_max = 2.0;
; ui_tooltip = "Degree of colourfulness, 0 = neutral";
; ui_step = 0.01;
; = 0.4;
; lim_luma
; ui_min = 0.1; ui_max = 1.0;
; ui_tooltip = "Lower values allows for more change near clipping";
; ui_step = 0.01;
; = 0.7;
; enable_dither
; ui_tooltip = "Enables dithering, avoids introducing banding in gradients";
; ui_category = "Dither";
; > = false;
; col_noise
; ui_tooltip = "Coloured dither noise, lower subjective noise level";
; ui_category = "Dither";
; = true;
; backbuffer_bits
; ui_min = 1.0; ui_max = 32.0;
; ui_tooltip = "Backbuffer bith depth, most likely 8 or 10 bits";
; ui_category = "Dither";
; = 8.0;
[AdaptiveSharpen.fx]
curve_height=1.0
curveslope=0.5
L_overshoot=0.003
L_compr_low=0.170
L_compr_high=0.344
D_overshoot=0.009
D_compr_low=0.250
D_compr_high=0.500
scale_lim=0.1
scale_cs=0.056
pm_p=0.7
; curve_height
; ui_min = 0.01; ui_max = 2.0;
; ui_label = "Sharpening strength";
; ui_tooltip = "Main control of sharpening strength";
; ui_step = 0.01;
; = 1.0;
; curveslope
; ui_min = 0.01; ui_max = 2.0;
; ui_tooltip = "Sharpening curve slope, high edge values";
; ui_category = "Advanced";
; = 0.5;
; L_overshoot
; ui_min = 0.001; ui_max = 0.1;
; ui_tooltip = "Max light overshoot before compression";
; ui_category = "Advanced";
; = 0.003;
; L_compr_low
; ui_min = 0.0; ui_max = 1.0;
; ui_tooltip = "Light compression, default (0.167=~6x)";
; ui_category = "Advanced";
; = 0.167;
; L_compr_high
; ui_min = 0.0; ui_max = 1.0;
; ui_tooltip = "Light compression, surrounded by edges (0.334=~3x)";
; ui_category = "Advanced";
; = 0.334;
; D_overshoot
; ui_min = 0.001; ui_max = 0.1;
; ui_tooltip = "Max dark overshoot before compression";
; ui_category = "Advanced";
; = 0.009;
; D_compr_low
; ui_min = 0.0; ui_max = 1.0;
; ui_tooltip = "Dark compression, default (0.250=4x)";
; ui_category = "Advanced";
; = 0.250;
; D_compr_high
; ui_min = 0.0; ui_max = 1.0;
; ui_tooltip = "Dark compression, surrounded by edges (0.500=2x)";
; ui_category = "Advanced";
; = 0.500;
; scale_lim
; ui_min = 0.01; ui_max = 1.0;
; ui_tooltip = "Abs max change before compression";
; ui_category = "Advanced";
; = 0.1;
; scale_cs
; ui_min = 0.0; ui_max = 1.0;
; ui_tooltip = "Compression slope above scale_lim";
; ui_category = "Advanced";
; = 0.056;
; pm_p
; ui_min = 0.01; ui_max = 1.0;
; ui_tooltip = "Power mean p-value";
; ui_category = "Advanced";
; = 0.7;
[FineSharp.fx]
sstr=2.00
cstr=0.90
xstr=0.20
xrep=0.25
lstr=1.49
pstr=1.272
technique=Mode1
; sstr
; ui_min = 0.00; ui_max = 8.00;
; ui_label = "Sharpening Strength";
; = 2.00;
; cstr
; ui_type = "drag";
; ui_min = 0.00; ui_max = 1.249;
; ui_label = "Equalization Strength";
; ui_tooltip = "Suggested settings for cstr based on sstr value: sstr=0->cstr=0, sstr=0.5->cstr=0.1, 1.0->0.6, 2.0->0.9, 2.5->1.00, 3.0->1.09, 3.5->1.15, 4.0->1.19, 8.0->1.249";
; = 0.90;
; xstr
; ui_min = 0.00; ui_max = 1.00;
; ui_tooltip = "Strength of XSharpen-style final sharpening.";
; = 0.19;
; xrep
; ui_min = 0.00; ui_max = 1.00;
; ui_tooltip = "Repair artefacts from final sharpening. (-Vit- addition to original script)";
; = 0.25;
; lstr
; ui_type = "input";
; ui_tooltip = "Modifier for non-linear sharpening";
; = 1.49;
; pstr
; ui_type = "input";
; ui_tooltip = "Exponent for non-linear sharpening";
; = 1.272;
; Technique modes: Mode1, Mode2 or Mode3
[Comic.fx]
iUIColorEdgesType=1
fUIColorEdgesDetails=1.0
fUIColorEdgesStrength=1.0, 1.0
fUIColorEdgesDistanceFading=0.0, 1.0, 0.8
bUIColorEdgesDebugLayer=true
iUIChromaEdgesType=3
fUIChromaEdgesDetails=0.0
fUIChromaEdgesStrength=1.0, 0.5
