4 hours, 56 minutes ago
~ BADLAND ~ v07
Preset description:
Enhancing the zombie apocalypse with a more cinematic horror vibe by targeting the 2018 Gameplay Trailer's aesthetic. A darker, less vibrant look without crushed blacks or overblown highlights.
Adaptive Fog is used to add more atmosphere and goes a long way towards achieving the look of the 2018 Gameplay Trailer. If that's not your cup of tea, it can be toggled on/off with the "*" key. It doesn't play nice with menu screens but works fine in-game if you remove the game's Barrel Lens Distortion effect. If you don't plan on removing this effect, I'd suggest leaving the AdaptiveFog shader off.
Remove the game's Barrel Lens Distortion by using the linked mod's AIO(the Modular version no longer works):
https://www.nexusmods.com/dyinglight2/mods/31
Shaders used:
Artistic Vignette*
MagicHDR
Lightroom
AdaptiveFog*
ADOF*
Chromatic Aberration
* = Optional
Notes:
~ This preset was made with default brightness settings and the game's Filmgrain turned on at 3440x1440p/DLSS Quality and 4k/DLSS Balanced.
~ Make sure these shaders are stacked in the order you see here otherwise your results may differ from my screenshots.
~ Some of these shaders(Adaptive Fog for example) seemingly scale to your display's resolution, so 1080p may not render like in my screenshots. They may appear more pronounced at lower resolutions.
~ The base preset(MagicHDR, Lightroom and Chromatic Aberration) costs about 3 fps.
~ DOF alone costs around 3 fps.
~ The full preset will cost around 6-9 fps depending on the scene.
Shader hotkeys:
/ Vignette. This effect looks great in well lit environments but in dark environs Vignette causes banding. I just turn it off when I see artifacts.
+ ADOF
- Adaptive Fog(This effect is janky unless you remove the game's Barrel Lens Distortion and works best at 1440p(DLSS Quality and Balanced) and 4k(DLSS Quality and Balanced). Not sure if it'll look right at 1080p. You may have to tweak the settings yourself to get it looking like in the pics. See above Nexus mod link for how to remove the game's Barrel Lens Distortion)
* MagicHDR
INSTALLATION:
1. Download the BADLAND archive and unzip its contents to wherever you want to keep them.
2. Place the version you want where your Dying Light 2 exe is.
3. Install ReShade and tell it to load shaders from BADLAND.
- 3a. Download NO POST PROCESSING EFFECTS like flare etc. and use it to remove the game's Barrel Lens Distortion which is required for Adaptive Fog to work correctly. The AIO version still works as of Oct 2022(the modular version no longer works). Alternatively, you can ignore this step if you plan on not using Adaptive Fog.
4. Profit!
Good night and good luck, pilgrim!
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KeyCA@ChromaticAberration.fx=33,0,0,0
KeyFilmicAnamorphSharpen@FilmicAnamorphSharpen.fx=33,0,0,0
KeyMagicHDR@MagicHDR.fx=106,0,0,0
KeyPCGI_One@RadiantGI.fx=0
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[AdaptiveFog.fx]
BloomPower=0.000000
BloomThreshold=10.250000
BloomWidth=0.200000
FogColor=0.764706,0.843137,0.882353
FogCurve=1.500000
FogStart=0.350000
MaxFogFactor=0.800000
[ArtisticVignette.fx]
BlendMode=7
VignetteColor=0.212257,0.212257,0.212257,1.000000
VignetteRatio=0.000000
VignetteShape=1
VignetteStartEnd=0.000000,1.500000
_Help=0
[ChromaticAberration.fx]
Shift=0.504000,-0.503000
Strength=1.000000
[FilmicAnamorphSharpen.fx]
Clamp=0.650000
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=24.999983
UseMask=1
[Gravity.fx]
allowOverlapping=0
BlendColor=0.550000,1.000000,0.950000
EffectFactor=1.000000
FilterColor=0.550000,1.000000,0.950000
FilterRange=0.500000
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
GravityIntensity=0.500000
GravityRNG=75.000000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
useImage=0
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.069000
BloomBrightness=3.000000
BloomSaturation=0.700001
BlurSize=0.500000
Exposure=0.000000
InputExposure=0.800001
InvTonemap=5
ShowBloom=0
Tonemap=3
_Credits=0
_Help=0
_WipWarn=0
[Prism.fx]
Aberration=6
Automatic=0
Curve=1.000000
SampleCount=6
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.030000
fADOF_AutofocusSpeed=0.100000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=1.900000
fADOF_HyperFocus=0.200000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=0.500000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=0.500000
fADOF_ShapeRadius=10.000000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=0.500000
iADOF_BokehMode=3
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.051000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.300000
LIGHTROOM_GLOBAL_EXPOSURE=-0.200000
LIGHTROOM_GLOBAL_GAMMA=0.100000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=-0.250000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=-0.150000
LIGHTROOM_GLOBAL_TINT=0.015000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.500000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.250000
LIGHTROOM_ORANGE_EXPOSURE=0.500000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.400000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=0.400000
LIGHTROOM_VIGNETTE_AMOUNT=0.200000
LIGHTROOM_VIGNETTE_BLEND_MODE=3
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
very cool !!! thanks
Damn this is amazing. Thanks!
@SaiyAaaa - No problem. I hope it works for you. This preset was designed for 1440p and up. Not sure how it'll look at 1080p if that's what you're running.
Ty for ur work.
@SaiyAaaa - Yup! It's in the instructions. Just toggle the effects you don't like off. My first screens only used Lightroom and Vignette. Those settings haven't changed.
I much prefer the rendering of your first screens. Is it possible to have the preset with the rendering of these?
@Stako - Hey, so the most recent pics I've uploaded are experiments with DOF and CA. I haven't included them in the preset yet but will once I'm happy with my settings. Probably later today, and they'll have hotkey toggles as well for those who hate those effects. What you have is the core of the preset and is represented in the majority of the pics posted.
file does not match previews at all...