SweetFX Settings DB
Latest forum threads
1 hour ago
12 hours, 15 minutes ago
13 hours, 48 minutes ago
by mnbvc
14 hours, 38 minutes ago
by mnbvc

GOD OF WAR COLORFULL

Preset for God of War
Created by jonny25
Added Jan. 29, 2022
Shader used: ReShade
Preset description:
THE GAME NOW IS MORE BETTER WITH COLOR FILTER
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx TechniqueSorting=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,SSR@qUINT_ssr.fx,SSR@qUINT_ssr.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,ADOF@qUINT_dof.fx,After@BeforeAfter.fx,AfterCanvasMask@CanvasMask.fx,AfterColorMask@ColorMask.fx,AmbientLight@AmbientLight.fx,ContrastAdaptiveSharpen@CAS.fx,ApplyLUT@LUTTools.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioPS@AspectRatio.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@BeforeAfter.fx,BeforeCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,Bessel_Bloom@Bessel_Bloom.fx,BilateralComic@BilateralComic.fx,Bloom@qUINT_bloom.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,Border@Border.fx,BulgePinch@BulgePinch.fx,CA@ChromaticAberration.fx,CanvasFog@CanvasFog.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,Clarity@Clarity.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,ColorLab@ColorLab.fx,Comic@Comic.fx,ContrastStretch@ContrastStretch.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Debanding@qUINT_deband.fx,DeepFry@DeepFry.fx,DeHaze@Dehaze.fx,DELC_Sharpen@qUINT_sharp.fx,DELC_Sharpen@qUINT_sharp.fx,Depth3D@Depth3D.fx,DepthAlpha@DepthAlpha.fx,DepthHaze@DepthHaze.fx,DepthHaze@DepthHaze.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayLUT@LUTTools.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,Emphasize@Emphasize.fx,Emphasize@Emphasize.fx,EyeAdaption@EyeAdaption.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flip@Flip.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FreezeShot@FreezeShot.fx,FXAA@FXAA.fx,GaussianBlurCS@GaussianBlurCS.fx,SSDO_Plus@GloomAO.fx,GP65CJ042DOF@DOF.fx,GrainSpread@GrainSpread.fx,HDR@FakeHDR.fx,HexLensFlare@HexLensFlare.fx,HighPassSharp@HighPassSharpen.fx,HotsamplingHelper@HotsamplingHelper.fx,HQ4X@HQ4X.fx,Interlaced@Interlaced.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,Letterbox@Letterbox.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,Lightroom@qUINT_lightroom.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LocalContrastCS@LocalContrastCS.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicBorder@MagicBorder.fx,MagicDOF@DOF.fx,MagicHDR@MagicHDR.fx,MartyMcFlyDOF@DOF.fx,MatsoDOF@DOF.fx,MBMB@MBMB.fx,MeshEdges@MeshEdges.fx,MinimalColorGrading@MinimalColorGrading.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monocular_Cues@Depth_Cues.fx,MouseReplacement@Mouse.fx,MultiFX@MultiFX.fx,MultiLUT@MultiLUT.fx,MultiLUT@MultiLUT.fx,MultiTonePoster@MultiTonePoster.fx,MXAO@qUINT_mxao.fx,MXAO@qUINT_mxao.fx,MXAO@MXAO.fx,NeoBloom@NeoBloom.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,NormalMap@NormalMap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Oilify@Oilify.fx,Overlay@Overlay.fx,PandaFX@PandaFX.fx,Pantomorphic@PerfectPerspective2.fx,PerfectPerspective@PerfectPerspective.fx,PerfectPerspective@PerfectPerspective.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,PCGI_One@RadiantGI.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RemoveTint@RemoveTint.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,ReVeil_Bottom@ReVeil.fx,ReVeil_Top@ReVeil.fx,RingDOF@DOF.fx,RTGlobalIllumination@qUINT_rtgi.fx,SCurve@SCurve.fx,SharpContrast@SharpContrast.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SlitScan@SlitScan.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,StageDepth@StageDepth.fx,StageDepthPlus@StageDepthPlus.fx,SunsetFilter@SunsetFilter.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Swirl@Swirl.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,ImageTest@Image.fx,TiltShift@TiltShift.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VariableRateShading@VRS_Map.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.700000 col_noise=1 enable_dither=0 lim_luma=0.700000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [FakeHDR.fx] HDRPower=1.199995 radius1=0.815000 radius2=0.865000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=2 RT_AO_AMOUNT=4.000000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.300000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=4.000000 RT_RAY_AMOUNT=3 RT_RAY_STEPS=12 RT_SAMPLE_RADIUS=4.000000 RT_SAMPLE_RADIUS_FAR=0.000000 RT_Z_THICKNESS=0.500000 UIHELP=0 UIHELP2=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000

Comments

You need to be logged in to post a comment