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KOF XV Raytraced GI

Created by Late_Shift
Added March 2, 2022
Shader used: ReShade
Preset description:
** USES the Reshade RT Global Illumination shader 0.30 and Regrade BETA 0.5 by Pascal Gilcher can be obtained from donating into the Breakfast tier at https://www.patreon.com/mcflypg then joining the Discord server as a beta supporter ** Requires Reshade 4.9.1 or higher to work ** Tested on Reshade 5.0.1 ** Requires Quint Shaders from https://github.com/martymcmodding/qUINT You will need to use the following shaders stacked in this order: DisplayDepth.fx qUINT_sharp.fx qUINT_regrade.fx qUINT_rtgi.fx It looks better if you can increase steps to 20 or above and rays to 6 or 12 in qUINT_rtgi.fx shader. Im using a RTX 3080 and a I7-12700 and saw no rendering problems anywhere in the game at the included settings. Steps will be the most fps loss so start there in your tweaking for your setup. With a level cap of 60FPS focus on consistent frame times. I was getting a very steady 8-13ms and it is smoooooooth. Regrade is entirely optional but this game is very vibrant, so I desaturated it just a smidge and increased contrast but lightened the shadows so you can see detail easier. Sharp can be cranked up to .700 if you think it looks better I couldn't perceptually see a difference at anything higher than .400.
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PreprocessorDefinitions=SMOOTHNORMALS=1,MATERIAL_TYPE=1,IMAGEBASEDLIGHTING=1 Techniques=DELC_Sharpen@qUINT_sharp.fx,qUINT_ReGrade@qUINT_regrade.fx,RTGlobalIllumination@qUINT_rtgi.fx TechniqueSorting=DisplayDepth@DisplayDepth.fx,DELC_Sharpen@qUINT_sharp.fx,qUINT_ReGrade@qUINT_regrade.fx,RTGlobalIllumination@qUINT_rtgi.fx Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [qUINT_regrade.fx] CB_HI=0.000000,0.000000 CB_MID=0.000000,0.000000 CB_SHAD=0.000000,0.000000 COLOR_REMAP_AQUA=0.000000,0.000000,0.000000 COLOR_REMAP_BLUE=0.000000,0.000000,0.000000 COLOR_REMAP_GREEN=0.000000,0.000000,0.000000 COLOR_REMAP_MAGENTA=0.000000,0.000000,0.000000 COLOR_REMAP_ORANGE=0.000000,0.000000,0.000000 COLOR_REMAP_RED=0.000000,0.000000,0.000000 COLOR_REMAP_YELLOW=0.000000,0.000000,0.000000 DITHER_BIT_DEPTH=2 ENABLE_VIGNETTE=0 GRADE_CONTRAST=0.161000 GRADE_EXPOSURE=0.000000 GRADE_GAMMA=0.000000 GRADE_SATURATION=-0.116000 GRADE_VIBRANCE=0.006000 INPUT_BLACK_LVL=0.000000 INPUT_COLOR_TEMPERATURE=6500.000000 INPUT_GAIN_COLOR=0.500000,0.500000,0.500000 INPUT_GAMMA_COLOR=0.500000,0.500000,0.500000 INPUT_LIFT_COLOR=0.500000,0.500000,0.500000 INPUT_WHITE_LVL=255.000000 NODE1=6 NODE2=2 NODE3=0 NODE4=0 NODE5=0 NODE6=0 NODE7=0 NODE8=0 NODE9=0 OUTPUT_BLACK_LVL=0.000000 OUTPUT_WHITE_LVL=255.000000 SPECIAL_BLEACHBP=0.000000 SPECIAL_GAMMA_LUM_CHROM=0.000000,0.000000 SPLITTONE_BALANCE=0.500000 SPLITTONE_HIGHLIGHTS=1.000000,1.000000,1.000000 SPLITTONE_SHADOWS=1.000000,1.000000,1.000000 tempF1=1.000000,1.000000,1.000000,1.000000 tempF2=1.000000,1.000000,1.000000,1.000000 tempF3=1.000000,1.000000,1.000000,1.000000 TONECURVE_DARKS=0.073000 TONECURVE_DARKWASH_INT=0.000000 TONECURVE_DARKWASH_RANGE=0.200000 TONECURVE_HIGHLIGHTS=0.004000 TONECURVE_LIGHTS=-0.197000 TONECURVE_SHADOWS=0.377000 UIHELP=0 VIGNETTE_BLEND_MODE=1 VIGNETTE_BLURRYNESS_MECH=0.800000 VIGNETTE_RADIUS_MECH=0.525000 VIGNETTE_RADIUS_SENSOR=1.000000 VIGNETTE_RATIO=0.000000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=0 RT_AO_AMOUNT=3.000000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=1.000000 RT_HIGHP_LIGHT_SPREAD=1 RT_IBL_AMOUT=0.000000 RT_IL_AMOUNT=7.500000 RT_RAY_AMOUNT=6 RT_RAY_STEPS=20 RT_ROUGHNESS=0.700000 RT_SAMPLE_RADIUS=10.920000 RT_SAMPLE_RADIUS_FAR=1.000000 RT_SPECULAR=0.050000 RT_USE_ACESCG=1 RT_USE_SRGB=1 RT_Z_THICKNESS=0.400000 UIHELP=0 UIHELP2=0 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.400000

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