2 hours ago
1st Realistic Color & Light Reshade
Preset description:
for Reshade
It reduces the over coloring and gives more natural crisp Look!
Just some small tweaks of:
SMAA / FXAA /HDR / Lumasharpen / Levels /
LiftGammaGain / Tonemap / Curves / Dither /
Comment if you Like it :)
PreprocessorDefinitions=
Techniques=Curves@Curves.fx,HDR@FakeHDR.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx
TechniqueSorting=Curves@Curves.fx,HDR@FakeHDR.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,Layer@Layer.fx,Levels@Levels.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx
[Curves.fx]
Contrast=0.250000
Formula=4
Mode=1
[FakeHDR.fx]
HDRPower=0.940000
radius1=0.793000
radius2=0.810000
[LiftGammaGain.fx]
RGB_Gain=1.050000,1.048000,1.050000
RGB_Gamma=0.966000,0.975000,0.995000
RGB_Lift=1.000000,1.000000,1.080000
[LumaSharpen.fx]
offset_bias=0.850000
pattern=2
sharp_clamp=0.100000
sharp_strength=0.850000
show_sharpen=0
[Tonemap.fx]
Bleach=0.020000
Defog=0.025000
Exposure=0.020000
FogColor=/0.001000,0.012000,0.000000
Gamma=1.120000
Saturation=/0.404000