fUIChromaEdgesDistanceFading=0.0, 0.5, 0.8
bUIChromaEdgesDebugLayer=true
iUIOutlinesEnable=1
fUIOutlinesThreshold=1
fUIOutlinesStrength=1.0, 1.0
fUIOutlinesDistanceFading=0.0, 1.0, 0.8
bUIOutlinesDebugLayer=true
iUIMeshEdgesEnable=1
fUIMeshEdgesStrength=3.0, 3.0
iUIMeshEdgesIterations=1
fUIMeshEdgesDistanceFading=-1.0, 0.1, 0.8
bUIMeshEdgesDebugLayer=true
fUIEdgesLumaWeight=0.0, 1.0, 0.8
fUIEdgesSaturationWeight=0.0, 1.0, 0.2
bUIEnableDebugLayer=false
iUIShowFadingOverlay=0
fUIOverlayColor=1.0, 0.0, 0.0
fUIColor=0.0, 0.0, 0.0
fUIStrength=1.0
; ColorEdgesType
; Default is enabled =1
; ColorEdgesDetails
; ui_min = 0.0; ui_max = 1.0;
; ui_step = 0.01;
; > = 1.0
; ColorEdgesStrength
; ui_min = 0.1; ui_max = 10.0;
; ui_step = 0.01;
; > = float2(1.0, 1.0)
; ColorEdgesDistanceFading
; ui_min = -1.0; ui_max = 1.0;
; ui_step = 0.001;
; > = float3(0.0, 1.0, 0.8)
; ColorEdgesDebugLayer
; Default is enabled =true
; ChromaEdgesType
; > = 3
; ChromaEdgesDetails
; ui_min = 0.0; ui_max = 1.0;
; ui_step = 0.01;
; > = 0.0;
; ChromaEdgesStrength
; ui_min = 0.01; ui_max = 10.0;
; ui_step = 0.01;
; > = float2(1.0, 0.5);
; ChromaEdgesDistanceFading
; ui_min = -1.0; ui_max = 1.0;
; ui_step = 0.001;
; > = float3(0.0, 0.5, 0.8);
; OutlinesEnable <
; ui_items = "Disabled\0Type 1\0Type 2\0";
; > = 1;
; OutlinesThreshold
; ui_min = 0.0; ui_max = 1000.0;
; ui_step = 0.01;
; > = 1.0;
; OutlinesStrength
; ui_min = 0.01; ui_max = 10.0;
; ui_step = 0.01;
; > = float2(1.0, 1.0);
; OutlinesDistanceFading
; ui_min = -1.0; ui_max = 1.0;
; ui_step = 0.001;
; > = float3(0.0, 1.0, 0.8);
; OutlinesDebugLayer
; > = true;
; MeshEdgesEnable <
; ui_items = "Disabled\0Enabled\0";
; > = 1;
; MeshEdgesStrength
; ui_min = 0.01; ui_max = 10.0;
; ui_step = 0.01;
; > = float2(3.0, 3.0);
; MeshEdgesIterations
; ui_min = 1; ui_max = COMIC_MESHEDGES_ITERATIONS_MAX;
; ui_step = 0.01;
; > = 1;
; MeshEdgesDistanceFading
; ui_min = -1.0; ui_max = 1.0;
; ui_step = 0.001;
; > = float3(-1.0, 0.1, 0.8);
; MeshEdgesDebugLayer
; > = true;
; EdgesLumaWeight
; ui_min = -1.0; ui_max = 1.0;
; ui_step = 0.001;
; > = float3(0.0, 1.0, 0.8);
; EdgesSaturationWeight
; ui_min = -1.0; ui_max = 1.0;
; ui_step = 0.001;
; > = float3(0.0, 1.0, 0.8);
; EnableDebugLayer
; > = false;
; ShowFadingOverlay
; ui_items = "None\0Luma Edges\0Chroma Edges\0Outlines\0Mesh Edges\0Luma\0Saturation\0";
; > = 0;
; OverlayColor
; > = float3(1.0, 0.0, 0.0);
; Color
; > = float3(0.0, 0.0, 0.0);
; Strength
; ui_min = 0.0; ui_max = 1.0;
; > = 1.0;
[Outline.fx]
EdgeDetectionMode=1
EdgeDetectionAccuracy=10.0
EdgeSlope=2.0
OutlineColor=0.0, 0.0, 0.0
OutlineOpacity=1.0
CustomBackground=false
BackgroundColor=0.0, 0.0, 0.0
; EdgeDetectionMode
; ui_type = "combo";
; ui_items = "Normal-depth edge detection\0Color edge detection\0";
; ui_label = "Edge Detection Mode";
; = 1;
; EdgeDetectionAccuracy
; ui_type = "drag";
; ui_min = 0.0; ui_max = 100.0;
; ui_label = "Edge Detection Accuracy";
; = 1.0;
; EdgeSlope
; ui_type = "drag";
; ui_min = 0.0; ui_max = 10.0;
; ui_label = "Edge Slope";
; ui_tooltip = "Ignores soft edges (less sharp corners) when increased.";
; = 1.0;
; OutlineColor
; ui_type = "color";
; ui_label = "Outline Color";
; = float3(0.0, 0.0, 0.0);
; OutlineOpacity
; ui_type = "drag";
; ui_min = 0.0; ui_max = 1.0;
; ui_label = "Outline Opacity";
; = 1.0;
; CustomBackground
; ui_label = "Custom Background";
; ui_tooltip = "Uses a custom color as background when set to true.";
; = false;
; BackgroundColor
; ui_type = "color";
; ui_label = "Background Color";
; = float3(0.0, 0.0, 0.0);