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REVENANT ReShade v2.2

Preset for Elden Ring
Created by phroZac
Added Feb. 26, 2022
Updated 7 Mar 20:56 CET
Shader used: ReShade
Preset description:
The goal of this preset is to tone down the heavily saturated skies and reduce the yellow-green haze of the Lands Between, giving it a more natural, though still vibrant, appearance as well as enhancing the moody lighting and level of contrast though subtle use of bloom and value adjustments. Effects used AdaptiveTonemapper EyeAdaptation Lightroom ADOF* prod80_02_Bonus_LUT_pack MagicHDR Chromatic Aberration* Border* * = OPTIONAL INSTALLATION 1. Download REVENANT ReShade and place the config file in your "ELDEN RING" game folder(where EldenRing.exe lives)normally located at: ...\SteamLibrary\steamapps\common\ELDEN RING\Game. 2. Install the latest ReShade(currently 5.0.2) then select REVENANT from the preset dropdown to install all relevant shaders. 3. Start the game and go through the ReShade tutorial. From the preset dropdown, select REVENANT ReShade and you're good to go! RECOMMENDED SETTINGS and Shader Toggle Hotkeys Made with default brightness + Chromatic Aberration * Bloom - ADOF / Border ENJOY!
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KeyADOF@qUINT_dof.fx=109,0,0,0 KeyBorder@Border.fx=111,0,0,0 KeyChromaticAberration@Prism.fx=107,0,0,0 KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions=FOCAL_DOF_USE_SRGB=5,BLOOM_QUALITY_0_TO_2=2 Techniques=AdaptiveTonemapper@AdaptiveTonemapper.fx,EyeAdaption@EyeAdaption.fx,Lightroom@qUINT_lightroom.fx,ADOF@qUINT_dof.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,MagicHDR@MagicHDR.fx,ChromaticAberration@Prism.fx,Border@Border.fx TechniqueSorting=AdaptiveTonemapper@AdaptiveTonemapper.fx,EyeAdaption@EyeAdaption.fx,Lightroom@qUINT_lightroom.fx,ADOF@qUINT_dof.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,MagicHDR@MagicHDR.fx,ChromaticAberration@Prism.fx,Border@Border.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=4 AdaptRange=0.850000,0.950000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=0.420002 Exposure=0.100000 FixWhitePoint=1 TonemapOperator=2 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=1.865000 border_width=0.000000,0.000000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.150000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=0.600000 fAdp_Equilibrium=0.350000 fAdp_Strength=1.000000 fAdp_TriggerRadius=7.000000 fAdp_YAxisFocalPoint=0.500000 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.200000 BloomBrightness=2.028368 BloomSaturation=1.485819 BlurSize=0.500000 Exposure=0.874471 InputExposure=1.165962 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=1.000000 PD80_LutSelector=45 PD80_MixChroma=1.000000 PD80_MixLuma=1.000000 [Prism.fx] Aberration=-4 Automatic=0 Curve=1.000000 SampleCount=6 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.650000,0.550000 fADOF_AutofocusRadius=0.100000 fADOF_AutofocusSpeed=0.300000 fADOF_BokehIntensity=0.350000 fADOF_FarBlurCurve=2.400000 fADOF_HyperFocus=0.300000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=24.000000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=3.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=-0.100000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=-0.500000 LIGHTROOM_BLUE_SATURATION=-0.400000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.200000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=-0.500000 LIGHTROOM_GLOBAL_EXPOSURE=-0.100000 LIGHTROOM_GLOBAL_GAMMA=0.200000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=0.000000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.100000 LIGHTROOM_GLOBAL_TEMPERATURE=-0.040000 LIGHTROOM_GLOBAL_TINT=-0.010000 LIGHTROOM_GLOBAL_VIBRANCE=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.200000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.100000 LIGHTROOM_ORANGE_SATURATION=0.200000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.100000 LIGHTROOM_RED_SATURATION=0.200000 LIGHTROOM_VIGNETTE_AMOUNT=0.222692 LIGHTROOM_VIGNETTE_BLEND_MODE=3 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.200000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.700000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000

Comments

MZAGY
28 Mar 02:18 CEST

Thank you for sharing this wonderful edit👏
I had to reinstall all shaders
But I really liked it😍

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